Search found 4 matches

by seanp
Thu May 07, 2026 1:50 am
Forum: Strategic Command: American Civil War
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 32
Views: 5229

Re: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!

Billrunacre thank you for the offer to remove the naval mines. At this point my game is toast as it's nearly 1864 and because of the naval mines and my own ineptitude I have not really progressed to a point where the game is salvageable. So at this point I won't waste your time.
by seanp
Wed May 06, 2026 5:13 am
Forum: Strategic Command: American Civil War
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 32
Views: 5229

Re: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!

SP game. I can't move land or naval units through the naval mine hexes. My .02 naval mines or torpedoes as they were called then are ahistorical as to the effect in your mod. At no point in the American Civil War did naval mines completely prevent ships from moving through the mined areas. I would ...
by seanp
Sun May 03, 2026 4:56 pm
Forum: Strategic Command: American Civil War
Topic: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!
Replies: 32
Views: 5229

Re: TANAKA MOD 10.0 SCACW: EVENTS, TECHNOLOGY, AND BREAKTHROUGHS!

Hi Tanaka
Enjoying your mod with the exception of how to deal with naval mines. The CSA laid mines in front of Nashville and New Orleans and the USA has been stymied for over a year since is no way of removing them. Naval units can't enter the hexes and the USA can't construct mine sweepers. Any ...

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