1944 campaign against the SOV AI - recommended settings?
Posted: Sun Dec 29, 2024 10:59 am
Contemplating on playing a 1944 GC as Germany.
I have few questions for my fellow WitE players:
- what is the general view of this campaign? Is it worth playing? Does it give an enjoyable experience?
- if so, what are the recommended settings for the AI? I am a semi-experienced player and usually play on "challanging" diff. when controlling the axis forces. I was thinking on leaving everything on NORMAL, with an open theater box to have the option to move stuff around. Should I bump up SOV morale to 110 so the AI can do its usual magic tricks and not be constrained by the regular movement and other rules?
The reasoning behind NOT putting it on 110 is, that maybe with careful theater box management I can turn the tide by pocketing and destroying SOV units and get to the last turn with a quasi victory on the east (while the Allies are knocking on the doors of Berlin).
Would NORMAL difficulty make the game too easy (by way of the AI completely fumbling after a few turns due to it not being able to teleport stuff around and thus react to the evolving battlefield)?
Id like a challaning game, however I would want to avoid a situation when my only option is to create the great wall of china behind a major river and spend every turn fending off russian attacks on the same hexes for 50 turns.
Thank you for your insights!
I have few questions for my fellow WitE players:
- what is the general view of this campaign? Is it worth playing? Does it give an enjoyable experience?
- if so, what are the recommended settings for the AI? I am a semi-experienced player and usually play on "challanging" diff. when controlling the axis forces. I was thinking on leaving everything on NORMAL, with an open theater box to have the option to move stuff around. Should I bump up SOV morale to 110 so the AI can do its usual magic tricks and not be constrained by the regular movement and other rules?
The reasoning behind NOT putting it on 110 is, that maybe with careful theater box management I can turn the tide by pocketing and destroying SOV units and get to the last turn with a quasi victory on the east (while the Allies are knocking on the doors of Berlin).
Would NORMAL difficulty make the game too easy (by way of the AI completely fumbling after a few turns due to it not being able to teleport stuff around and thus react to the evolving battlefield)?
Id like a challaning game, however I would want to avoid a situation when my only option is to create the great wall of china behind a major river and spend every turn fending off russian attacks on the same hexes for 50 turns.
Thank you for your insights!