German High Water Mark

A complete overhaul and re-development of Gary Grigsby's War in the East, with a focus on improvements to historical accuracy, realism, user interface and AI.

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guctony
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Joined: Sat Jun 27, 2009 5:56 am

German High Water Mark

Post by guctony »

Initiative Switchover can happen to the Soviets between
October 1 1942 and July 1 1943 whenever the German score
is 10% or more below the German High Water Mark score.

If I understand correctly there is two way to manage Victory points. One is to trying to achieve highest victory point regardless of how deep penetration's to Soviet. But to delay initiative switch a German player can also choose to limit its advance to a line where he can keep the 10% VP margin longer by defending the line longer. I mean The deeper you move the more you risk early recapture of Victory point places so the switch will be faster.

On the one hand highest victory point is better for the endgame. But is there any advantage to delay Initiative shift once Germans benefit from all bonus VP by early capture.

Also I cant find a reference in the Manuel but lets say I captured Leningrad. But then Soviets surrounded Leningrad can German Troops drain supply from Finnish supply system. Or German troops will be surrounded de facto.
"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
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Farfarer61
Posts: 713
Joined: Wed Jul 21, 2004 1:29 pm

RE: German High Water Mark

Post by Farfarer61 »

Good point. At worst this an improvement on the " Turn One - the first steps in my strategy for a marginal victory in 1946". At best it is a plan to seize territory that might be dependable if one is not going for sudden death.
In one WITE 1 game player v player I took Kirov and stuff and still ended up losing but it was a very fun and unusual game.
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