Search found 677 matches

by StuccoFresco
Mon Feb 09, 2026 4:27 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Lakes and rail line and Wood Contents
Replies: 4
Views: 168

Re: Lakes and rail line and Wood Contents


Am I missing something? I cannot find lake terrain, rail lines, and what is "WoodsContent"?

Also - how do you name cities, towns and rivers?


There are no rail lines in the game, you can just paint them on your "graphic overlay" but they won't have any effect ingame.

"WoodsContent" appears to ...
by StuccoFresco
Mon Feb 09, 2026 4:23 pm
Forum: WEGO World War II: Stalingrad: Editor and Campaign Editor
Topic: Map Graphics?
Replies: 5
Views: 277

Re: Map Graphics?


I will soon have a simple mod for "good" finished.


+++That's it... I don't know if there's any interest... this is only for Stalingrad. I don't own Overlord. I've compiled and adapted various mods and created some myself. This way you can generate maps without much work...+++


I ended up ...
by StuccoFresco
Fri Feb 06, 2026 8:31 am
Forum: After Action Reports
Topic: Campaign for North Africa 40-43
Replies: 97
Views: 12753

Re: Campaign for North Africa 40-43

Great AAR, thanks.
by StuccoFresco
Thu Feb 05, 2026 3:07 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 9
Views: 176

Re: Imported map image for overlay not showing



I'm tapping into the almost complete turnaround of the telling of the history of the Eastern Front in my lifetime. Through the 1980s, we accepted things like Guderian's and Manstein's books as unadulterated facts - basically "We won, we won, Look how smart we were, Tiger tanks! And then they were ...
by StuccoFresco
Thu Feb 05, 2026 3:05 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 9
Views: 176

Re: Imported map image for overlay not showing


I've gathered enough information to get into detailed battles in Army Group Center versus the Western Front in Summer 1941. I'm working on both games, TOAW and WEGO, concurrently.

That TOAW being hard work getting the OOBs entered is frustrating, and, that Governato and I have talked about the ...
by StuccoFresco
Wed Feb 04, 2026 5:23 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 9
Views: 176

Re: Imported map image for overlay not showing

Cpl GAC wrote: Wed Feb 04, 2026 1:14 pm Thank you - it was a me issue.

I followed your steps and got it.
Glad to help a fellow modder :)

Are you porting a TOAW4 scenario in Stalingrad?
by StuccoFresco
Tue Feb 03, 2026 10:01 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 9
Views: 176

Re: Imported map image for overlay not showing

I've downloaded the map, put it into the "Documents/mygames/stalingrad/maps" folder, opened the editor, made a 75x62 map and set the "VSfrompng.png" file as the imported map.

... it works perfectly? Once set the image as the imported map I saved the scenario and re-opened it to make the map ...
by StuccoFresco
Tue Feb 03, 2026 6:53 am
Forum: WEGO World War II: Stalingrad
Topic: Editor picking wrong unit image
Replies: 6
Views: 105

Re: Editor picking wrong unit image


I looked at KAR scen 1.7z . . . No error statements loading / A quick review showed each unit had a TypePic assigned (100 or greater).

I take it, you posted the file you had fixed using the drop down gui . . . Correct???

Have not yet taken a look at KAR XIII Tuman.7z


Don.


Yes the first file ...
by StuccoFresco
Mon Feb 02, 2026 7:04 am
Forum: WEGO World War II: Stalingrad
Topic: I love how flexible the "Fixed" system is
Replies: 0
Views: 55

I love how flexible the "Fixed" system is

Being able to choose the specifics of some unit being fixed is awesome. The system is so flexible, especially the ability to give the unit "permission" to move in a radius around the starting position.

Also "adjacent" takes into account impassable obstacles like rivers and the presence of bridges ...
by StuccoFresco
Sun Feb 01, 2026 5:38 pm
Forum: WEGO World War II: Stalingrad
Topic: Editor picking wrong unit image
Replies: 6
Views: 105

Re: Editor picking wrong unit image

This is a non-manually fixed file, it give the wrong results in game because I compiled it without manually fixing the images. Many images default to the _0 version instead of _100, despite having "100" in the TypePic column of the .csv file.
by StuccoFresco
Sun Feb 01, 2026 5:29 pm
Forum: WEGO World War II: Stalingrad
Topic: Editor picking wrong unit image
Replies: 6
Views: 105

Re: Editor picking wrong unit image



P.S. I’ve found it’s often best to use the drop down gui vs. typing in the TypePic file number.


