German Infantry Division 44 - Manpower & Support Squads & everything else

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Denniss
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Re: German Infantry Division 44 - Manpower & Support Squads & everything else

Post by Denniss »

43nA T1 ID has SP Flak too so it should also be raplaced there.
Germans can't produce enough 10/4-5 to have SP Flak in all IDs. The IDs were mostly switched to towed guns but I have seen many image of improvides SP mounts, mostly installed on flatbed trucks/trailers.
in an future update I plan on redirecting 44b T2 ID to the reduced 45 ID while modifying the 45a to become a less updated version of T3 (Stug to towed 75mm Pak) so more Stugs available to other units (Germany typically have a large pool of unused Paks)
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Wiedrock
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Re: German Infantry Division 44 - Manpower & Support Squads & everything else

Post by Wiedrock »

Denniss wrote: Fri Apr 18, 2025 6:35 pm 43nA T1 ID has SP Flak too so it should also be raplaced there.
Germans can't produce enough 10/4-5 to have SP Flak in all IDs. The IDs were mostly switched to towed guns but I have seen many image of improvides SP mounts, mostly installed on flatbed trucks/trailers.
Yep, they often put the Flak on the regular towing vehicle.

I did not rly look up in how far Trey(?)/you guys did initially set up the TOEs and apply them to the Divisions to be as close to reality (for the later TOEs 44+). So I did not touch too much when it comes to AFVs which I'd consider a "defining feature" for distinction (like, do Divisions which historically used Marders, using the TOE using Marders or not), also the number of Divisions each TOE is applied to varies, so also not sure about that in how far this all works/is supposed to work out with history/game equipment and so on - and which of the two to prioritize in which case. Or in how far a Division in game upgrades to a new TOE (if it is related to historic orders or not)......
Denniss wrote: Fri Apr 18, 2025 6:35 pm in an future update I plan on redirecting 44b T2 ID to the reduced 45 ID while modifying the 45a to become a less updated version of T3 (Stug to towed 75mm Pak) so more Stugs available to other units (Germany typically have a large pool of unused Paks)
Not sure about that, when it comes to the general availability of Pak/Flak/Artillery and it's usual surplus for both sides, which has always been an issue, I don't think tailoring TOEs in the direction to compensate that makes sense (or is even remotely close to countering this situation) - as said before, not sure in how far you guys put thought into the application of certain TOEs in regards to the reflection of a closer historic situation. But what's sure is that there never was a surplus in Pak40s ever, historically. :lol:
You can see the Pools from the tyronec vs Quantas game, so it is not only a AI thing, altough the AI is particularly bad since it isn't using the Panzerjäger SUs properly (on German side), since not assigning them and keeping the HQs further then 5 Hexes away. But I can't say much about the usage in this PvP either (would need to see the CR Win/Loss numbers for the AT Units).

Generally the GC has an issue with a major surplus of "Guns/Barrels" in the long run, not sure if there'd be a way possible to fix this. What I could imagine:
  • moddable: changing the "size" of guns (every gun +1 in size would make them easier to hit/kill (right(?))
  • moddable: give them some reliability ratings - causing them to occasionally break down, depending on reliability ratings I guess (not sure how that would interact with the winter 41 attrition system).
  • "Target Type: ART" of the Ground Element Types - not sure what exactly it is related to - but all the ART assets are having huge surpluses in the Pool (in the long run), while all the AFV assets are (exaggerated) "one way use only and basically scrap metal" - ...since they also have Reliability Ratings (which is alright).
  • Code: (combat targeting or retreat) - Like you sometimes have 20 DIS Pak40 by Planes, but none destroyed.
As said, there never has been a surplus, barrels were precious assets.
Denniss
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Re: German Infantry Division 44 - Manpower & Support Squads & everything else

Post by Denniss »

large surpluses of certain ground elements may originated from the automated maxTOe reduction due to manpower shortages. This is especially a problem for Axis minors but it's possible Pavel is workig on this.
AFAIR the 45a ID was intended for IDs staying in the East for a long time without major overhaul of their structures/org.
Nashorn is building up large stocks latewar as many units switch to Jagdpanther and the element type is not as alternative type for any other element. In GC41 I'll try to keep units on Nashorn as long as historically justified or do not change if they stay in the east.
AFAIR the target type directs what kind of ammo is the most effective (or to be predominantly used) at hitting this element type but I dont know the diff between Inf and Art.
MechFO
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Re: German Infantry Division 44 - Manpower & Support Squads & everything else

Post by MechFO »

