Search found 74 matches

by Randall Grubb
Fri Nov 16, 2007 8:48 am
Forum: Close Combat: Modern Tactics
Topic: OOB and TO&E
Replies: 5
Views: 285

RE: OOB and TO&E

<t> Part of the deal with the USMC to release CCMT commercially was to remove everything Marines from it, which was done. Now, some intrepid modder could certainly retro fit it, but it can not and will not be done by Matrix, Stategy 3 Tatics or CSO Simtek.<br/>
<br/>
A modder who knows what he is ...
by Randall Grubb
Thu Aug 09, 2007 10:07 pm
Forum: Close Combat - Cross of Iron
Topic: True?
Replies: 13
Views: 232

RE: True?

Yes, it is true.
by Randall Grubb
Mon Jun 11, 2007 8:39 pm
Forum: Cross of Iron Modding
Topic: Molotov Modding
Replies: 13
Views: 533

RE: Molotov Modding

Yes, but why would you want to? The ones used in the QClone and workbook linked above are correct for English.
by Randall Grubb
Thu Jun 07, 2007 5:03 pm
Forum: Cross of Iron Modding
Topic: Molotov Modding
Replies: 13
Views: 533

RE: Molotov Modding

<r> I belive you have changed the Soldier.txt file Index 59 - M1938g/Molotov. All you have done is reduce the ammo count to zero for the molotov, but not removed the weapon. In this case, a secondary weapon, which is why the icon still shows. You shouldn't do this. The Soldiers.txt file is used to ...
by Randall Grubb
Sun Apr 08, 2007 2:06 am
Forum: Close Combat - Cross of Iron
Topic: ROLL CALL
Replies: 15
Views: 362

RE: ROLL CALL

ORIGINAL: William Amos

Man Im seeing some old faces from Ryans old site. Nice to see most of us are still kicking around !

You ain't kiddin'! I haven't see you around Ryan's or CSO's sites in a couple of coon's ages.
by Randall Grubb
Fri Mar 30, 2007 8:30 am
Forum: Close Combat - Cross of Iron
Topic: Wargamer REVIEW
Replies: 29
Views: 551

RE: Wargamer REVIEW

<r> On my second attempt to read though every word in Bill Trotter's review, I did manage it without nodding off. Some people accuse me of being overly verbose in my posts, but boy, can that guy write. And write and write and write! <br/>
<br/>
All in all, I enjoyed his review from the ...
by Randall Grubb
Mon Mar 26, 2007 7:04 am
Forum: After Action Reports
Topic: Picture Test VN-CoI
Replies: 11
Views: 983

RE: Picture Test VN-CoI

Looking good, Blabs. The M1919 (what ever model) .30 cal machine gun needs to go. The US Army pulled all those in '59 and the USMC by '61, although ARVN units had them up until '66.

I'll parse the data, if you want.
by Randall Grubb
Fri Mar 23, 2007 5:51 am
Forum: Cross of Iron Support
Topic: Anti-Tank Grenades disappear after purchase.
Replies: 6
Views: 217

RE: Anti-Tank Grenades disappear after purchase.

Schreken is right. It only happens with some late war heavy weapons squads. They can have twice as many different weapons as the area of the UI can show. That's been the case since CC3 first came out.
by Randall Grubb
Tue Mar 20, 2007 11:00 pm
Forum: Cross of Iron Modding
Topic: Smoke
Replies: 4
Views: 233

RE: Smoke

Adding more red to it? A firing line that turns darker green has some obstructions and will have a range in meters displayed for where that begins. The degree of obstruction is in the code, not the data files, so no amount of data tweeking will do any good.
by Randall Grubb
Tue Mar 20, 2007 4:53 pm
Forum: Cross of Iron Modding
Topic: Smoke
Replies: 4
Views: 233

RE: Smoke

The smoke from CC4 was used for CoI.
by Randall Grubb
Tue Mar 20, 2007 4:36 am
Forum: Close Combat - Cross of Iron
Topic: CC6 wish list thread
Replies: 30
Views: 713

RE: CC6 wish list thread

<t> Of the six "health" states that show in the Unit Status bar for a team, the only three that do not change in a battle are Orange for seriously wounded, White for surrendered and Red for dead. Green for healthy is the top state and can only go down. Both Yellow for lightly injured and Black for ...
by Randall Grubb
Fri Mar 16, 2007 8:02 am
Forum: Cross of Iron Support
Topic: [Bug] Russian AT Arty 50mm and 72mm
Replies: 6
Views: 214

RE: [Bug] Russian AT Arty 50mm and 72mm

At Ease, ya'll.

