Search found 719 matches

by StuccoFresco
Sun Nov 01, 2026 1:22 pm
Forum: WEGO World War II: Stalingrad
Topic: Retreat Algorithm
Replies: 2
Views: 49

Re: Retreat Algorithm

Among your examples, only not retreating through the road sounds indeed a bit weird, but it can also be said that the unit could have tried to retreat to a more defensible hex (woods) instead of open terrain.

Have you checked if your preferred retreat path was going through enemy Zone of Control ...
by StuccoFresco
Mon Sep 28, 2026 12:14 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Losses not showing in popup
Replies: 5
Views: 2277

Re: Losses not showing in popup

Saint Ruth wrote: Wed Jun 24, 2026 9:15 pm I'll experiment a bit, cheers
Did you manage to find the bug? I confirm whenever it happens, losses are not calculated in the casualties menu.
by StuccoFresco
Mon Sep 14, 2026 10:04 pm
Forum: WEGO World War II: Stalingrad
Topic: Defending Posture
Replies: 4
Views: 894

Re: Defending Posture

Sent.
by StuccoFresco
Sun Sep 13, 2026 2:52 pm
Forum: WEGO World War II: Stalingrad
Topic: Defending Posture
Replies: 4
Views: 894

Re: Defending Posture

I have, but it's a save from a modded version and custom scenarios, would it work?
by StuccoFresco
Sat Sep 12, 2026 11:17 am
Forum: WEGO World War II: Stalingrad
Topic: Defending Posture
Replies: 4
Views: 894

Defending Posture

Hi all, I usually set up defending posture ("O" hotkey) for my units, but sometimes I see the order doesn't work and at the start of the next turn some units have the default "Hold" posture. No contact with the enemy, didn't move, anything. Why?
by StuccoFresco
Sun Aug 09, 2026 12:34 pm
Forum: WEGO World War II: Stalingrad
Topic: Game review
Replies: 19
Views: 36812

Re: Game review


I really enjoy the playback in the game, otherwise known as "FILM". You can jump out of it by pressing the "X" (to the far right of the playback controls (like a video)). I don't know why anyone would want to do this since these are the attacks and movements of yours and your opponents that were ...
by StuccoFresco
Sat Jul 18, 2026 9:40 pm
Forum: After Action Reports
Topic: Yugoslavia Wars 1991-1995 AAR
Replies: 147
Views: 13000

Re: Yugoslavia Wars 1991-1995 AAR

You really need to close some encirclement, even small ones, time is not working in your favor otherwise.
by StuccoFresco
Wed Jul 15, 2026 6:16 pm
Forum: WEGO World War II: Stalingrad - Scenario AAR
Topic: Test AAR: Crossing the Shatt-al-Ka
Replies: 3
Views: 2019

Re: Test AAR: Crossing the Shatt-al-Ka

O.Schmidt wrote: Tue Jul 14, 2026 2:17 pm Thanks, interesting—nice map!
Thanks! The graphics are by far the hardest part of modding.
by StuccoFresco
Sun Jul 12, 2026 9:09 am
Forum: WEGO World War II: Stalingrad - Scenario AAR
Topic: Test AAR: Crossing the Shatt-al-Ka
Replies: 3
Views: 2019

Re: Test AAR: Crossing the Shatt-al-Ka

Here's a video of the AAR. For a test I didn't want to make a detailed AAR, but it's still neat to see the chits move on the battlefield and how the battle shapes up turn after turn.

Map graphics are entirely handmade by me: I used Wonderdraft and touched it up with Photoshop. Barbed Wire is ...
by StuccoFresco
Sun Jul 12, 2026 9:02 am
Forum: WEGO World War II: Stalingrad - Scenario AAR
Topic: Test AAR: Crossing the Shatt-al-Ka
Replies: 3
Views: 2019

Test AAR: Crossing the Shatt-al-Ka

Hi all, I've been working hard at a total conversion mod set in a fantasy world with 1940s-equivalent tech.