Denniss wrote: Fri Apr 18, 2025 6:35 pm 43nA T1 ID has SP Flak too so it should also be raplaced there.
Germans can't produce enough 10/4-5 to have SP Flak in all IDs. The IDs were mostly switched to towed guns but I have seen many image of improvides SP mounts, mostly installed on flatbed trucks/trailers.
in an future update I plan on redirecting 44b T2 ID to the reduced 45 ID while modifying the 45a to become a less updated version of T3 (Stug to towed 75mm Pak) so more Stugs available to other units (Germany typically have a large pool of unused Paks)
A large number of Inf Div had SP flak. Of course could be improvised mounts but I also think that in game attrition is too high.

https://wwii.germandocsinrussia.org/de/ ... rip/zoom/6
MechFO
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Re: German Infantry Division 44 - Manpower & Support Squads & everything else

Post by MechFO »

Wiedrock wrote: Fri Apr 18, 2025 10:54 pm
Generally the GC has an issue with a major surplus of "Guns/Barrels" in the long run, not sure if there'd be a way possible to fix this. What I could imagine:
  • moddable: changing the "size" of guns (every gun +1 in size would make them easier to hit/kill (right(?))
  • moddable: give them some reliability ratings - causing them to occasionally break down, depending on reliability ratings I guess (not sure how that would interact with the winter 41 attrition system).
  • "Target Type: ART" of the Ground Element Types - not sure what exactly it is related to - but all the ART assets are having huge surpluses in the Pool (in the long run), while all the AFV assets are (exaggerated) "one way use only and basically scrap metal" - ...since they also have Reliability Ratings (which is alright).
  • Code: (combat targeting or retreat) - Like you sometimes have 20 DIS Pak40 by Planes, but none destroyed.
As said, there never has been a surplus, barrels were precious assets.

If one is trying to stick to history increased retreat losses. This is when most towed guns were lost.
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Wiedrock
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Re: German Infantry Division 44 - Manpower & Support Squads & everything else

Post by Wiedrock »

Denniss wrote: Sat Apr 19, 2025 12:08 am large surpluses of certain ground elements may originated from the automated maxTOe reduction due to manpower shortages. This is especially a problem for Axis minors but it's possible Pavel is workig on this.
AFAIR the 45a ID was intended for IDs staying in the East for a long time without major overhaul of their structures/org.
Nashorn is building up large stocks latewar as many units switch to Jagdpanther and the element type is not as alternative type for any other element. In GC41 I'll try to keep units on Nashorn as long as historically justified or do not change if they stay in the east.
AFAIR the target type directs what kind of ammo is the most effective (or to be predominantly used) at hitting this element type but I dont know the diff between Inf and Art.
Thanks for the insights.
In the tyronec game he had German manpower in pool in 1944 IIRC.
MechFO wrote: Sat Apr 19, 2025 11:58 am
Denniss wrote: Fri Apr 18, 2025 6:35 pm 43nA T1 ID has SP Flak too so it should also be raplaced there.
Germans can't produce enough 10/4-5 to have SP Flak in all IDs. The IDs were mostly switched to towed guns but I have seen many image of improvides SP mounts, mostly installed on flatbed trucks/trailers.
in an future update I plan on redirecting 44b T2 ID to the reduced 45 ID while modifying the 45a to become a less updated version of T3 (Stug to towed 75mm Pak) so more Stugs available to other units (Germany typically have a large pool of unused Paks)
A large number of Inf Div had SP flak. Of course could be improvised mounts but I also think that in game attrition is too high.

https://wwii.germandocsinrussia.org/de/ ... rip/zoom/6
Yes, that's what I meant with:
Wiedrock wrote: Fri Apr 18, 2025 10:54 pm "one way use only and basically scrap metal"
:lol: ...as soon as something has an engine it's done either by retreat, attrition, movement or tageting/combat, I wouldn't say it's generally too high, but in comparison with normal "guns" the difference is too large.
MechFO
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Re: German Infantry Division 44 - Manpower & Support Squads & everything else

Post by MechFO »

Wiedrock wrote: Sat Jan 20, 2024 11:36 am Here again the 12407 Men.
Found in: BArch RH 2/1285
Don't know if you've seen it already but check

RH2/1108

Everything from aA to nA, Inf Div 44, Jäger Div 44, Geb Div 44, VGD 44+45 in there.
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Wiedrock
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Re: German Infantry Division 44 - Manpower & Support Squads & everything else

Post by Wiedrock »

MechFO wrote: Wed Apr 23, 2025 2:39 am Don't know if you've seen it already but check

RH2/1108

Everything from aA to nA, Inf Div 44, Jäger Div 44, Geb Div 44, VGD 44+45 in there.
Yep that I have worked through already (It's in the "done"-folder :lol: ).
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