Hey, I got lucky. A question about something I had actually looked closely at myself when I wondered about the values early on in testing. So give him a break.

The next sharpshooter may drop me!
by Randall Grubb
Thu Mar 15, 2007 2:33 pm
Forum: Cross of Iron Support
Topic: [Bug] Russian AT Arty 50mm and 72mm
Replies: 6
Views: 214

RE: [Bug] Russian AT Arty 50mm and 72mm

The most basic of Google searches would have shown you that the 57mm Zis-2 has a higher muzzle velocity and greater penetration than the 76.2mm Zis-3, hence a higher value.
by Randall Grubb
Thu Mar 15, 2007 12:45 am
Forum: Cross of Iron Modding
Topic: How do i Mod Unit Details So they are correct?
Replies: 2
Views: 163

RE: How do i Mod Unit Details So they are correct?

<r> Axis123uk, see my reply in this thread:&nbsp; <LINK link="http://www.matrixgames.com/forums/tm.asp?m=1409427&mpage=1&key"><s>[link=http://www.matrixgames.com/forums/tm.asp?m=1409427&mpage=1&key]</s>http://www.matrixgames.com/forums/tm.asp?m=1409427&mpage=1&key<e>[/link]</e></LINK>=&#</r>
by Randall Grubb
Thu Mar 15, 2007 12:42 am
Forum: Cross of Iron Support
Topic: Unti Details In Reference to weapons incorrect!
Replies: 2
Views: 123

RE: Unti Details In Reference to weapons incorrect!

<t> Andy, I think you are mis-understanding the Effectiveness section of the Unit Status bar. It is an indicator of how effective a unit is against infantry and tanks at the denoted ranges (x 10). Those are 20, 40, 80, 160, 320 and 640 meters. It is not an indicator of what type of weapons or ...
by Randall Grubb
Tue Mar 13, 2007 1:43 am
Forum: Cross of Iron Modding
Topic: Basic question!
Replies: 8
Views: 321

RE: Different files

<r> Andy, I honestly don't know why in the world you want to remove all of the types of grenades. I certainly don't want to play it, but I'll help you do it. To a point. [;)]<br/>
<br/>
Go to this post and download the CoI Data Workbook. It is an Excel workbook with all of the data files in ...
by Randall Grubb
Mon Mar 12, 2007 4:24 am
Forum: Close Combat - Cross of Iron
Topic: CC6 = Modern?
Replies: 57
Views: 1571

RE: CC6 = Modern?

<t> Player enplaceable mines and entrechments already exist in one of Simtek's military simulations, their properties set in the scenerio editor as to whether it is player placeable or map feature and whether one, both, or neither side can see them at game start. Mines also have options for being ...
by Randall Grubb
Sat Mar 10, 2007 5:27 am
Forum: Close Combat - Cross of Iron
Topic: Impression
Replies: 113
Views: 2953

RE: Impression

<t> Oh, E! Quit crying in your beer. Anyone that wants to add them back in can do so; it's not like the data columns have changed.<br/>
<br/>
I'm quite sure that some bright boy will have a Steiner and Ivan mod up real soon, and maybe coupled with that annoying barking dog we ate.<br/>
<br/>
I ...
by Randall Grubb
Sat Mar 10, 2007 4:38 am
Forum: Close Combat - Cross of Iron
Topic: You've lost a lot of sales due to the high price.
Replies: 190
Views: 3236

RE: You've lost a lot of sales due to the high price.

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Doggie<br/>
<br/>
Shaun Wallace, your filthy capitalist.<br/>
<br/>
You and the rest of your filthy lucre gathering opportunists should develop games for the good of humanity, just like Captain Picard and Counselor Troi.<br/>
<br/>
What good is financial ...
by Randall Grubb
Sat Mar 10, 2007 4:29 am
Forum: Close Combat - Cross of Iron
Topic: You've lost a lot of sales due to the high price.
Replies: 190
Views: 3236

RE: You've lost a lot of sales due to the high price.

<r> <QUOTE><s>[quote]</s>ORIGINAL: old man of the sea<br/>
<br/>
What I do know is marketing to the US Army/Marine Corps/ USAF/US NAVY/law enforcement/corrections at federal/state/local/municipal level. It is not who you know, it is what you have. Knowing who the right people are helps, but having ...

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