Search found 224 matches

by marc420
Fri Aug 24, 2018 6:04 pm
Forum: After Action Reports
Topic: Once Again into the Breach - Mike (J) vs. tc464 (A)
Replies: 4749
Views: 108440

RE: Once Again into the Breach - Mike (J) vs. tc464 (A)

<t> Since I'm just getting back into this game, I've found the rule of thumb that says to get all but Major damage fixed before heading off to the shipyards. But how important is it to wait for that? In my AI game as Allies, I just checked the Prince of Wales. I got lucky and Force Z had only a bit ...
by marc420
Fri Aug 24, 2018 5:43 pm
Forum: After Action Reports
Topic: Once Again into the Breach - Mike (J) vs. tc464 (A)
Replies: 4749
Views: 108440

RE: Once Again into the Breach - Mike (J) vs. tc464 (A)

<r> OMG! There's no Next Button. [X(]<br/> <br/> There are people here of an age to know what commercial I'm riffing off of when I say ....<br/> <br/> I Can't Believe I Read the WHOLE Thing! [:)]<br/> <br/> Let me say Thank you! Its been most enjoyable, and I can't wait to see where the story goes f...
by marc420
Wed Aug 01, 2018 12:03 am
Forum: War in the Pacific: Admiral's Edition
Topic: Healing disabled units
Replies: 15
Views: 337

RE: Healing disabled units

<r> I like the way this game thinks.... it seems like if you want your damaged marines to recover after a battle, you give them lots of alcohol (aka supplies), and bars and music halls (aka support), with lots of whorehouses (aka a large base). Do that and your marines will soon be on the road to re...
by marc420
Tue Jul 31, 2018 12:12 pm
Forum: The War Room
Topic: Get no info on terrain in hex
Replies: 8
Views: 494

RE: Get no info on terrain in hex

<r> <QUOTE><s>[quote]</s>ORIGINAL: rustysi<br/> <QUOTE><s>[quote]</s>The "F6" function<e>[/quote]</e></QUOTE> <br/> Toggles what is passable by what. <e>[/quote]</e></QUOTE> <br/> Just having had to look this up myself recently .... the color codes on the hexsides as to what blocks and what is passa...
by marc420
Mon Apr 18, 2016 6:10 pm
Forum: Command: Modern Operations series
Topic: Feature Requests
Replies: 34
Views: 523

RE: Feature Requests

<t> WOW. Oh so typical for Matrix Games.<br/> <br/> I was going to put forward a relatively simple suggestion that I think would improve the game. Not so much new code as a simple rearranging of a complex set of menu items and a dialog. It could be done by taking existing commands and just rearragin...
by marc420
Sat Feb 01, 2014 12:40 am
Forum: Design and Modding
Topic: Galaxy Background
Replies: 19
Views: 778

RE: Galaxy Background

<r> Does anyone have any ideas on how to do the same thing to the system view? This helped with the galaxy view, but when I zoom into a system I still get the dots there that can make moons and asteroids hard to see. I've got the slider in Options all the way down, but there's still a scattering of ...
by marc420
Sat Feb 01, 2014 12:11 am
Forum: Design and Modding
Topic: Galaxy Background
Replies: 19
Views: 778

RE: Galaxy Background

<t> THANK YOU!<br/> [&o]<br/> For the life of me, I never understand why someone would develop a game where players need at times to be able to spot tiny little dots on the screen and thus be able to find an asteroid or something, but then they decide that the game has to be played on a backgrou...
by marc420
Sun Jan 20, 2013 2:31 pm
Forum: American Civil War – The Blue and the Gray
Topic: SVF 2.0
Replies: 241
Views: 7515

RE: SVF 2.0 public beta 20121019 -- Coastal Ops!

<r> Where does one actually find this mod?<br/> <br/> I've tried your website. Only see a manual pdf for SVF in the 'box' tool. I'd be interested in either the last beta for the AACW engine, or an AJE version. Right now I'm about to install SVF 1.1 on an older version of AACW just to have something ...
by marc420
Sun Mar 25, 2012 4:09 am
Forum: Distant Worlds 1 Series
Topic: Seriously, Why are Black Holes Still Hard to Build Around?
Replies: 49
Views: 842

RE: Seriously, Why are Black Holes Still Hard to Build Around?

<t> Wow. almost two years later and I'm here searching this forum to the answer to the same question. <br/> <br/> Oh well, I seem to try this game about once a year, then give up in frustration at it. The game has promise. But it also is just so painful in that they can't seem to make stuff like thi...
by marc420
Thu Jun 16, 2011 5:29 pm
Forum: Tech Support
Topic: Game crashes before loading
Replies: 31
Views: 450

RE: Game crashes before loading

<t> Wow.<br/> <br/> If you're the sort to read a tech support forum before you buy a game, this should send you running for the hills. These guys apparently don't have a clue as to what they are doing. No way on earth should a piece of software have these sorts of problems.<br/> <br/> The problems o...
by marc420
Fri Sep 17, 2010 9:58 pm
Forum: Storm over the Pacific
Topic: Supply? does anyone here understand it?
Replies: 76
Views: 984

RE: Supply? does anyone here understand it?

