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by Anthropoid
Thu Oct 15, 2026 6:21 pm
Forum: Scenario Design and Modding
Topic: Launcher Utility
Replies: 3
Views: 683

Re: Launcher Utility

I encountered a bug in Launch Manager v3.0 that produces an unhandled PowerShell exception during installation discovery:

The property 'MapHistory' cannot be found on this object.

The problem was in LaunchManager.ps1, function New-InstallRecord, at lines 76–79.

The original code:


function New ...
by Anthropoid
Thu Oct 15, 2026 5:45 pm
Forum: Scenario Design and Modding
Topic: Launcher Utility
Replies: 3
Views: 683

Re: Launcher Utility

[strike]Your Google Drive link is access-restricted. Could you enable 'Anyone with the link'?[/strike]

Never mind! I initially got a "no access" page from Google docs, but then I noticed that a WitPAE_LaunchManager download page had opened in a new tab.

False alarm it seems
by Anthropoid
Thu Oct 15, 2026 5:00 pm
Forum: Scenario Design and Modding
Topic: Conkristador's Map Styles
Replies: 1
Views: 723

Re: Conkristador's Map Styles

Been awhile since I had WiTP:AE installed. Was very pleased to see that Matrix has it, and most of my non-Steam versions I ever bought readily available to download, so salute to you guys for that!.

Tried out War on the Sea recently and ... well it definitely LOOKS much better than WiTPAE but it ...
by Anthropoid
Mon May 09, 2022 7:41 pm
Forum: General Discussion
Topic: mad cow refugees
Replies: 23
Views: 2419

Re: RE: mad cow refugees

t001001001 wrote: Sun May 10, 2020 3:08 am Anyone can see that maddog's is an active forum w/ active members. Don't need more membership, not seeking it. It'd be cool to get a few more ppl in there though. More interesting thoughts and discussions.
We get to talk freely about POLITICAL Stuff :)
by Anthropoid
Mon Apr 18, 2022 1:18 am
Forum: Shadow Empire
Topic: Turning off Cloud Save
Replies: 4
Views: 919

Re: Turning off Cloud Save

Moat_Man wrote: Sun Apr 17, 2022 8:09 pm This won't help you much but I do the same thing. I have two subfolders in the \My Games\Shadow Empire directory called In Progress and Wins. I have Cloud Saves enabled and I've never had my folders changed or wiped out.
Yeah I was surprised when it just zapped my folders! :lol:
by Anthropoid
Mon Apr 18, 2022 1:17 am
Forum: Shadow Empire
Topic: Turning off Cloud Save
Replies: 4
Views: 919

Re: Turning off Cloud Save

varangy wrote: Sun Apr 17, 2022 8:03 pm Steam library -> right click on shadow empire -> properties -> uncheck cloud saves
Thank you! :)
by Anthropoid
Sun Apr 17, 2022 2:14 pm
Forum: Shadow Empire
Topic: Turning off Cloud Save
Replies: 4
Views: 919

Turning off Cloud Save

I have observed that: changes which I make to the contents and organization of the
C:\<User>\Documents\My Games\Shadow Empire

Are not retained. For example: I added (a) a child "BackupSaves" directory with more than one grandchild directory (for various campaigns); (b) copy-pasted key files from ...
by Anthropoid
Sun Apr 17, 2022 1:01 pm
Forum: Shadow Empire
Topic: Seems like Luck is Pretty Important In the Early Stages of this game
Replies: 5
Views: 1010

Re: Seems like Luck is Pretty Important In the Early Stages of this game

Twotribes wrote: Thu Apr 14, 2022 7:47 pm Worlds that were colonized for a LONG time and had mining on them will be metal poor.
Really, I had the impression it was the opposite of that. Okay, good to know!
by Anthropoid
Fri Apr 15, 2022 1:24 am
Forum: Distant Worlds 2
Topic: Does auto-spy work for you? (v1.0.3.5)
Replies: 4
Views: 909

Re: Does auto-spy work for you? (v1.0.3.5)


It certainly doesn't for me. Another empire has declared on me. I have a few explorers set on auto-spy. And they're all idle, without any missions. My automated fleet has sprung into action, but not the explorers. Even with full tanks of caslon, and within range of ennemy territory (jump and fuel ...
by Anthropoid
Fri Apr 15, 2022 1:20 am
Forum: Distant Worlds 2
Topic: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?
Replies: 38
Views: 6492

Re: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?




As I said before, "Fixing" a complex system like the ship designer is a lot of work, that can easily break with future updates.


zgrssd, I appreciate your sharing of knowledge in this and other forums.

