Search found 54 matches

by Mark
Thu Apr 18, 2002 7:16 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: Poll: Funny Names
Replies: 6
Views: 202

Mine - Palemambang

Mine - Palemambang
by Mark
Wed Apr 17, 2002 8:40 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: UV: Gun characteristics
Replies: 22
Views: 320

Re: Re: Thanks for the info, Mike. However, I still've questions.

<r><QUOTE><s>[QUOTE]</s><I><s>[i]</s>Originally posted by Mike Wood <e>[/i]</e></I><br/>
<B><s>[B]</s>(1) Each shell is fired as a seperate entity for 57mm or larger, in naval combat. <br/>
Smaller than that are fired in bursts.<br/>
(2) Accuracy is used for both anti-aircraft fire, anti-shipping ...
by Mark
Wed Apr 17, 2002 2:54 pm
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: UV: Gun characteristics
Replies: 22
Views: 320

Adnan, you're reading my mind!

<r><QUOTE><s>[QUOTE]</s><I><s>[i]</s>Originally posted by Adnan Meshuggi <e>[/i]</e></I><br/>
<B><s>[B]</s>I think, today it should be possible to calculate the following aspects<br/>
(a.) the effect of a hit<br/>
(b.) the acc in different ranges<br/>
(c.) the fire rate<br/>
(d.) the range finding ...
by Mark
Wed Apr 17, 2002 4:47 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: UV: Gun characteristics
Replies: 22
Views: 320

Thanks for the info, Mike. However, I still've questions.

<r><QUOTE><s>[QUOTE]</s><I><s>[i]</s>Originally posted by Mike Wood <e>[/i]</e></I><br/>
<B><s>[B]</s>Effect is a second factor. Effect is the "damage" variable that you seek. It is in the game. <br/>
The effect value is used differently for anti-shipping attacks than it is for anti-land attacks ...
by Mark
Tue Apr 16, 2002 2:57 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: UV: Gun characteristics
Replies: 22
Views: 320

<r><QUOTE><s>[QUOTE]</s><I><s>[i]</s>Originally posted by Kadste <e>[/i]</e></I><br/>
<B><s>[B]</s>There is a screenshot posted that shows the ship editor with a column <br/>
that allows you to enter the amount of ammo, <br/>
presumably the number of rounds of fire per turret(s). <e>[/B]</e></B><e ...
by Mark
Tue Apr 16, 2002 12:55 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: UV: Gun characteristics
Replies: 22
Views: 320

Re: Re: Consistent & logical approach

<r><QUOTE><s>[QUOTE]</s><I><s>[i]</s>Originally posted by Mike Wood <e>[/i]</e></I><br/>
<B><s>[B]</s>Guns have ... penetration ... <e>[/B]</e></B><e>[/QUOTE]</e></QUOTE>
Are you saying, that penetration & damage are STILL COMBINED in 1 value? You're KILLING ME!!! <E>:mad:</E><br/>

<QUOTE><s>[QUOTE ...
by Mark
Mon Apr 15, 2002 8:24 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: UV: Gun characteristics
Replies: 22
Views: 320

Consistent & logical approach

<r>There can be many different approaches to a problem, and they might have different merits.<br/>
The best – IMHO – is the one, that grows out of the already existing, established games of the great&only GG.<br/>
The GG games, that I love, are: <br/>
War in Russia (WiR), Pacific War (PW), Carrier ...
by Mark
Mon Apr 15, 2002 2:43 am
Forum: Uncommon Valor - Campaign for the South Pacific
Topic: UV: Gun characteristics
Replies: 22
Views: 320

UV: Gun characteristics

In the screenshots, that I've seen, the guns have only 2 characteristics: Range and Penetration.
For now, I'm talking only about gun itself, not it's position, ammo qty or armor.

Is this true? If no – then – what other characteristics do guns have? These 2 seem WAY too little.
by Mark
Mon Apr 15, 2002 2:39 am
Forum: Pacific War: The Matrix Edition
Topic: Moderator, pls delete this - it's a mistake
Replies: 0
Views: 86

Moderator, pls delete this - it's a mistake

Moderator, pls delete this - it's a mistake
by Mark
Sun Apr 14, 2002 5:25 am
Forum: Pacific War: The Matrix Edition
Topic: V. 2.3 Bug - Ship upgrades not working!
Replies: 12
Views: 127

<t>I confirm what Swar says.<br/>
<br/>
When we play from 1941 – all upgrades correctly. <br/>
However, when we load Mariana scenario – 1.1 inschers remain as they were. For ALL US destroyers.<br/>
Saving&reloading didn't help, and NEITHER did going through 1 turn.<br/>
But – strange thing – IJN ...
by Mark
Sun Apr 14, 2002 12:37 am
Forum: Pacific War: The Matrix Edition
Topic: Guns on subs
Replies: 22
Views: 244

