M60A3TTS wrote: Sat Oct 19, 2024 3:01 pm
Can someone tell me what the (3) is supposed to refer to?
I guess you know the most, but if someone else is wondering too...
The game uses two times the term Motorization.
One thing is the unit's status:
Those are the ones determining the Leader stat being used and the MP spent and so on. Those are defined for the individual unit. MOTORISED also affect the total vehicle needs of a unit (no idea how exactly).

- mot_nonmot.png (187.96 KiB) Viewed 558 times
Then you have the numbers 0-4. Of which each is used differently to determin the vehicle need of a certain type of Ground element. That information is set for the TOE.
In your case the 3 = all. Usually all (3) is only used in combination with MOTORISED by the Devs. As long as a unit uses "all (3)" and is not MOTORISED, it needs 0 extra vehicles, so works like a normal "supply only (1)" unit. Afaik every Infantry Divsion is using NON-MOTORISED (supply only (1)) which means the Trucks a Division requires are only used to transport the stored Supply+Ammo+Fuel of the Division and there are only rare cases when TOEs require anything different.
I guess the idea was to have the measures to differentiate between historic grades of motorization. Like one could differentiate between static Divisions and normal ones.
So a static which could be at "0" = none could be not as right now as any other when it comes to generating MPs and shipping freight with own trucks. Not sure why this was/is not being used.
The only "all non-inf (2)" I know off are the Artillery Divisions, those are NON-MOTORISED (I guess regarding max MP(?)) and so on, but use the "2" to have some more vehicle needs for towing the Artillery (I suppose). Not sure why all the smaller Artillery SUs are MOTORISED (3) "all" on the other side tho.