Correct, but on Sinusoidal maps the polar regions are heavily distorted. Sinusoidal Interrupted significantly improves this shortcoming. However, a seamless hex mesh at the seams of the gores is impossible, which is unacceptable for global games.Sinusoidal maps are equal-area - critical that the hexes all be the same size.
spherical maps
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Re: spherical maps
- Curtis Lemay
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Re: spherical maps
Hopefully the seams can be situated in non-critical areas where a little distortion can be tolerated. And are the poles really in-play for ground action? All of WW-II needs a global map - but not the poles. Even in WW-III only Bomber/ICBMs are going to be crossing the poles.Vanakalion wrote: ↑Sun Nov 03, 2024 4:22 pmCorrect, but on Sinusoidal maps the polar regions are heavily distorted. Sinusoidal Interrupted significantly improves this shortcoming. However, a seamless hex mesh at the seams of the gores is impossible, which is unacceptable for global games.Sinusoidal maps are equal-area - critical that the hexes all be the same size.
Another advantage of sinusoidal projections: Latitude lines are horizontal = facilitates temperature/weather.
- Curtis Lemay
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Re: spherical maps
I would add that this isn't just a hope - it's more of a necessity. If the seams are in critical areas then, while movement may be correct, bombardment/air missions will be very difficult to model - or for players to visualize.Curtis Lemay wrote: ↑Sun Nov 03, 2024 4:43 pm Hopefully the seams can be situated in non-critical areas where a little distortion can be tolerated.
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Re: spherical maps
Global projection, to put it aptly. The topic is still a hot potato. So far nobody has succeeded in presenting a practicable two-dimensional representation of the world as a general-purpose world map that is conformal, equidistant, equal-area and furthermore tileable with hexagons.I thought that spherical maps were called globes . . .
In my opinion, the modified HEALpix projection is the only acceptable compromise I know of.
- ernieschwitz
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Re: spherical maps
But that is not mathematicians, that is just game designers...Vanakalion wrote: ↑Sun Nov 03, 2024 1:44 pmAll attempts to generate worlds without pentagons have failed miserably (see Civilization & co.)I am not sure what you mean by that? Where have you seen this claim?
This wisdom comes from several developer forums.
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Re: spherical maps
There are no non-critical areas in global simulations of any planet.Hopefully the seams can be situated in non-critical areas where a little distortion can be tolerated.
Noticeable inaccuracies due to distortion already occur to a greater or lesser extent in Canada and Scandinavia in almost all projections.
I don't limit myself to simple WWII simulations, but need the egg-laying wool-milk sow that can represent any planet in its entirety.
- Curtis Lemay
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Re: spherical maps
Planet: Earth.Vanakalion wrote: ↑Sun Nov 03, 2024 5:57 pmThere are no non-critical areas in global simulations of any planet.Hopefully the seams can be situated in non-critical areas where a little distortion can be tolerated.
Global Simulation: World War II
Which would be the principle application of a global simulator.
- ernieschwitz
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Re: spherical maps
But these inaccuracies still occur. The map is just a cylinder with a top (and/or bottom) that can be rotated as needed, so to speak. The areas to the extreme north and south will thus be distorted anyway, as the projection has to cover a curve to a surface that is not curved.Vanakalion wrote: ↑Sun Nov 03, 2024 5:57 pmThere are no non-critical areas in global simulations of any planet.Hopefully the seams can be situated in non-critical areas where a little distortion can be tolerated.
Noticeable inaccuracies due to distortion already occur to a greater or lesser extent in Canada and Scandinavia in almost all projections.
I don't limit myself to simple WWII simulations, but need the egg-laying wool-milk sow that can represent any planet in its entirety.