<r><QUOTE><s>[QUOTE]</s><I><s>[i]</s>Originally posted by madflava13 <e>[/i]</e></I><br/>
<B><s>[B]</s>I've never seen subs use their guns in however many years I've played Pacwar... <br/>
Maybe UV/WitP will change that... <e>[/B]</e></B><e>[/QUOTE]</e></QUOTE>
Don't think there's much need. <br ...
by Mark
Sun Apr 14, 2002 12:31 am
Forum: Pacific War: The Matrix Edition
Topic: Allied CV penalty
Replies: 4
Views: 31

Well, I guess it's 1 more thing to fix in 2.4

Well, I guess it's 1 more thing to fix in 2.4. Jeremy, can we hope to see it in 2.4? ;)
by Mark
Sun Apr 14, 2002 12:15 am
Forum: Pacific War: The Matrix Edition
Topic: ? - to Rich Dionne on PWHints
Replies: 2
Views: 29

? - to Rich Dionne on PWHints

<t>Questions to Rich Dionne on PWHints.<br/>
<br/>
1. What are max patrol ranges for subs? <br/>
PWHints stated, that coastal class subs (RO,'S',K.XIV) won't attack ships, if patrol range is 20 or more.<br/>
The PWHints says: <br/>
----------------------<br/>
Coastal submarines (RO,'S',K.XIV classes ...
by Mark
Thu Apr 04, 2002 10:17 pm
Forum: Pacific War: The Matrix Edition
Topic: Guns on subs
Replies: 22
Views: 244

Guns on subs

Guns on submarines – are they ever used in the game?
I don't recall them ever hit a ship or a plane. Seems that torps are the only meaningful weapon for a sub.
by Mark
Thu Apr 04, 2002 1:22 am
Forum: Pacific War: The Matrix Edition
Topic: V. 2.3 Bug - Ship upgrades not working!
Replies: 12
Views: 127

Clarification

<r>I've compared flak of Allied DDs in 12/41 and 6/44 in V 1.2 (last Gary's).<br/>
Seems, that SOME (not all) of US DDs change flak as follows: <br/>
Each MG becomes 2*20mm flak; Each 20mm flak becomes 2*40 mm flak;<br/>
This behavior is demonstrated by: Benham, Farragut, Gridley, Mahan DDs.<br ...
by Mark
Wed Apr 03, 2002 11:56 pm
Forum: Pacific War: The Matrix Edition
Topic: V. 2.3 Bug - Ship upgrades not working!
Replies: 12
Views: 127

V. 2.3 Bug - Ship upgrades not working!

<r>V. 2.3 Bug - Ship upgrades not working!<br/>
<br/>
Ships in Pac War undergo a number of upgrades through the war. <br/>
They consist mainly (but not only) of addition of new and/or more powerful flak.<br/>
And now it isn't working! <br/>
F. exm: Benham class DD in V. 1.2 had flak:<br/>
12/41 ...
by Mark
Wed Apr 03, 2002 11:13 pm
Forum: Pacific War: The Matrix Edition
Topic: Allied CV penalty
Replies: 4
Views: 31

Sure about 43?

<r><QUOTE><s>[QUOTE]</s><I><s>[i]</s>Originally posted by Ranger-75 <e>[/i]</e></I><br/>
<B><s>[B]</s><br/>
At least US carriers count only 75% for the CAP penalty in 43-44-45. <e>[/B]</e></B><e>[/QUOTE]</e></QUOTE>
Umm… Are you sure about 43? The rulebook errata says 44-45. <br/>
BTW – it's unclear ...
by Mark
Wed Apr 03, 2002 6:45 pm
Forum: Pacific War: The Matrix Edition
Topic: Allied CV penalty
Replies: 4
Views: 31

Allied CV penalty

<t>In original manual it was stated, that Allied CV is worth 3 CV pts, versus 2 for Japs.<br/>
1. Is this still true?<br/>
2. IMHO, that wrong. <br/>
After radar appeared – and that's 1942 for Allies – the coordination became better than that of Japs.<br/>
Radar is useful not only in detecting enemy ...
by Mark
Wed Apr 03, 2002 6:38 pm
Forum: Pacific War: The Matrix Edition
Topic: CAP above carriers
Replies: 0
Views: 19

CAP above carriers

In old rulebook errata, Gary stated, that amount of CAP above Air Combat TF was calculated as follows:
if (6+Random(8) < CV points) then CAP is halved.

Is this still true?
by Mark
Wed Apr 03, 2002 5:07 pm
Forum: Pacific War: The Matrix Edition
Topic: Is it possible to edit ship type-specific data?
Replies: 1
Views: 28

Is it possible to edit ship type-specific data?

<t>Examples, where the data is wrong:<br/>
1. Repair cost & rate.<br/>
CVLs are repaired at the same rate, as CVs. This is obviously wrong, because they're at least 2 times smaller.<br/>
CV repair rate is 2/3 (repair of 2 damage points costs 3 port repair points), and for CVE it's 3/2 (seems right ...

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