trooperrob wrote: ↑Mon Jul 15, 2024 3:08 pm
Thanks again.
I wanted to keep all trained pilots for fighters, and have bomber units train novices in the pool, so I would have trained pilots for fighters when the squadron size changes.
I guess I just have to live with not adding pilots to those units until after the size change, but I will probably have to leach pilots to the pool.
Set all fighters to replace priority and all bombers to normal. That's all you do.
trooperrob wrote: ↑Mon Jul 15, 2024 3:08 pm
If I set air superiority missions in the rear with untrained pilots, is that likely to have a faster or slower training rate that in the reserves? Loss rate?
No appreciable difference. It also doesn't matter a great deal.
Training pilots in the Soviet Air Force is an overrated process with a minimal impact to be honest. The main item here is found in the manual, section 16.7.4.
Training missions can result in an increase in pilot experience and a possible increase in the air group unit morale rating. If pilot experience is higher than that nation’s current air national morale, the chances for experience to increase through training are much lower.
In addition, pilots with experience ratings over 50 will have less chance to gain experience through training than pilots with experience less than 50.
There are a number of things here.
You don't need training to improve unit morale. Resting them does exactly the same thing.
Until you get to April 1943, Soviet National Morale is 45. That means the time it takes for you to go from experience level <45 to 45 is reasonable, but once you hit 45 it slows considerably.
Unit pilots with experience over 50 gain next to nothing in training. What's written in the manual is terribly misleading if not flat out wrong. An experience level of 50 is basically the ceiling for a unit trying to improve their experience level. Then consider this:
Here is a breakdown of pilots who recorded air-to-air kills in a game I have ongoing into July 1942:
I have 737 pilots who have 988 recorded air-to-air kills. Nearly 78% of those pilots who recorded a kill had experience from 60-99. Those with 70+ experience had an average of 1.6 kills per pilot and it fell to 1.4 for those with experience between 60-69.
Now there are 167 pilots, experience 51-59 who scored 192 kills with an average of 1.1 air-to-air kills. They accounted for 19.4% of all kills.
This leaves us with 29 pilots that shot down 29 planes and who account for only 2.9% of all air-to-air kills. There were 6 pilots with experience 50 that keep in mind is effectively the training ceiling, while 23 were below 50 experience.
So, ask yourself what is the purpose of putting a unit through training either on map or in the reserves for weeks or even months on end, out of action, trying to get a handful of pilots to an experience level that at best contributes less than 3% of total air-to-air kills. You may as well just assign low experience fighter units on escort duty where enemy fighters are seldom encountered.
trooperrob wrote: ↑Mon Jul 15, 2024 3:08 pm
If the pilots are not lost now, it is probably better to send them to pool I assume.
The main problem I have with Stalingrad start is fighter shortage, I will try to rest more after my turn, and check the xp more carefully.
If I run out of fighters then I spend a lot of time switching fighters, only to have to change again (presumably because the theatres also see spare airframes!)
The problem you have is not the problem you think you have. It's not that you have too many fighters, it's that you have
too many units.
You start with 170 fighter regiments on map and 10 in the reserves. A total of 180 fighter regiments require 3,600 fighters.
First question, do you really need 3,600 fighters? I stress the word
need. You build your air force to fit the task of supporting the army in the field. Growing a fighter arm or the air force in general as large as possible is not an end to itself. And what are you going to do with 7,200 fighters once the regiments double in size while the Luftwaffe is withdrawing fighter groups to the West?
Second question, if you don't need all of these, what's a good number? Well you decide that for yourself. But all these planes need airfields, not just the fighters but your entire on-map force. I'd suggest 100-120 would be plenty of fighter groups, but that's just me.
Third question, if you are going to disband fighter units do you do it soonest. Answer is, you will be seeing some fighter regiments convert to Guards in 1943 which get improved morale and experience so you may want to wait for some of those conversions to take place. Then you can choose to disband the non-Guards regiments.