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Terrain height in 2D: How to make it easier to see?
Posted: Fri Jan 20, 2023 7:04 pm
by VonWulfen
Hello all.
Just purchased the game and I am currently playing Bootcamp 1.
I am finding it difficult to distinguish terrain height on the 2D map.
I know I can toggle a numeric overlay but, I am curious if there is a setting that would improve the graphical representation of terrain height?
Or even a mod if there is one available?
Many thanks.
Re: Terrain height in 2D: How to make it easier to see?
Posted: Fri Jan 20, 2023 7:17 pm
by Jason Petho
There isn't a mod that changes the terrain elevations, but one can be made.
Keep in mind, there are 50 elevation levels now in Vietnam, so you'd need a very broad colour spectrum to really highlight all the elevations.
Re: Terrain height in 2D: How to make it easier to see?
Posted: Fri Jan 20, 2023 7:28 pm
by VonWulfen
Many thanks for the reply, sir.
Re: Terrain height in 2D: How to make it easier to see?
Posted: Fri Jan 20, 2023 7:37 pm
by Jason Petho
You're most welcome!
When I get some time, I'll see about whipping something up.
Re: Terrain height in 2D: How to make it easier to see?
Posted: Wed Feb 08, 2023 8:26 pm
by Phoenix100
I too would really love a mod that put some colours into different contour levels. Height is very difficult to determine on the 2d map. I hope this can happen (when you get time) Jason!
Re: Terrain height in 2D: How to make it easier to see?
Posted: Wed Feb 08, 2023 9:09 pm
by Jason Petho
Yes, for sure.
It might not be pretty, but it will be functional!
I am hoping to include it in the future 1.30 UPDATE, of course, just need some time! *laughs*
Re: Terrain height in 2D: How to make it easier to see?
Posted: Mon Feb 13, 2023 4:48 am
by Jason Petho
So I have been tinkering with a new colour scheme for the terrain.
It is substantially different.
IT IS NOT FINAL - DISREGARD THE GREEN ARTIFACTS, this is only a proof of concept, so I quickly resized one file to get the other files (hence the green artifacts!)
Thoughts? Comments?

- Screenshot 2023-02-12 204011.jpg (785.8 KiB) Viewed 1915 times

- Screenshot 2023-02-12 204108.jpg (908.57 KiB) Viewed 1915 times

- Screenshot 2023-02-12 204140.jpg (673.08 KiB) Viewed 1915 times

- Screenshot 2023-02-12 204429.jpg (972.79 KiB) Viewed 1915 times
Re: Terrain height in 2D: How to make it easier to see?
Posted: Mon Feb 13, 2023 4:49 am
by Jason Petho
IT IS NOT FINAL - DISREGARD THE GREEN ARTIFACTS, this is only a proof of concept, so I quickly resized one file to get the other files (hence the green artifacts!)
Thoughts? Comments?

- Screenshot 2023-02-12 203428.jpg (825.49 KiB) Viewed 1914 times

- Screenshot 2023-02-12 203500.jpg (607.51 KiB) Viewed 1914 times

- Screenshot 2023-02-12 203640.jpg (646.77 KiB) Viewed 1914 times
Re: Terrain height in 2D: How to make it easier to see?
Posted: Mon Feb 13, 2023 8:30 pm
by Jason Petho
I'm thinking the lower levels (0-5) can be a bit brighter green.
They are pretty dark in these screenshots.
I'll try a revised colour ramp that impacts those lower elevations.
Re: Terrain height in 2D: How to make it easier to see?
Posted: Tue Feb 14, 2023 1:24 am
by berto
Do you have different mod sets for different elevation ranges? For example, for scenarios with ranges 0-12; another for ranges 13-25; and so on.
Re: Terrain height in 2D: How to make it easier to see?
Posted: Tue Feb 14, 2023 1:54 am
by Jason Petho
No, it's all the same terrain.
Just modifying the green at lower elevations, to see how that turns out.
Re: Terrain height in 2D: How to make it easier to see?
Posted: Tue Feb 14, 2023 5:37 am
by Jason Petho
Alright!
Take Two!
I think this turned out nicer. What do you think?
I'm calling this the 2D - Hypsometric Tint Mod
The only thing I have to figure out is the jump map.

- Screenshot 2023-02-13 211801.jpg (1.06 MiB) Viewed 1864 times

- Screenshot 2023-02-13 211515.jpg (764.79 KiB) Viewed 1864 times

- Screenshot 2023-02-13 211449.jpg (526.12 KiB) Viewed 1864 times

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- Screenshot 2023-02-13 210908.jpg (957.08 KiB) Viewed 1864 times
Re: Terrain height in 2D: How to make it easier to see?
Posted: Tue Feb 14, 2023 3:16 pm
by Big Ivan
The more I look at these new 2D views the more I like it! Nice work!!

Re: Terrain height in 2D: How to make it easier to see?
Posted: Wed Feb 15, 2023 6:04 am
by Jason Petho
Chris was gracious enough to help me sort out the Night files with the new colour scheme.
Here's how the night files look.

- Screenshot 2023-02-14 203928.jpg (595.15 KiB) Viewed 1813 times

- Screenshot 2023-02-14 203429.jpg (429.01 KiB) Viewed 1813 times
Re: Terrain height in 2D: How to make it easier to see?
Posted: Wed Feb 15, 2023 9:13 am
by jbmoore68
Yes, looking very good, hope this makes it into the next update.
Re: Terrain height in 2D: How to make it easier to see?
Posted: Wed Feb 15, 2023 3:56 pm
by Jason Petho
Alright, here's a
BETA Version of the mod.
You can download it here:
https://www.dropbox.com/s/aug3efivw1p8x ... d.zip?dl=0
And you can watch how to add it using the same steps as in here:
https://www.youtube.com/watch?v=5mOFDYbO25g&t=44s
Re: Terrain height in 2D: How to make it easier to see?
Posted: Thu Feb 16, 2023 12:59 am
by Skylar27
Thank you sir for the addition !
Re: Terrain height in 2D: How to make it easier to see?
Posted: Thu Feb 16, 2023 4:20 am
by Jason Petho
You're most welcome!
Re: Terrain height in 2D: How to make it easier to see?
Posted: Wed Mar 01, 2023 2:28 am
by pburton2000
These look awesome thanks Jason.