Search found 4 matches

by andybe
Mon Feb 13, 2023 11:30 am
Forum: Distant Worlds 2
Topic: Heavy Escorts (and by extension, Heavy Frigates)
Replies: 11
Views: 1698

Re: Heavy Escorts (and by extension, Heavy Frigates)


Well... what the Galactopedia say is not always what is best to be honest. There still are zero worth of sending ships to randomly patrol space, that is a huge waste of resources that is also why using that as a reference for how efficient some design is are flawed to begin with.

When I spoke of ...
by andybe
Mon Feb 13, 2023 9:16 am
Forum: Design and Modding
Topic: DW2 Modding Roadmap
Replies: 53
Views: 26581

Re: DW2 Modding Roadmap



regarding mod managment:
- I believe one of the best approaches is using an iterative import strategy.


Perhaps I'm misunderstanding something - doesn't the system you described also describe the current modding system in DW2? What is the difference between what is there and what you're ...
by andybe
Sat Feb 11, 2023 12:12 pm
Forum: Design and Modding
Topic: DW2 Modding Roadmap
Replies: 53
Views: 26581

Re: DW2 Modding Roadmap

regarding mod managment:
- I believe one of the best approaches is using an iterative import strategy.


the general idea is that the data files are imported into an internal storage on a per-key basis.
this allows for and mods that override basefiles should only include the relevant keys for the ...
by andybe
Tue Mar 15, 2022 5:59 pm
Forum: Design and Modding
Topic: "You are a spy" WE WILL PROTECT OURSELF
Replies: 29
Views: 3748

Re: "You are a spy" WE WILL PROTECT OURSELF

I would love to upload my savegame but it's too big (even zipped 14.000KB)
In there you will find ravaging spies penetrating a wall of 12 counter intelligence dudes on a regular basis.


you will find duplicated unique buildings(not through conquered planets - i don't know how it happened). one of ...

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