Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC) Turn 25

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RoadWarrior
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Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC) Turn 25

Post by RoadWarrior »

A key for SHC players?

Reserve Forces #

Q-Ball knows what he is doing = game on.



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RoadWarrior
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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC)

Post by RoadWarrior »

Ground Losses

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RoadWarrior
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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC)

Post by RoadWarrior »

Air Losses

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RoadWarrior
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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC)

Post by RoadWarrior »

30 miles closer vs stiff resistance. All hasty attacks to-date.

Just like to thanks Aurelian for a few things I picked up during our game.

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RoadWarrior
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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC)

Post by RoadWarrior »

AGC

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RoadWarrior
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RE: Another march East Chapter 8 Roadwarrior (GHC) vs Q-Ball (SHC)

Post by RoadWarrior »

AGS is way behind what I would like to be doing at this time.

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RoadWarrior
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Turn 6

Post by RoadWarrior »

AGN advances another 20 miles closer to cutting of Leningrad.

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RoadWarrior
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RE: Turn 6

Post by RoadWarrior »

1st PC crosses the Dnepr to the East of Dnepropetrovsk

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Turn 7

Post by RoadWarrior »

I don’t think Q-ball is really trying to hold Leningrad, based on the fact I have only had to us hasty attacks to-date.
So 4 PDs from AGN are being sent to AGC. I think I can grind out the last few hexes with out them. 18th and 16th will start prepping the winter lines asap.
Both 1st and 4th FBD units are pushing the railhead now in south.

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RoadWarrior
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RE: Turn 7

Post by RoadWarrior »

AGS opens up a large hole in the lines and pushes east 90 miles.

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Turn 8

Post by RoadWarrior »

AGN is just 10 miles from coast.

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RE: Turn 8

Post by RoadWarrior »

2nd PG is fully rested so I take a chance and leave a hole to the south. Thank fully last turn AGN released 4 PDs.

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RE: Turn 8

Post by RoadWarrior »

AGS pockets a few units and the rest of the units rest.

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RoadWarrior
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Turn 9

Post by RoadWarrior »

AGN finally cuts of the city and more panzer divisions head to the center.

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RoadWarrior
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RE: Turn 9

Post by RoadWarrior »

This is what I am looking at when I open my turn. Good game play by Q-ball to keep me honest. I have had players sneak a unit through my lines before but nothing close to this.

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RoadWarrior
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RE: Turn 9

Post by RoadWarrior »

Thankfully the tanks that were cut off were at close to 150% off fuel before moving last turn so even if completely cut off they had 25-30 MP's to start this turn.

I also had released 4 panzer units from north 2 turns ago and several more last turn.

So I was able to reopen the line, but not that great.

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RE: Turn 9

Post by RoadWarrior »

Kiev is cut off, tanks are resting some more as the railhead starts to close the gap.

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RoadWarrior
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Turn 10

Post by RoadWarrior »

OOB for turn 10.

Russian forces are strong with only 135,000 in reserve. The only other game to get to 10 turns was vs Gundam1985 and he had 3,100,000 with almost 400,000 in reserve.



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Seminole
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RE: Turn 9

Post by Seminole »

Timely repositioning of 4th Panzer Group!
That could have gotten ugly.

Where does AGC pull supplies from at this point?
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
RoadWarrior
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RE: Turn 10

Post by RoadWarrior »

Ground Losses were just 25k less than Gundam1985.

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