<r> Shouldn't an Aussie MSS act like one to the allied US Troops?&nbsp; Hard to tell from the language in the manual.&nbsp; It sounds like it could be that Aussie troops get a free nite on the town in Los Angeles, but US troops don't in Sydney.&nbsp; Which would be wrong if that's the wa...
by marc420
Tue Apr 06, 2010 7:12 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds or Armada 2526?
Replies: 30
Views: 435

RE: Distant Worlds or Armada 2526?

<t> As of right now, Armada works as a game.&nbsp; DW seems to be in what's basically a public beta test.<br/> <br/> Armada seems to be more of a general game where you build some pre-defined ship types, then send them off to fight.&nbsp; The more 'shallow' style of 4x games that seem to be ...
by marc420
Tue Apr 06, 2010 6:57 pm
Forum: Distant Worlds 1 Series
Topic: Developers, please read this suggestion: Automated Refuel (Only) toogle option
Replies: 12
Views: 236

RE: Developers, please read this suggestion: Automated Refuel (Only) toogle option

<t> One other idea that's needed is an order to a fleet to maintain readiness.<br/> <br/> Lets say I have a fleet that doesn't need to be killing anyone right now.&nbsp; So, I send them back to a base to refuel.&nbsp; Now, since the planets and stuff move (very cool), if I want the fleet to ...
by marc420
Tue Apr 06, 2010 6:41 pm
Forum: Distant Worlds 1 Series
Topic: Developers, please read this suggestion: Automated Refuel (Only) toogle option
Replies: 12
Views: 236

RE: Developers, please read this suggestion: Automated Refuel (Only) toogle option

<r> <QUOTE><s>[quote]</s>ORIGINAL: freeboy<br/> <br/> It would be nice to retain control and set refuel here type otions.. I thingk the refuling issue is going to be addressed as it really intrupts game play for a rutine issue <e>[/quote]</e></QUOTE> <br/> You're definitely right about that. I like ...
by marc420
Tue Apr 06, 2010 6:15 pm
Forum: Distant Worlds 1 Series
Topic: Developers, please read this suggestion: Automated Refuel (Only) toogle option
Replies: 12
Views: 236

RE: Developers, please read this suggestion: Automated Refuel (Only) toogle option

<t> BTW, I think some of the 'fuel' problems might also have to do with path-finding.<br/> <br/> I'm playing a game where my homeworld is a moon of a gas giant. (very cool). One of my other colonizeable planets is another moon of the same gas giant. So, I made a cheap colonizer with only one engine ...
by marc420
Tue Apr 06, 2010 6:04 pm
Forum: Distant Worlds 1 Series
Topic: Developers, please read this suggestion: Automated Refuel (Only) toogle option
Replies: 12
Views: 236

RE: Developers, please read this suggestion: Automated Refuel (Only) toogle option

<t> As a general rule, I'd expect the commander of ship or of a fleet to make sure his ship(s) never run out of fuel.&nbsp; When they reach a 'point of no return' on fuel, they should always head towards the nearest refueling point automatically.<br/> <br/> You see this in naval history all the ...
by marc420
Mon Apr 05, 2010 5:10 am
Forum: Distant Worlds 1 Series
Topic: Fleet Refueling Why So Slow?
Replies: 32
Views: 442

RE: Fleet Refueling Why So Slow?

<r> <QUOTE><s>[quote]</s>I would also be quite happy letting civilians tender my fleet, provided they could keep up. It would be nice if civilians could grow to fill any niche that comes up, such as fueling concerns when large wars become common or big fleet actions start happening. They would buy f...
by marc420
Mon Apr 05, 2010 5:02 am
Forum: Distant Worlds 1 Series
Topic: Fleet Refueling Why So Slow?
Replies: 32
Views: 442

RE: Fleet Refueling Why So Slow?

<r> <QUOTE><s>[quote]</s>When you can prove to me that the President of the united states personally goes down to the warf and makes sure that every individual ship is fueled. Then I will believe you story. what your saying is true. The problem is that You IE the president of your Star Empire does n...
by marc420
Mon Apr 05, 2010 4:44 am
Forum: Distant Worlds 1 Series
Topic: Battles Need A Lot Of Work A lot
Replies: 74
Views: 804

RE: Battles Need A Lot Of Work A lot

<r> Some of what could improve fuel in the game involves the UI.<br/> <br/> -- Ship range should show the circle at 'point of no return' instead of dry tanks.  Ie, 50% of what's now.<br/> <br/> -- When trying to give a ships orders, the AI should let you know if its beyond the point of no return.  M...
by marc420
Mon Apr 05, 2010 4:03 am
Forum: The War Room
Topic: Designing ships...
Replies: 25
Views: 400

RE: Designing ships...

<t> If components are required, just go ahead and add them.&nbsp; Or at worst, give me one button click that adds the latest of the required components.&nbsp; Adding Command and reactor modules may seem cool the first fifty times you do it, but not when you've done it thousands of times.&...

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