This might be it: I tried making up an army composition on the csv before making the scenario, and the first time it imports in the scenario, it gets all the images wrong.

If you fix the pics via ...
by StuccoFresco
Sun Feb 01, 2026 5:24 pm
Forum: WEGO World War II: Stalingrad
Topic: Editor picking wrong unit image
Replies: 6
Views: 105

Re: Editor picking wrong unit image

Here it is. It will probably give you an error for the counters' icons because I'm using modified versions.
by StuccoFresco
Sun Feb 01, 2026 4:01 pm
Forum: WEGO World War II: Stalingrad
Topic: Editor picking wrong unit image
Replies: 6
Views: 105

Editor picking wrong unit image

I am experiencing an annoying problem: when I compile a .csv file for the Army Table of a scenario, the editor fails to pick up the right code for the picture I want displayed.

Example: in the .csv file an AA unit has the value "100" in the "TypePic" column, which means the editor should load the ...
by StuccoFresco
Thu Jan 29, 2026 10:50 pm
Forum: WEGO World War II: Stalingrad
Topic: Airfields
Replies: 1
Views: 87

Airfields

I can't find on the manual much details about how do Airfields work. I know you can use a Transport Air Asset to drop supplies to a friendly Airfield but how does it work exactly?

- I think I read it will give units in a 4hex range the Supplied condition. Is this influenced by enemy ZOC or EVERY ...
by StuccoFresco
Wed Jan 28, 2026 6:25 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Largest Map to Import
Replies: 3
Views: 92

Re: Largest Map to Import


Is a 72x72 hex map for the 2.5km scale game the largest one can build on?

I have an image that would be 320x265 if hexes were overlaid. It encompasses Army Group Center's operational area from the Berezina River East to Yaroslavl and Voronezh. Like Stalingrad, this one could be segmented for ...
by StuccoFresco
Wed Jan 28, 2026 6:23 pm
Forum: WEGO World War II: Stalingrad: Tech Support
Topic: Imported map image for overlay not showing
Replies: 9
Views: 176

Re: Imported map image for overlay not showing


I want a 75x62 map; I keep trying to upload a 4800x3968 pixel bmp image, 24-bit, 54.4MB from C:\Users\mynamehere\Documents\My Games\Stalingrad\maps, and nothing shows.

I even created a 4800x3968 BMP image in GIMP with just the color pink, and it wouldn't show either. I was testing to see if there ...
by StuccoFresco
Wed Jan 07, 2026 11:08 am
Forum: WEGO World War II: Stalingrad
Topic: CRT changes not showing up
Replies: 3
Views: 494

Re: CRT changes not showing up

Probably fidgeted with the values and corrected some mistake (an invisible space?) while at it. Everything shows up correctly now.
by StuccoFresco
Sat Jan 03, 2026 3:22 pm
Forum: WEGO World War II: Stalingrad - Scenario AAR
Topic: Where The Queen Wants Them
Replies: 2
Views: 404

Re: Where The Queen Wants Them

TURN 10
The bombardments had almost no effect. This game definitely doesn’t reward artillery fire unless it supports an ongoing combat. One German unit was eliminated in the north, and another one is going to follow closely, even though it sits on a fortified hex and costed me just as many losses ...
by StuccoFresco
Wed Dec 31, 2025 2:51 pm
Forum: WEGO World War II: Stalingrad
Topic: CRT changes not showing up
Replies: 3
Views: 494

Re: CRT changes not showing up

No idea why but today I tested a bombardment ingame and with a strength of 28 and a 10 on the dice it indeed showed the modified Strenght/Readiness losses.
by StuccoFresco
Mon Dec 29, 2025 11:26 pm
Forum: WEGO World War II: Stalingrad
Topic: Passive AI?
Replies: 8
Views: 469

Re: Passive AI?

You mean this (from the manual)?

AI BONUS
Here you can choose to give the AI a bonus.
+ bonus means that the AI has unlimited supplies and is not affected by Fog
of War. Therefore, if Fog of War is on, you will not be able to see the AI’s units,
but the AI will be able to see your units ...

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