Why so little progress?
Posted: Sun Jan 05, 2025 4:03 am
Bought this game when it first came out but quickly grew frustrated with some of the mechanics:
1. Not being able to set the destination of units set to auto move when shot at/taking artillery. This meant units would auto move to hexes that made them even more vulnerable than originally.
2. Artillery used at night, without direct observation destroying multiple squads and units of armor within the first volley.
3. Non existent suppression mechanics
4. Units taking 45 minutes to move and being set to a more vulnerable status in the meantime.
5. Units that are in anything but the dug in state being destroyed almost instantly.
All these mechanics made it so that every game played the same.
Defense set their units up during deployment and never moves them. You can't set it to auto move because it will just move to a worse position and if you give a move order it will be blasted by 100% accurate artillery or enemy units. Your only hope is to put it in a good position and keep it dug in.
For Soviet/Attackers your best bet is to just keep your units moving. If they ever stop then it takes them 45 minutes to move again and NATO artillery will just destroy them.
This means NATO can't conduct a mobile/fluid defense where forward units harass the forward detachment and retreat. The Soviets can't redirect an attack after finding a gap in the defenses.
I was hoping at least numbers 1 or 2 would be fixed but I only see small bugfixes and UI adjustments. Ohh well.
1. Not being able to set the destination of units set to auto move when shot at/taking artillery. This meant units would auto move to hexes that made them even more vulnerable than originally.
2. Artillery used at night, without direct observation destroying multiple squads and units of armor within the first volley.
3. Non existent suppression mechanics
4. Units taking 45 minutes to move and being set to a more vulnerable status in the meantime.
5. Units that are in anything but the dug in state being destroyed almost instantly.
All these mechanics made it so that every game played the same.
Defense set their units up during deployment and never moves them. You can't set it to auto move because it will just move to a worse position and if you give a move order it will be blasted by 100% accurate artillery or enemy units. Your only hope is to put it in a good position and keep it dug in.
For Soviet/Attackers your best bet is to just keep your units moving. If they ever stop then it takes them 45 minutes to move again and NATO artillery will just destroy them.
This means NATO can't conduct a mobile/fluid defense where forward units harass the forward detachment and retreat. The Soviets can't redirect an attack after finding a gap in the defenses.
I was hoping at least numbers 1 or 2 would be fixed but I only see small bugfixes and UI adjustments. Ohh well.