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Exploring 3D Map Mod using 2D map assets
Posted: Sun Mar 13, 2022 8:12 am
by Umbra_TSSI
I wasn't quite satisfied with the 3D graphics, mainly because it was somewhat hard for me to get a feel for the terrain. So I wanted to simplify it a bit like playing tabletop gaming only in 3D.
This is the idea, something like playing miniatures on a 3D surface.
Here's an example, what do you think of the concept?
Re: Exploring 3D Map Mod using 2D map assets
Posted: Sun Mar 13, 2022 9:12 am
by Umbra_TSSI
Another example:
Re: Exploring 3D Map Mod using 2D map assets
Posted: Sun Mar 13, 2022 9:42 am
by jbmoore68
I like it! Very nice
Re: Exploring 3D Map Mod using 2D map assets
Posted: Sun Mar 13, 2022 5:01 pm
by Jason Petho
That's a great idea!!
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 4:32 am
by Umbra_TSSI
I've been exploring "proof of concept" concerning a 3D companion mod to my 2D Boardgame Vibe mod. The concept being simplicity of graphics to focus attention visually to what is important to know at a glance while remaining aesthetically pleasing to look at. I used this concept with the 2D mod and want to see if it can be applied to a 3D equivalent.
I took three screenshots, all at the same location on the same map. The first two are of the 2D mod working with the potential 3D mod, the third screenshot is with no mods activated.

- 2D_Mod_sm.jpg (815.63 KiB) Viewed 2599 times

- 3D_Mod_sm.jpg (884.66 KiB) Viewed 2599 times

- 3D_Org_sm.jpg (905.48 KiB) Viewed 2599 times
I think it has potential...

Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 5:10 am
by Jason Petho
Unfortunately, I don't see the images in the last post. They are all broken for me.
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 5:18 am
by Umbra_TSSI
Jason Petho wrote: Mon Mar 14, 2022 5:10 am
Unfortunately, I don't see the images in the last post. They are all broken for me.
Yeah, tried to imbed view links from Mediafire instead of attachments... guess that's a no go.
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 5:27 am
by Umbra_TSSI
Looks like I got them in the post, Jason.

Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 5:38 am
by Jason Petho
That looks really cool! What a good idea!
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 5:57 am
by Umbra_TSSI
Jason Petho wrote: Mon Mar 14, 2022 5:38 am
That looks really cool! What a good idea!
Thank you, I'm glad you like it.
I think for me and maybe others that grew up with Risk and Panzer Leader, stylized graphics in a game board environment hits the sweet spot.
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 3:30 pm
by Jason Petho
If possible, I'd recommend adjusting the colour of the marshes/swamps to a just a tad darker blue than the other water features.
I think that would look better.
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 4:45 pm
by Umbra_TSSI
Yeah, I took note of the marsh/swamp vibrancy, in the 2D mod it isn't as striking because the overall color saturation level is high for that boardgame feel. But in the 3D environment it stands out a bit too much because the color of those assets are somewhat muted comparatively.
Thank you for your feedback, Jason... appreciate it.
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 10:00 pm
by Umbra_TSSI
Jason Petho wrote: Mon Mar 14, 2022 3:30 pm
If possible, I'd recommend adjusting the colour of the marshes/swamps to a just a tad darker blue than the other water features.
I think that would look better.
For a first test I went with a close approximation to the rice patty water... I think the sage was a little too vivid for the 3D map.

- 3D_Mod_sm_gray.jpg (879.34 KiB) Viewed 2499 times

- 3D_Mod_sm_gray_4d.jpg (971.81 KiB) Viewed 2499 times
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Mar 14, 2022 10:03 pm
by Jason Petho
Oh heck yes, that's way better!!
Re: Exploring 3D Map Mod using 2D map assets
Posted: Fri Mar 18, 2022 3:23 pm
by Crossroads
I really like this as well, really looking forward towards trying this out live once you are done!
Re: Exploring 3D Map Mod using 2D map assets
Posted: Fri Mar 18, 2022 3:48 pm
by Jason Petho
Me too, I'm stoked to try this!!
Re: Exploring 3D Map Mod using 2D map assets
Posted: Sat Mar 19, 2022 2:20 am
by Rosseau
I am no expert - on modding or with CS:VN - but this looks very, very exciting.
Best wishes on a brilliant graphics mod for a brilliant game.
Re: Exploring 3D Map Mod using 2D map assets
Posted: Sat Mar 19, 2022 12:06 pm
by Big Ivan
Yeah that does look really good! Some nice work there for sure Umbra_TSSI!
Re: Exploring 3D Map Mod using 2D map assets
Posted: Sat Mar 19, 2022 8:34 pm
by Umbra_TSSI
Thank you everyone for the kind words and encouragement.
I believe I've finished getting the mod together, I'm just doing some playtesting at this point.
Here are a couple Dak To pics...

- Dak To mountains.jpg (976.51 KiB) Viewed 2370 times

- Dak To airfield.jpg (938 KiB) Viewed 2370 times
Re: Exploring 3D Map Mod using 2D map assets
Posted: Mon Sep 19, 2022 2:22 am
by simovitch
I just started playing JTVN and was very happy to see that this mod (Community Mod - 3D Tabletop Gaming Mod) made it into the game. And then I noticed during play that unidentified enemy units do not show up at all, not even a "?"... so I have to toggle back and forth to 2D to see the "?" units. I really like the look but am rather disappointed with this bug. Hoping this has been fixed or is planned for.