I've always been a modder at heart, and I came to Stalingrad for its amazing WEGO system, waiting for the moment I could create all kinds of fantastical scenarios with it.

All my scenarios ...
by StuccoFresco
Tue Jun 30, 2026 10:05 pm
Forum: WEGO World War II: Stalingrad
Topic: Start Date
Replies: 2
Views: 1037

Re: Start Date

Thanks, worked perfectly.
by StuccoFresco
Sun Jun 28, 2026 1:30 pm
Forum: WEGO World War II: Stalingrad
Topic: Start Date
Replies: 2
Views: 1037

Start Date

I only just now saw that Start Date doesn't go further than 1943, is it possible to push it to 1945 somehow?
by StuccoFresco
Wed Jun 24, 2026 6:24 am
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Losses not showing in popup
Replies: 5
Views: 2277

Re: Losses not showing in popup

I thought it maybe happened only if the defender had Hold at All Costs enabled but alas no, I had a unit with that order get 48% strength losses not displaying the bug at all.
by StuccoFresco
Tue Jun 23, 2026 7:42 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Losses not showing in popup
Replies: 5
Views: 2277

Re: Losses not showing in popup

It seems to trigger when losses exceed 40 or 50% strength.
by StuccoFresco
Sat Jun 20, 2026 2:22 pm
Forum: WEGO World War II: Stalingrad
Topic: Hold at All Costs / Units Retreats
Replies: 1
Views: 819

Hold at All Costs / Units Retreats

Hi, I think the in-map popup should show whether a unit resists a Retreat trigger thanks to Hold at All Costs. Whenever it happens, the popup shows "Unit Retreats", but then it doesn't because it actually passed the Hold at All Costs check.
by StuccoFresco
Sat Jun 20, 2026 2:20 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Losses not showing in popup
Replies: 5
Views: 2277

Losses not showing in popup

Hi all, attached a screenshot of an infrequent visual bug I see in my games: sometimes losses aren't visualized. Even the on-map small popup will only display the % of lost Readiness and none of the "physical" losses.

Not a big deal at all, just a small bug. It usually happens with huge losses.
by StuccoFresco
Fri Jun 12, 2026 5:44 am
Forum: WEGO World War II: Stalingrad
Topic: Weather
Replies: 4
Views: 987

Re: Weather

Saint Ruth wrote: Thu Jun 11, 2026 4:39 pm Yep, I've changed it so you can set it per scenario now. We're just testing the patch at the mo so it should be released soon.
Cheers,
Brian
Fantastic! Thanks!
by StuccoFresco
Fri Jun 12, 2026 5:44 am
Forum: WEGO World War II: Stalingrad
Topic: CCV Delay
Replies: 4
Views: 988

Re: CCV Delay


Hi,

Yes, so a 60% means a 40% chance of being delayed, so you're right actually.

Higher CCV is good, lower CCV is bad.

So I guess that really should be "Command and Control Value", not "Command and Control Delay Value" so the abbreviation is right but the name is wrong.

Cheers,
Brian


Ah I ...
by StuccoFresco
Wed Jun 10, 2026 6:12 pm
Forum: WEGO World War II: Stalingrad
Topic: CCV Delay
Replies: 4
Views: 988

Re: CCV Delay


Mmmm... the explanation isn't good.

That 100% means there's a 100% chance of moving, and 80% means there's an 80% chance of moving (20% chance of delay)
but it's called a "Delay" so you'd think a 100% "Delay" means 100% chance of delay.

So 100% = 0% chance of delay
80% = 20% chance of delay etc ...
by StuccoFresco
Wed Jun 10, 2026 6:08 pm
Forum: WEGO World War II: Stalingrad
Topic: Weather
Replies: 4
Views: 987

Re: Weather


Oh, weather is actually turned "off" for Stalingrad. It was only added for Overlord so it doesn't save it when you play Stalingrad and Desert War.
And also you cannot access the Weather Display for Stalingrad/Desert War either in the game.

I can see about having the option to turn it on/off per ...

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