I do wish, however, that you would elaborate on this. You have made the statement multiple ...
by Anthropoid
Thu Apr 14, 2022 7:28 pm
Forum: Distant Worlds 2
Topic: Fuel economy question
Replies: 7
Views: 1169

Re: Fuel economy question

Freighters literally just DUMP stuff into space!?! :lol:
by Anthropoid
Thu Apr 14, 2022 7:01 pm
Forum: Distant Worlds 2
Topic: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?
Replies: 38
Views: 6492

Re: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?



Honestly, it sounds like tweaking the algorithms that lead auto civilian ship design are what is needed more than taking away weapon slots.

Maybe I'd like to have a "Q Ship" in my navy? The game is better if it facilitates that, though admittedly this might create problems (as described in OP ...
by Anthropoid
Thu Apr 14, 2022 3:47 pm
Forum: Distant Worlds 2
Topic: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.
Replies: 16
Views: 2856

Re: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.

I need to stop dorking around and PLAY this game so I can get involved in these important theoretical discussions! :)

With that said: having skimmed this thread it sounds like some key problems which haven't been mentioned so far are:
(a) universally not enough DEMAND for stuff, and not enough ...
by Anthropoid
Thu Apr 14, 2022 3:34 pm
Forum: Distant Worlds 2
Topic: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?
Replies: 38
Views: 6492

Re: Poll: Should the Civil and non-Combat Ships loose all or most of their weapon slots?

Honestly, it sounds like tweaking the algorithms that lead auto civilian ship design are what is needed more than taking away weapon slots.

Maybe I'd like to have a "Q Ship" in my navy? The game is better if it facilitates that, though admittedly this might create problems (as described in OP). The ...
by Anthropoid
Wed Apr 13, 2022 1:54 am
Forum: Shadow Empire
Topic: Seems like Luck is Pretty Important In the Early Stages of this game
Replies: 5
Views: 1010

Re: Seems like Luck is Pretty Important In the Early Stages of this game


Industrial points are not the problem. Everyone has the hurdle of building them up. The real problem is metal. You are dead meat if there are no nearby metal resources or ruins to mine. The only other way out of the metal trap is soil demetalization, a tech that takes time and luck to get. So yes ...
by Anthropoid
Tue Apr 12, 2022 4:26 pm
Forum: Shadow Empire
Topic: Seems like Luck is Pretty Important In the Early Stages of this game
Replies: 5
Views: 1010

Seems like Luck is Pretty Important In the Early Stages of this game

. . . take for example, Industrial points (or to a lesser extent metal, or machines . . . the stuff you need to get your metal and industrial point production going). Sometimes you'll happen to find enough in the landscape, or for sale that you can charge ahead with your public mining and industrial ...
by Anthropoid
Tue Apr 12, 2022 4:22 pm
Forum: Shadow Empire
Topic: Sadly - Enough is Enough!
Replies: 57
Views: 8497

Re: Sadly - Enough is Enough!


Thanks, you've put into words what I was struggling/too tired to do. I've studied machine learning so I know a bit about the algorithms used. My overall point was that I've stopped trying to look too hard at the fine details underlying these games now because I think that beyond a certain base ...
by Anthropoid
Sat Apr 13, 2019 9:27 am
Forum: Design and Modding
Topic: Galactic Star Map (Version 1.0)
Replies: 65
Views: 16641

RE: Galactic Star Map (Version 1.0)

<r> Little update on my efforts to get the Osito Galactic Star Map "Human Evolution" scenario to run with the <URL url="http://www.matrixgames.com/forums/tm.asp?m=4481684"><s>[url=http://www.matrixgames.com/forums/tm.asp?m=4481684]</s>"Bacon Mod + RetreatUE + Das Chrome"<e>[/url]</e></URL> theme.<br ...
by Anthropoid
Fri Apr 12, 2019 4:44 pm
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 54648

RE: Bacon Mod + RetreatUE + Das Chrome

Ah thanks guys! Sounds like the Bacon+RetreatUE+Chrome gots all the bases covered!
by Anthropoid
Fri Apr 12, 2019 10:10 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 54648

RE: Bacon Mod + RetreatUE + Das Chrome

<r> I skimmed over the <URL url="http://www.matrixgames.com/forums/tm.asp?m=4401775&mpage=1&key=%26%2365533%3B"><s>[url=http://www.matrixgames.com/forums/tm.asp?m=4401775&mpage=1&key=%26%2365533%3B]</s>"List of 41" thread<e>[/url]</e></URL> and Bacon + this one stood out as the biggie must-haves. I ...

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