Search found 53 matches
- by Ax
- Tue Apr 15, 2025 9:30 pm
- Forum: Distant Worlds 2
- Topic: Galactic scale war while Shakturi inbound - absolute epic game!
- Replies: 28
- Views: 873
Re: Galactic scale war while Shakturi inbound - absolute epic game!
As you have AMD gfx, have you tried their "best kept secret" Chill? I set its minimum to the lower Freesync limit of the monitor, and when there's movement FPS will scale up accordingly. Much better than the old hard fps limit and ancient vsync from CRT times. I still have a fifth-gen i7 w...
- by Ax
- Tue Apr 15, 2025 3:46 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Any way to save your DW2 settings?
- Replies: 7
- Views: 222
Re: Any way to save your DW2 settings?
You can back up the two settings files in the DW2/data folder, but after version upgrades they are not accepted every time a new setting is added.
The settings files are in a binary format so I guess there isn't the flexibility that would exist with an XML parser.
The settings files are in a binary format so I guess there isn't the flexibility that would exist with an XML parser.
- by Ax
- Fri Feb 07, 2025 11:39 am
- Forum: Distant Worlds 2
- Topic: Recommendations for 'new' systems
- Replies: 11
- Views: 520
Re: Recommendations for 'new' systems
Power use apparently does rise exponentially with clock frequency
Just be aware of the degradation issue with the 13/14 gen Intel chips, they don't like overclocking too much.

Just be aware of the degradation issue with the 13/14 gen Intel chips, they don't like overclocking too much.
- by Ax
- Fri Nov 08, 2024 1:51 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: [solved] System crashes
- Replies: 4
- Views: 152
Re: [1-2-6-9 Beta] System crashes
Your PC isn't running stable.
- by Ax
- Fri Nov 08, 2024 1:46 pm
- Forum: Distant Worlds 2
- Topic: Are Colony Resources Broken?
- Replies: 7
- Views: 781
Re: Are Colony Resources Broken?
So much wrong information. The external fuel supply works very well on stations, but the first one or two ships will prefer to dock fully until the docking bays are filled up. The resources transport also works fine. There is already a ship on the way to fulfill the order you only think isn't being ...
- by Ax
- Thu Oct 24, 2024 2:30 pm
- Forum: Design and Modding
- Topic: SystemNames2k mod: planet names for a whole galaxy
- Replies: 1
- Views: 260
SystemNames2k mod: planet names for a whole galaxy
This mod currently contains 2.3k+ star system names, enough for the biggest monster galaxies to work without repetitions. The new names are not random AI-generated gibberish. They are instead taken from real and fictional geographic places and settlements, as well as historical personalities from al...
- by Ax
- Wed Jul 10, 2024 9:51 am
- Forum: Distant Worlds 2
- Topic: Little disturbing things
- Replies: 25
- Views: 1288
Re: Little disturbing things
Well that was a truly pointless interjection 
The current ship upgrade model either follows the AI path or gives you complete freedom. Everything else including my suggested component checkmarks will lead to a lot more complications and spending of limited development time.

The current ship upgrade model either follows the AI path or gives you complete freedom. Everything else including my suggested component checkmarks will lead to a lot more complications and spending of limited development time.
- by Ax
- Wed Jul 10, 2024 3:00 am
- Forum: Distant Worlds 2
- Topic: Little disturbing things
- Replies: 25
- Views: 1288
Re: Little disturbing things
For now, the best way to upgrade custom designs that have any kind of special parts, is to use Copy As New instead of the Upgrade button. All the racial and lower level parts stay on, and even the serial number gets updated. I could imagine a checkbox for each slot that would lock its part out from ...
- by Ax
- Sat Jul 06, 2024 11:36 am
- Forum: Distant Worlds 2
- Topic: Doubts about how to handle aggressive civilizations
- Replies: 8
- Views: 475
Re: Doubts about how to handle aggressive civilizations
I can confirm that consistent gifting, ambassadors and treaties can keep any faction friendly. The bad outcome during first contact is of course possible, but usually the same recipe applies plus some more waiting for negative modifiers to subside and sign the first treaty. Auto diplomacy can be set...
- by Ax
- Tue Jun 11, 2024 9:08 am
- Forum: Distant Worlds 2
- Topic: Ships keep attacking during boarding attempt.
- Replies: 9
- Views: 582
Re: Ships keep attacking during boarding attempt.
Combat ships need to "blockade" the station to conquer, and invasion ships shouldn't be armed except for PD. Mixing the two classes yields these questionable results.
- by Ax
- Wed May 15, 2024 11:07 am
- Forum: Distant Worlds 2
- Topic: I don't understand how fuel tankers work
- Replies: 5
- Views: 470
Re: I don't understand how fuel tankers work
On automated the ships will stop moving and enter a "waiting for fuel tanker" state eventually. On manual control the tankers move in when the fleet has no orders. Due to their always automated nature tankers may be off refueling, upgrading or avoiding enemies, it's better to have one or t...
- by Ax
- Tue May 14, 2024 7:56 pm
- Forum: Distant Worlds 2
- Topic: Planetary Defense HQ overpowered
- Replies: 11
- Views: 723
Re: Planetary Defense HQ overpowered
Aren't special forces meant to be used at about 10% of the invading force? They should eventually sabotage the defense HQ.
- by Ax
- Tue May 07, 2024 10:44 am
- Forum: Distant Worlds 2
- Topic: Can we have a battle simulator?
- Replies: 10
- Views: 663
Re: Can we have a battle simulator?
Maybe not a complex battle simulation, just an arena for 1 v 1 ship battles. That doesn't seem like too much work... You could design and save the ships and then let them go at it 