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- ernieschwitz
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Re: spherical maps
And yes I know it is not round, like a cylinder, but the idea is the important one.ernieschwitz wrote: ↑Mon Nov 04, 2024 12:33 amBut these inaccuracies still occur. The map is just a cylinder with a top (and/or bottom) that can be rotated as needed, so to speak. The areas to the extreme north and south will thus be distorted anyway, as the projection has to cover a curve to a surface that is not curved.Vanakalion wrote: ↑Sun Nov 03, 2024 5:57 pmThere are no non-critical areas in global simulations of any planet.Hopefully the seams can be situated in non-critical areas where a little distortion can be tolerated.
Noticeable inaccuracies due to distortion already occur to a greater or lesser extent in Canada and Scandinavia in almost all projections.
I don't limit myself to simple WWII simulations, but need the egg-laying wool-milk sow that can represent any planet in its entirety.
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Re: spherical maps
You're completely wrong.Which would be the principle application of a global simulator.
The simulation of every speculative scenario.
Example:
The world is changing due to human error (massive impact on the sensitive adjusting screws of nature). What could the future look like? Our irresponsible past is catching up with our children and grandchildren.
Another example:
The scene is Mars. How could a human colony develop there?
- Curtis Lemay
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Re: spherical maps
I assume we're talking about wargaming here aren't we? This is a wargaming board, after all. If so, I am completely right!Vanakalion wrote: ↑Mon Nov 04, 2024 9:12 amYou're completely wrong.Which would be the principle application of a global simulator.
From a wargame perspective, those are footnote topics at best.The simulation of every speculative scenario.
Example:
The world is changing due to human error (massive impact on the sensitive adjusting screws of nature). What could the future look like? Our irresponsible past is catching up with our children and grandchildren.
Another example:
The scene is Mars. How could a human colony develop there?
Furthermore, once you get to "other worlds" than Earth, the planet's topography is either outright fantasy or very poorly known at best. Even in the latter case, the vast majority of the target audience will not know it well enough to even detect trace distortions arising from the projection.
Re: spherical maps
I'll stick to my tried and true hexagons thank you very much.

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Re: spherical maps
Back in around 2004, during the early days of MWiF (Matrix World in Flames), I argued that if there was going to be a single global map, it should be spherical, with Google Earth like controls. I even convinced my 3rd year computer graphics lecturer to donate a 3D engine he'd written: I explained the game, and he's a WW2 buff.
The developer (Steve) said he liked the idea but he had enough on his plate. Fair enough. People didn't seem to understand what I was on about, so I generated some images from the MWiF global map and then I made an animation, a small version of which is my avatar. If you'd like a bigger version, it's here...
https://drive.google.com/file/d/1JMRcCS ... sp=sharing
p.s. The beginning of this thread makes me wonder how many of those early posters are no longer with us
The developer (Steve) said he liked the idea but he had enough on his plate. Fair enough. People didn't seem to understand what I was on about, so I generated some images from the MWiF global map and then I made an animation, a small version of which is my avatar. If you'd like a bigger version, it's here...
https://drive.google.com/file/d/1JMRcCS ... sp=sharing
p.s. The beginning of this thread makes me wonder how many of those early posters are no longer with us

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Cheers, Neilster
- ernieschwitz
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Re: spherical maps
That looks nice, Neilster.
I am assuming it is divided into the zones that MWiF has?
I am assuming it is divided into the zones that MWiF has?
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Re: spherical maps
Yes. MWiF abstracts naval combat into sea zones and it's one of the best parts of the game system, as in the pre-satellite era, it was quite difficult to find opposing naval forces and naval combat in WW2 was somewhat unpredictable. Look at Midway, for example.ernieschwitz wrote: ↑Sat Nov 16, 2024 7:17 am That looks nice, Neilster.
I am assuming it is divided into the zones that MWiF has?
Cheers, Neilster
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Re: spherical maps
I thought that globe's area zones looked familiar.Neilster wrote: ↑Sat Nov 16, 2024 7:12 am Back in around 2004, during the early days of MWiF (Matrix World in Flames), I argued that if there was going to be a single global map, it should be spherical, with Google Earth like controls. I even convinced my 3rd year computer graphics lecturer to donate a 3D engine he'd written: I explained the game, and he's a WW2 buff.
