Search found 691 matches

by StuccoFresco
Wed Apr 01, 2026 6:00 am
Forum: WEGO World War II: Stalingrad
Topic: Smaller movement arrows
Replies: 2
Views: 163

Re: Smaller movement arrows

Ah alright.
by StuccoFresco
Sat Mar 28, 2026 12:03 pm
Forum: WEGO World War II: Stalingrad
Topic: Hotseat - Axis always going first
Replies: 2
Views: 123

Hotseat - Axis always going first

I've made a scenario with the allies being the default starting side, but when played in hotseat the Axis goes first nonetheless. What gives?
by StuccoFresco
Thu Mar 26, 2026 11:07 pm
Forum: WEGO World War II: Stalingrad
Topic: Smaller movement arrows
Replies: 2
Views: 163

Smaller movement arrows

I think the movement arrows are a bit too big, obscuring units and terrain alike too much. Is it possible to edit them to be smaller? I found the "battleArrow" images and modified them to my taste, where are the movement arrows' files?
by StuccoFresco
Tue Mar 10, 2026 3:08 pm
Forum: WEGO World War II: Stalingrad
Topic: Setting Strength/Readiness in Editor vs campaign
Replies: 3
Views: 552

Re: Setting Strength/Readiness in Editor vs campaign

Saint Ruth wrote: Mon Mar 09, 2026 7:17 pm Yes, it'll use the values from the first scenario. The other values in the scenario will be used if you're playing that scenario by itself and not part of a campaign.
Cheers,
Brian
Thanks!

Unit that are destroyed in the previous scenarios stays destroyed even if I set a STR recovery %, right?
by StuccoFresco
Tue Mar 10, 2026 3:07 pm
Forum: WEGO World War II: Stalingrad
Topic: Save Replay
Replies: 2
Views: 123

Re: Save Replay

Saint Ruth wrote: Mon Mar 09, 2026 7:15 pm Well you could just play the full scenario though and video the screen using Snipping Tool or something like that.
Sure, I was wondering if the game had a "prepackaged solution".
by StuccoFresco
Mon Mar 09, 2026 6:53 am
Forum: WEGO World War II: Stalingrad
Topic: Setting Strength/Readiness in Editor vs campaign
Replies: 3
Views: 552

Setting Strength/Readiness in Editor vs campaign

Assume I have two scenarios that will be connected by a campaign. Assume all strength(STR) and readiness (REA) are 100 for the first scenario.

I see STR and REA values can carry over between scenarios of a campaign if the unit's name is the same in the scenarios.

What happens if I set different ...
by StuccoFresco
Sat Mar 07, 2026 3:05 pm
Forum: WEGO World War II: Stalingrad
Topic: Save Replay
Replies: 2
Views: 123

Save Replay

Is there a way to save a scenario's full replay? I'd love to convert them into videos/GIFs.
by StuccoFresco
Tue Mar 03, 2026 9:49 pm
Forum: WEGO World War II: Stalingrad
Topic: Hotseat game but with units under AI control
Replies: 3
Views: 252

Re: Hotseat game but with units under AI control

Saint Ruth wrote: Mon Mar 02, 2026 9:12 pm It depends on the scenario, but some units have a free setup within their zones if that's what you mean?
No, I mean having some units in hotseat scenario that the player can't give orders to, instead having them only get orders through the ingame AI scripting.
by StuccoFresco
Mon Mar 02, 2026 3:23 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 15
Views: 493

Re: Imported map image for overlay not showing


The challenge with TOAW maps versus other games is that the TOAW terrain spills over into other hexes - on purpose.

The biggest challenge is rivers - they do not follow hexsides. So, you'd have to erase the rivers. Then it becomes a whole thing - which is where I'm at.


Ah right, the rivers ...
by StuccoFresco
Mon Mar 02, 2026 3:22 pm
Forum: WEGO World War II: Stalingrad
Topic: Hotseat game but with units under AI control
Replies: 3
Views: 252

Hotseat game but with units under AI control

I was wondering if it's possible to put some units under AI control in an Hotseat scenarios. The "FIXED" conditions apply, but maybe setting up orders for units would be superseded by player's orders.
by StuccoFresco
Fri Feb 27, 2026 11:46 am
Forum: WEGO World War II: Overlord
Topic: Questions
Replies: 5
Views: 379

Re: Questions

It's a good game with great mechanics but its graphics hold it back. It's also not part of an established franchise like TOAW, nor the sequel of a pretty innovative game like Flashpoint Campaigns. Casual players are intimidated by the "serious" look and the advanced mechanics.

To me it's perfect ...
by StuccoFresco
Fri Feb 27, 2026 11:37 am
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 15
Views: 493

Re: Imported map image for overlay not showing


One size serif gold with a black outline is not attractive. My overarching question is; why do we have to make an aesthetically better map image to sit over the game's map?
not a good look.png

I was trying to avoid three steps because I'm not good with software like GIMP or Photoshop;
1st - get ...
by StuccoFresco
Mon Feb 09, 2026 4:27 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Lakes and rail line and Wood Contents
Replies: 8
Views: 483

Re: Lakes and rail line and Wood Contents


Am I missing something? I cannot find lake terrain, rail lines, and what is "WoodsContent"?

Also - how do you name cities, towns and rivers?


There are no rail lines in the game, you can just paint them on your "graphic overlay" but they won't have any effect ingame.

"WoodsContent" appears to ...
by StuccoFresco
Mon Feb 09, 2026 4:23 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Map Graphics?
Replies: 5
Views: 453

Re: Map Graphics?


I will soon have a simple mod for "good" finished.


+++That's it... I don't know if there's any interest... this is only for Stalingrad. I don't own Overlord. I've compiled and adapted various mods and created some myself. This way you can generate maps without much work...+++


I ended up ...
by StuccoFresco
Fri Feb 06, 2026 8:31 am
Forum: After Action Reports
Topic: Campaign for North Africa 40-43
Replies: 97
Views: 13608

Re: Campaign for North Africa 40-43

Great AAR, thanks.
by StuccoFresco
Thu Feb 05, 2026 3:07 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 15
Views: 493

Re: Imported map image for overlay not showing



I'm tapping into the almost complete turnaround of the telling of the history of the Eastern Front in my lifetime. Through the 1980s, we accepted things like Guderian's and Manstein's books as unadulterated facts - basically "We won, we won, Look how smart we were, Tiger tanks! And then they were ...
by StuccoFresco
Thu Feb 05, 2026 3:05 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 15
Views: 493

Re: Imported map image for overlay not showing


I've gathered enough information to get into detailed battles in Army Group Center versus the Western Front in Summer 1941. I'm working on both games, TOAW and WEGO, concurrently.

That TOAW being hard work getting the OOBs entered is frustrating, and, that Governato and I have talked about the ...
by StuccoFresco
Wed Feb 04, 2026 5:23 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 15
Views: 493

Re: Imported map image for overlay not showing

Cpl GAC wrote: Wed Feb 04, 2026 1:14 pm Thank you - it was a me issue.

I followed your steps and got it.
Glad to help a fellow modder :)

Are you porting a TOAW4 scenario in Stalingrad?

Go to advanced search