- by Ax
- Fri Apr 26, 2024 7:33 pm
- Forum: Distant Worlds 2
- Topic: Newton solar system
- Replies: 8
- Views: 589
Re: Newton solar system
I think you'd have to handle planets and stations like combat targets all the time, in order to steer ships towards them. Even with some simplification due to predictable circular or elliptic orbits that's still a substantial amount of CPU work.
- by Ax
- Sat Apr 20, 2024 7:31 am
- Forum: Distant Worlds 2
- Topic: Spaceport reactor energy imbalance with late game bonuses
- Replies: 3
- Views: 428
Re: Spaceport reactor energy imbalance with late game bonuses
Stations don't move and can therefore use solar panels for all their energy needs. Reactors serve mostly as batteries and backup. Your epic horde of reactors may also be running into fuel shortages or an engine limit possibly?
- by Ax
- Mon Apr 01, 2024 5:21 pm
- Forum: Distant Worlds 2: Tech Support
- Topic: Cannot Colonize; cannot Load Colony Ships, Completely blocked
- Replies: 11
- Views: 1040
Re: Cannot Colonize; cannot Load Colony Ships, Completely blocked
Planets on top of each other happens when you use the editor to make new planets, then forget the option remains active between sessions and then click to select another planet. 

- by Ax
- Wed Mar 20, 2024 2:33 pm
- Forum: Distant Worlds 2
- Topic: What's the most fun starting settings?
- Replies: 3
- Views: 442
Re: What's the most fun starting settings?
This sounds good, I just go with smaller galaxies because mostly manual play becomes impossible when large 2k galaxies grow up into big galactic pizzas. One thing of note is the colony influence range and the colonization range. I like to put these pretty low to avoid border gore and keep the occupi...
- by Ax
- Fri Mar 08, 2024 7:12 pm
- Forum: Distant Worlds 2
- Topic: Gravillex Crystals Mechanics?
- Replies: 4
- Views: 458
Re: Gravillex Crystals Mechanics?
Gravillex crystal is another luxury resource, given that the harvested number is quite finite it's not much to worry about. Automated ships hovering over the debris field will eventually start picking them up, but it's also possible to order this as a kind super micro management. In addition to refu...
- by Ax
- Fri Mar 08, 2024 11:31 am
- Forum: Distant Worlds 2
- Topic: Does the troop cloning facility accelerate troop recruiting speed?
- Replies: 3
- Views: 323
Re: Does the troop cloning facility accelerate troop recruiting speed?
AFAIK acceleration is provided by population count and generals, not sure if the former applies to the cloning facility too. So usually the AI will work towards having the homeworld as the recruitment center at the biggest world.
- by Ax
- Fri Mar 01, 2024 9:06 pm
- Forum: Distant Worlds 2
- Topic: Are bigger construction, exploration and colony ship pointless?
- Replies: 6
- Views: 974
Re: Are bigger construction, exploration and colony ship pointless?
You can build colony ships with two colony modules too. And more fuel for state ships is really necessary in large galaxies, and also leads to less downtime from refueling trips.
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