D-Day: The Long Road to Stalingrad

The new game by Brian Kelly, sequel to Desert War: 1941-1942

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bcgames
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D-Day: The Long Road to Stalingrad

Post by bcgames »

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It's been four long years since we started this project. Desert War was in the can and yet--something else still had to be done.

There are many who made it possible to get to where we are today. My Stalingrad library is now justifiably large and now--justifiably reducible at this point from the wife's perspective. Before this occurs I would like to acknowledge the immense contributions of David Glantz, Jonathon House, Anton Joly, Jason D. Mark, Charles D. Pettibone, George Nafziger, and Lewis (TIKhistory). There are many more who played a role but these gentleman's names are readily memorable for content.

On the developer's side, we must acknowledge Frank Costanzo and Don Timian. They were always available these past four years to test and break the game. You really need guys who know how to play the game to help make it better. These guys are the aces. Thanks Frank and Don!

We would also like to thank Matrix/Slitherine for picking up our indie hobby game engine from out of the blue for full court press. We will live up to your trust.

Thank-you Everyone!

Now on to the game...(and the next).
Last edited by bcgames on Fri Apr 01, 2022 1:26 am, edited 1 time in total.
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Saint Ruth
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Re: D-Day: The Long Road to Stalingrad

Post by Saint Ruth »

Well said, thanks to all! From the Alpha to the Beta testers and now the Omega testers!
/Brian
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