Quick Questions Thread

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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marius1337
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RE: Quick Questions Thread

Post by marius1337 »

The player can manually assign Construction Battalions to Cities to eg speed up the repair of railyards. For some cities (Minsk turn 1), the city detail window does not show the "Assign" button, for other cities the button is there(Riga). Why?
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STEF78
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RE: Quick Questions Thread

Post by STEF78 »

Unable to build up unit, same HQ, VK Tutorial

thanks for your help

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Stamb
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RE: Quick Questions Thread

Post by Stamb »

If you want to make a division then there should be at least 1 MP in each of the regiments. If you want to build a fortification zone - then there is a limit for a maximum of 3 units in a hex (except of city forts)
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SchDerGrosse
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RE: Quick Questions Thread

Post by SchDerGrosse »

Quick question:

Is there a way to prevent the AI from airdropping supplies to its units?

Air superiority (set to to be run in both phases) does not seem to be doing anything and the AI is happily dropping 500+ tonnes of supplies on its encircled units every turn. Quite annoying.

Thanks,
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RE: Quick Questions Thread

Post by Yogol »

ORIGINAL: marius1337

The player can manually assign Construction Battalions to Cities to eg speed up the repair of railyards. For some cities (Minsk turn 1), the city detail window does not show the "Assign" button, for other cities the button is there(Riga). Why?

The button only appears on the turn after you captured the city.

But on the turn that you capture the city, you can click on the number in the "DAM" column of the city hex. That will give that city a priority for the construction units.
It is no absolute guarantee that a construction unit comes, but usually one does.
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STEF78
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RE: Quick Questions Thread

Post by STEF78 »

ORIGINAL: Stamb

If you want to make a division then there should be at least 1 MP in each of the regiments. If you want to build a fortification zone - then there is a limit for a maximum of 3 units in a hex (except of city forts)
Thanks, I forgot the 1MP rule
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STEF78
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RE: Quick Questions Thread

Post by STEF78 »

Some others questions:
- do regiments have some kind of ZOC? they didn't in Wite1
- what are the best videos to learn air war an depot rules. I tried 2 of them but they were too specific
thanks
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Stamb
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RE: Quick Questions Thread

Post by Stamb »

ORIGINAL: SchDerGrosse

Quick question:

Is there a way to prevent the AI from airdropping supplies to its units?

Air superiority (set to to be run in both phases) does not seem to be doing anything and the AI is happily dropping 500+ tonnes of supplies on its encircled units every turn. Quite annoying.

Thanks,
Interception is broken. Don't waste your planes on air superiority, ground attack and air supply are not intercepted at all. No matter what you do.
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RE: Quick Questions Thread

Post by GibsonPete »

STEF78
"Do regiments have some kind of ZOC? they didn't in Wite1. What are the best videos to learn air war and depot rules? I tried 2 of them but they were too specific."

~Units smaller than a division have no ZOC. Some are multi role and can be attached to Division/Corps combat units to make them uber powerful.

~ I have found the quick start Strategy Gaming Dojo useful but not perfect.
“Reader, suppose you were an idiot. And suppose you were a member of Congress. But I repeat myself.”
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STEF78
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RE: Quick Questions Thread

Post by STEF78 »

ORIGINAL: GibsonPete

STEF78
"Do regiments have some kind of ZOC? they didn't in Wite1. What are the best videos to learn air war and depot rules? I tried 2 of them but they were too specific."

~Units smaller than a division have no ZOC. Some are multi role and can be attached to Division/Corps combat units to make them uber powerful.

~ I have found the quick start Strategy Gaming Dojo useful but not perfect.
thanks, I found Dojo's video to specific but I will give it another try
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STEF78
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RE: Quick Questions Thread

Post by STEF78 »

Is it possible to see with the commander report Mp's unused, like in Wite1?
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Jango32
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RE: Quick Questions Thread

Post by Jango32 »

Regiments do have ZOC.
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RE: Quick Questions Thread

Post by GibsonPete »

"All combat units, unless they are routed or depleted, have a Combat Value (CV) and exert a Zone of Control (ZOC) into their six adjacent hexes."

Jango32 is correct. I appreciate him correcting my mistake. A regiment will only convert an enemy controlled hex to a friendly control that they move through or into. That means an adjacent hex may remain enemy controlled.
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SchDerGrosse
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RE: Quick Questions Thread

Post by SchDerGrosse »

ORIGINAL: Stamb

ORIGINAL: SchDerGrosse

Quick question:

Is there a way to prevent the AI from airdropping supplies to its units?

Air superiority (set to to be run in both phases) does not seem to be doing anything and the AI is happily dropping 500+ tonnes of supplies on its encircled units every turn. Quite annoying.

Thanks,
Interception is broken. Don't waste your planes on air superiority, ground attack and air supply are not intercepted at all. No matter what you do.
Thanks again for the response Stamb!

(Do the devs know about it and are just ignoring it? the game must have had a dozen patches since its release..)
Jango32
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RE: Quick Questions Thread

Post by Jango32 »

There were different priorities that had to be addressed before looking at the air war specifics. It's probably going to be the next major item on their list.
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RE: Quick Questions Thread

Post by Stamb »

ORIGINAL: SchDerGrosse

(Do the devs know about it and are just ignoring it? the game must have had a dozen patches since its release..)
They know. It was working fine few patches ago. Then something went wrong.
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RE: Quick Questions Thread

Post by Stamb »

ORIGINAL: STEF78

Is it possible to see with the commander report Mp's unused, like in Wite1?
yes, i have no idea why it is not set to be on by default:

click on that arrow on the left, then select appropriate checkbox

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STEF78
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RE: Quick Questions Thread

Post by STEF78 »

ORIGINAL: Stamb
ORIGINAL: STEF78

Is it possible to see with the commander report Mp's unused, like in Wite1?
yes, i have no idea why it is not set to be on by default:

click on that arrow on the left, then select appropriate checkbox

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Thanks a lot
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MishaTX
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RE: Quick Questions Thread

Post by MishaTX »

ORIGINAL: GibsonPete

"All combat units, unless they are routed or depleted, have a Combat Value (CV) and exert a Zone of Control (ZOC) into their six adjacent hexes."

Jango32 is correct. I appreciate him correcting my mistake. A regiment will only convert an enemy controlled hex to a friendly control that they move through or into. That means an adjacent hex may remain enemy controlled.
Don't feel bad about it, it's one of the most repeated misunderstandings about this game [:)]

I've seen LP'ers deliberately avoid splitting their divisions to secure a pocket because they were concerned their ZOCs would disappear. Heck, even the Fuhrer Begleit btn has a ZOC if it's deployed on the map as a unit, as long as it's not routed or depleted.

But it could be clearer in the manual. I'd bold it in 24pt and color it red. [:D]
RedJohn
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RE: Quick Questions Thread

Post by RedJohn »

Are Soviet Motorised Brigades not supposed to start, well, motorised?

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