Search found 15 matches

by Zhuikin
Tue Jul 21, 2020 9:20 pm
Forum: Design and Modding
Topic: Empire (the Evil Star Wars one) Shipset
Replies: 3
Views: 334

RE: Empire (the Evil Star Wars one) Shipset

Updated version of the set with small tweaks to engines, sizes and a few extra spares.
by Zhuikin
Sat May 23, 2020 7:38 pm
Forum: Design and Modding
Topic: Understandable Icons v.2.8
Replies: 22
Views: 2016

RE: Understandable Icons

<t> Overwriting the files works fine for mods that only add/change assets (shipsets, images, icons, ...) but it will in most cases break mods, that actually change stuff in the game.<br/>
<br/>
This mod modifies components.txt; So, if any other of your mods uses the same file (and i believe EU ...
by Zhuikin
Wed May 20, 2020 12:33 pm
Forum: Distant Worlds 1 Series
Topic: How to create/manage a fuel depot?
Replies: 21
Views: 1394

RE: How to create/manage a fuel depot?

<t> Well, yes, the original question was about a system with no fuel source. But since the answer to that was basically "tough luck", i'll have to settle for the second best, and try making depots nearby.<br/>
<br/>
And no, the issue is not protecting the mine. <br/>
It's usually about backwater ...
by Zhuikin
Tue May 19, 2020 5:27 pm
Forum: Design and Modding
Topic: Understandable Icons v.2.8
Replies: 22
Views: 2016

RE: Understandable Icons

<r> <QUOTE><s>[quote]</s>ORIGINAL: logopatico<br/>
<br/>
Honestly, I think that only the component's family (reactor type A, reactor type B etc.) could find a place inside the icon.
<e>[/quote]</e></QUOTE>
<br/>
I think we mean the same thing; I wasn't talking about differentiating the ...
by Zhuikin
Tue May 19, 2020 5:17 pm
Forum: Distant Worlds 1 Series
Topic: How to create/manage a fuel depot?
Replies: 21
Views: 1394

RE: How to create/manage a fuel depot?

Thank you!
This is the useful reply, i was hoping for!
by Zhuikin
Sun May 17, 2020 8:20 pm
Forum: Design and Modding
Topic: Understandable Icons v.2.8
Replies: 22
Views: 2016

RE: Understandable Icons

<t> I like the idea, the stock icons are really offensively bad, and the resolution is too low for actual "realistic" icons. <br/>
Pictograms are a great solution.<br/>
But it's bit of a bummer, that all components of one type look the same (all reactors, all engines,...).<br/>
<br/>
Maybe you ...
by Zhuikin
Sun May 17, 2020 8:02 pm
Forum: Design and Modding
Topic: cost of components/ships
Replies: 7
Views: 532

RE: cost of components/ships

Interesting. Have you checked what the current prices of the resources were in both games?
by Zhuikin
Sun May 17, 2020 3:44 am
Forum: Distant Worlds 1 Series
Topic: How to create/manage a fuel depot?
Replies: 21
Views: 1394

RE: How to create/manage a fuel depot?

<t> You are correct about Panels. But i don't like them on military ships.<br/>
The only military ships, that aren't moving, are reserve fleets - these i just park, where fuel is abundant.<br/>
Automated warships in particular always move. Even on defensive posture they end up shuffling around ...
by Zhuikin
Sat May 16, 2020 11:51 pm
Forum: Distant Worlds 1 Series
Topic: How to create/manage a fuel depot?
Replies: 21
Views: 1394

How to create/manage a fuel depot?

<t> So the situation is like this:<br/>
<br/>
I have a system with the super Luxury thingy, that i am protecting with a automated fleet on defense posture. <br/>
And it works fine, until the fleet needs fuel. <br/>
The system has no fuel source of it's own, so the fleet goes gallivanting across ...
by Zhuikin
Sat May 16, 2020 10:12 pm
Forum: Design and Modding
Topic: cost of components/ships
Replies: 7
Views: 532

RE: cost of components/ships

<t> It's not that simple tho.<br/>
<br/>
I mean... this is, at large, how i understand the system as well, but there must be additional factors involved.<br/>
<br/>
Just for example, i just went into one of may saves and checked the cost and resources of a random ship. Here's what it comes out ...
by Zhuikin
Sat May 16, 2020 8:27 pm
Forum: Design and Modding
Topic: Question about modding fuel
Replies: 6
Views: 390

RE: Question about modding fuel

Redusing fuel cell size would kill the range of Hydrogen engines tho.
The point isn't to make all fuels mineral, but rather to make 2 actually different fuels, instead of the vanilla system where they are just clones with different names.
by Zhuikin
Sat May 16, 2020 6:37 am
Forum: Design and Modding
Topic: Question about modding fuel
Replies: 6
Views: 390

RE: Question about modding fuel

<t> Yeah i considered more efficient reactors, but that would also make they range very high, since i would basically put higher density fuel into the same (size) fuel cells.<br/>
<br/>
I think i will just move Caslon from regular to frozen Gas giants and call it done; (So it's not as common, to ...
by Zhuikin
Sat May 16, 2020 2:14 am
Forum: Design and Modding
Topic: Question about modding fuel
Replies: 6
Views: 390

RE: Question about modding fuel

<t> I seen the tool. Didnt't need it for the small changes i did to my game - not planning on making a big modpack or anything, just tweaked a couple of things to my liking. And the files aren't THAT hard to read.<br/>
<br/>
The tool helps with editing, but it won't answer the question of how the ...
by Zhuikin
Sat May 16, 2020 1:32 am
Forum: Design and Modding
Topic: Empire (the Evil Star Wars one) Shipset
Replies: 3
Views: 334

Empire (the Evil Star Wars one) Shipset

<r> No space game is complete, until you roll over some xenos with a fleet of Star Destroyers.<br/>
<br/>
Luckily, i happened to have a set of Imperial ships lying around. Rendered them a good while 3D Modeling for back for Space Empires 4. <br/>
<br/>
I converted the set for my own use in DW ...
by Zhuikin
Fri May 15, 2020 5:33 pm
Forum: Design and Modding
Topic: Question about modding fuel
Replies: 6
Views: 390

Question about modding fuel

<t> Does someone have any experience with changing the resource(s) used as fuel - does i mess with the AI?<br/>
<br/>
Will bad things (aka starving) happen to the AI, if i make the fuel mineral instead of gas (it would have to go mine planets instead of gas-mining giants, to get it's fuel.) <br ...

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