Joel Billings wrote: ↑Wed Oct 16, 2024 9:22 pm
My recollection of how interdiction works is that units that move through a hex with interdiction, or are in battle when in a hex with interdiction, will suffer damage to some of their elements. I'm pretty sure this damage is not reported in any combat reports.
It is as the manual suggests, it is shown in the reports, but as mentioned it needs to trigger.
As you can see in both cases there have been no friendly level bombers/fighter bombers/tactical bombers in combat. But in one of the battles the enemy suffered massive DISruptions and in one 0. 0 as for none. The chance of triggering (at least "on" the defender is relatively low, I'd assume it being impacted by fortification or force size or whether being attacker/defender, but never tested properly. Estimating the chance I'd say it is below 10% and is an "all or nothing".

- Interdiction triggered not.png (1.46 MiB) Viewed 412 times

- Interdiction on attacker.png (1.46 MiB) Viewed 412 times
MarkShot wrote: ↑Wed Oct 16, 2024 6:57 am
And I do one full week medium of AD ground strike (only priority is INTERDICT to HIGH). I get interdiction markers and some numbers in circles.
As HLYA won't share anything of his "
sectret knowledge" and not understanding that there are people not willing to test/minmax everything and just would like to see
AT LEAST SOME EFFECT on the actions they do, I'll give you something you can either use or go forth to test from that.
You can try fly at ~6k altitude, regarding only looking at mission effect 22k is also alright tho not much less from the RNG I get. One can say lower means more accuracy
usually but then there's also Flak and enemy Fighters that take their part...so..., use the 50kg Bomb loadouts for the levelbombers (Tactical bombers simply have too little loads to make serious effetcs [in interdiction missions!] - in the game interdiction seems to be not the "hunt for enemy convoys behind the lines" thing as one might guess) and then as you did "give em all". The maximum interdiction per Hex is 99, so no need to got beyond that. The effect of the missions is simply added up to get the SUM.
There are several ways to improve the effect. I don't know the best version, "best" depends on how you see effect vs losseses/freight consumed individually, the first option is preferable (according to some testing),...if you have the "ready" planes around to mass such huge missions. And then it also depends on how far the distance to the mission hex is regarding the max traveled miles used for planes per mission.
Ways to get from your "0" and "1" Interdiction numbers to higher numbers:
- Set the "req" Aircraft to 200, this way in good conditions you get +35'ish Interdiction PER MISSION (of 200Sorties), so you may already be at "3" on the map after 1 day/mission.
- OR manually set up mutiple missions (for each KG individual) ...I'd say that's less optimal, but depending on you AG assignments may be necessary.
- OR you change the number of strikes manually to a higher number (per day). When doing a single Hex GA, the system only uses 2 or so, even if you use the "HIGH" setting....also less optimal I'd say
As said, I don't know the "best". I'd go with the first one usually.
From what I see, the game favors big blops of planes, I'd assume it has to do with the knowledge about the strategic bombing in the west and the interdiction is using the same formulas in game. So interdiction in a WITE2 sense is less of a "strafing" and "hunting for convoys of trucks" with fighter bombers - like mission as one could imagine. So more planes means more confusion among fighters and flak numbers can't adjust to numbers flexible and so on. So the effect per plane results are slightly in favor of big Missions, but the difference on effect per plane is not too large overall, sometimes results even reversed so not 100% sure.
I'll attach for you a screen of a possible setup of a Mission AD.
BUT BE WARNED the chance to trigger the actual effect on the defender (and I guess attacker) is low!!! Effects on Attacker may be larger tho ...or the chance to trigger at least higher, but never tested (see what I replied to Joel before).

- AD_Interdiction.png (121.72 KiB) Viewed 353 times
That's a possibility on how to set it up. I don't claim it being the best. You can also set the Strike number to 2 or 3 (per day) and/or only fly fly on 2 or 3 days a week. You can also leave the fighters at "0" automatic.
Regarding freight consumption, a Ju88 has 3200lb ammo load and 2778lb fuel load per mission, so almost 3tons (5978/2000=2.989ton) per Sortie (if I now didn't mess it up the math). So flying 800Mission-Sorties means 2400tons of freight consumed and on top the fighters are also consuming stuff (altough way less).
Attached some results, 2 at 6k and 1 at 22k altitude.