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Resupply before departure?
Posted: Tue Sep 19, 2023 1:05 pm
by Comcikda
In current game player can't give command like 'Resupply before departure'. The only way to archive this is resupply for a whole round and set departure in the next command cycle, which results in extra command delay.
Can we have the ability to issue a command like 'Resupply before departure' ?
Re: Resupply before departure?
Posted: Tue Sep 19, 2023 3:09 pm
by cbelva
This is an interesting idea, not unrealistic. I don't think it has been looked at before. I have JIRA'ed this for the developers to look at as a potential improvement. FPSS-4831
Re: Resupply before departure?
Posted: Wed Sep 20, 2023 2:08 pm
by Searry
This is a good idea. Usually I resupply until full ammo then move the next turn but this could be a very nice change.
Re: Resupply before departure?
Posted: Tue Sep 26, 2023 5:38 pm
by GolasYH
Agree, this is a good question.
Sometimes players need to give units an order of a mixture of movement, resupply, combat, etc. And their sequence differs——depending on the situation of the time. The current order mechanism may not meet this need perfectly.
One solution I can come up with is to allow adding blank orders in the Unit Dashboard-Orders, and then player can edit them accordingly.
Re: Resupply before departure?
Posted: Wed Oct 04, 2023 2:52 pm
by Bagpipe
I like the idea.
I also would like to give orders, possibly limited to move orders and screen/hold and maybe even only one order, to units before they arrive as reinforcements.
I had a scenario and the units did not arrive until 2 minutes into the command cycle with another 35 before they could receive any orders.
It may be that this was intentionally designed during scenario design this way but I felt like, if anything, I should have been able to at least order them to keep moving forward a few kilometres after "arriving".