Search found 27 matches
- Mon Oct 16, 2023 12:07 pm
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Hi, did you install the Expansion mod before DWUR ? (as shown in the instructions)
- Wed Oct 11, 2023 11:19 am
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Still makes quite a few changes yet. I have the facilities file because I added a facility (Planetary Engineering, to have 100% quality planets) and the lemeresh file (in the races folder) because I put the planet destruction technology accessible to all and the file had this tech in SpecialComponen...
- Mon Sep 11, 2023 10:05 am
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30642
Re: Expansion mod
I went a little fast but it is indeed resupply ship and (to reproduce this bug ) in this image, the planet has two resupply ship deployed at the same time (and a mining station) and next, I have this bug but with a single resupply ship and still a mining station. I have the impression that the resup...
- Sat Sep 09, 2023 1:38 pm
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30642
Re: Expansion mod
Two bugs I found one where the speed of the ships is too much high:
And another when you put two tankers on the same planet, one is completely outside the planet (even if it still extracts the gas)
And another when you put two tankers on the same planet, one is completely outside the planet (even if it still extracts the gas)
- Sat Sep 09, 2023 1:36 pm
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
No you're not wrong at all. I have problems communicating. My ideas for the game are my ideas and not better or worse than anybody else. Keep working on what you have I would love to play it. I thought I made a mistake bearing. In any case, about your mod, there are still some oblivion that I found...
- Sun Sep 03, 2023 8:48 am
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
There are three differing values for hyperdrives of importance: Speed, Jump initialization, and energy/grav well. Phoenix is speed, but the faster you go the longer it takes to jump. Quick jump is slow, but obviously quicker to jump the higher tech you go. Calista is a middle with the effect of low...
- Fri Sep 01, 2023 8:20 am
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Something else is wrong. Both items loaded fine as far as I could tell unless I'm misunderstanding. test1.jpg In fact I made a small mistake a bit silly, instead of starting a new game, I had loaded an old backup of the blow, the technological tree had remained the same as at the beginning. Forgot ...
- Thu Aug 31, 2023 11:27 am
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Finished the modifications, & like Retreat1970 it’s quite relative even if I tried to be objective. I notably added two technologies (at the end of both files) one of robots (so that normal empires have access to an equivalent of the second technology of ikkuro) and one of Engine Vectoring (with...
- Wed Aug 30, 2023 2:51 pm
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Released v0.9.7a of DWUR. Updated original post. -- Updated files for RetreatUE incorporated mod Now @Xilot ... Retreat gave me an updated set of files for his RetreatUE mod. I would like to keep using that as my base...so when I put that update in, it undid your balance tweaks. If you wanted to ta...
- Wed Aug 30, 2023 1:33 pm
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30642
- Mon Aug 28, 2023 11:38 am
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30642
Re: Expansion mod
Okay. Also found a pretty bug playing pirate : I launch a massive raid on the only colony of an empire and while his troops are occupied, I create without concern my criminal network on his colony. Successful raid and empire/planet conquered, I realize that I also inherited (in addition to its ships...
- Sun Aug 27, 2023 10:28 am
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30642
Re: Expansion mod
Ah agreed desolate for misunderstanding
Playing pirate, I also realized that they could directly create a spaceport on a colony with a constructor and I wonder if it would be possible to have the same function for a normal empire. (it’s not urgent + thank you for the job you do with this mod)
Playing pirate, I also realized that they could directly create a spaceport on a colony with a constructor and I wonder if it would be possible to have the same function for a normal empire. (it’s not urgent + thank you for the job you do with this mod)
- Sun Aug 27, 2023 10:17 am
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
Glad to see everyone likes it.
On the other hand, I would probably have other things to fix (like for example the torrent drive which remains blocked at 15sec jump, meh)
On the other hand, I would probably have other things to fix (like for example the torrent drive which remains blocked at 15sec jump, meh)
- Sun Aug 27, 2023 9:59 am
- Forum: Distant Worlds 1 Series
- Topic: Independent freighter ships using my design
- Replies: 3
- Views: 1040
Re: Independent freighter ships using my design
No, I also noticed this in DW vanilla, copies of this or that design of my freighters but belonging to the independents. I even recognize them at a glance because all my designs are smaller visually (I put 0,60 and scaled in image scaling) and as I am the only empire to do this, it is necessarily my...
- Fri Aug 25, 2023 12:27 pm
- Forum: Distant Worlds 1 Series
- Topic: Independent freighter ships using my design
- Replies: 3
- Views: 1040
Independent freighter ships using my design
I have noticed from time to time looking at independent freighters that some of his freighters use my designs. It’s quite surprising and by examining them, everything was the same, size, speed, energy, fuel used, etc. Basically, it’s as if the independents sometimes ask other empires to build freigh...
- Fri Aug 25, 2023 12:16 pm
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30642
Re: Expansion mod
It's not a bug per se it's just that the racial is inferior somehow and needs to be modified. This is not always the case. To take a concrete example of superior racial tech but still eliminated by the auto update (in DWUR) I have for example the specific tech of the ortain (troop transport) which ...
- Wed Aug 23, 2023 9:41 am
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30642
Re: Expansion mod
If you have time too, have the ability in any design to block certain components. Because when you use the auto design update, the game updates all the components to the one that costs the most in technology. In most cases, this is very good but in other cases, this is not desirable (for example the...
- Tue Aug 15, 2023 10:56 am
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30642
Re: Expansion mod
I had another bug that crashed my game. And, I also have two three improvements: Would it be possible to drastically reduce the number of mines/ planets that can be exchanged with other empires? Because 1 we end up with empires that have colonies/ mines at 5, 10 and even 20 sectors of their capital ...
- Mon Aug 14, 2023 11:10 am
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727
Re: [MOD] Distant Worlds Universe Refreshed -- New race art, new planet graphics, +1,400 character portraits and more!
(Edited my previous post) Feel free. I've already done a lot of changes though. Maybe what you're looking for?Shield.png Personally, I would give 3 in recharge for the talassos (to join the meridian) and at least 0.9/1 of recharge for the last level deucalios (of memory, in DW vanilla, deucalios is ...
- Sat Aug 12, 2023 2:03 pm
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 35727