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The RED Fires of Hell (HLYA as Soviets VS Unknown German)
Posted: Thu Jun 15, 2023 1:59 pm
by HardLuckYetAgain

- Red fires of Hell.png (563.02 KiB) Viewed 2623 times
After going through "Hell" in real life in Feb 2023 almost losing my wife to a severe car accident. Nursing her back to health from her long hospital stay & numerous rehab visits she has made a recovery, thank God for all of that.
I have returned to the game I love to play. My AAR is to follow the Soviet play in "Real time"(when not too detrimental to the game) with quick turn turn arounds. Something that is out of the ordinary for me since I am meticulous in my moves.
M60 added an analysis of the game July 31st that can be found here
https://www.matrixgames.com/forums/view ... 1&t=397037
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Thu Jun 15, 2023 2:07 pm
by HardLuckYetAgain
German player has the turn and is free to comment in the thread & read the thread in real time.
Game
41 GC no Early End
NO enhanced TB control (I was an advocate for having open in the past)
.52 patch
No motorization
No Naval invasion beyond 5 hexes of front line (an excellent Joel recommendation which I have taken to my games)
I won't be doing para drops, Germans are free to do so if my opponent wants to
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Thu Jun 15, 2023 2:59 pm
by K62
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Thu Jun 15, 2023 4:58 pm
by HardLuckYetAgain
Don't know about "classic" unless you mean me making myself a fool in the game. Then yes that will be of course a "
classic". Or me making myself a fool on my posts on the forums saying something stupid, then yeah that will be "classic" too. Lord knows I have done it many times

Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Thu Jun 15, 2023 7:05 pm
by HardLuckYetAgain
I would say Riga is gone

. (doing detective work before getting the turn, LOL)

- Turn 1.png (165.92 KiB) Viewed 2579 times
My opponent can stay hidden if he so desires, I won't mention the name. I did invite my opponent to write an AAR though

Until that time I will obscure the name.
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Fri Jun 16, 2023 1:06 am
by HardLuckYetAgain
Turn 1 Air results

- Air loses.png (2.56 MiB) Viewed 2548 times
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Fri Jun 16, 2023 1:17 am
by HardLuckYetAgain
Looks like 5 KIA's this game so far....

- 5 Kia.png (530.83 KiB) Viewed 2547 times
Kind of sad I lost this RIP1 guy

.

- RIP1.png (352.94 KiB) Viewed 2546 times
Also RIP2 Pavlov out of the way

- RIP2.png (351.41 KiB) Viewed 2546 times
And replaced with this guy. At least he has high morale

- Red1.png (353.27 KiB) Viewed 2546 times
Have to say it is not that bad on leader losses this game. Nothing compares to leader losses I suffered in this massacre of 17 before I even moved and up to 30 by the end of my turn here.
https://www.matrixgames.com/forums/view ... 4#p4981884. Thank you Devs for fixing the leader loss

Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Fri Jun 16, 2023 1:29 am
by HardLuckYetAgain
The look of the North Beginning of Turn

- North.png (3.99 MiB) Viewed 2542 times
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Fri Jun 16, 2023 1:31 am
by HardLuckYetAgain
T1 Beginning of Turn Center.

- Center.png (4.08 MiB) Viewed 2541 times
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Fri Jun 16, 2023 1:32 am
by HardLuckYetAgain
T1 South Beginning of turn(real turn update on all photos, no delay in turns)

- South.png (3.69 MiB) Viewed 2540 times
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Fri Jun 16, 2023 1:33 am
by HardLuckYetAgain
Turn 1 Beginning of turn Rum Border (real turn update on all photos, no delay in turns)

- Rum Border.png (2.74 MiB) Viewed 2539 times
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Fri Jun 16, 2023 1:46 pm
by gingerbread
Excited to read your AAR!
Please comment/ramble aloud, in particular about:
TD usage after the return fire bug fix
Art SU - still transfer to training areas?
Vehicle managment after the 200k nerf
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Sun Jun 18, 2023 3:04 pm
by HardLuckYetAgain
I am back at it today with some more "boring" screenshots of turn 1 and some comments on the snapshots above. My Fridays and Saturdays are just too hectic to do anything game related.
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Sun Jun 18, 2023 3:16 pm
by HardLuckYetAgain
gingerbread wrote: ↑Fri Jun 16, 2023 1:46 pm
Excited to read your AAR!
Please comment/ramble aloud, in particular about:
TD usage after the return fire bug fix
Art SU - still transfer to training areas?
Vehicle managment after the 200k nerf
Other peoples AARs are much better than mine ever could be
I have not thought about TD usage at all yet

. So sorry I have no input on that.
I am almost done with the turn and I am on the fence on the Art SU's. In my K62 game I disbanded every single tube of artillery for the Manpower(Jasonbroomer game I disbanded the majority of the Artillery for manpower). This game I am going to wait another turn, I think, before doing a mass disband for 180,000ish manpower(closed TB's total). I want to see the strength of play by my German opponent. Plus, this game has closed TB's so the comparison on manpower gain is different than the K62 game where there was an even better gain from disbanding(open TB's). Of course there are Pro's and Con's to doing a mass disband of Artillery. I will take the Con's to get the men. Then I micro manage my TOE of divisions on the board based on location and what they are facing. It would be an orchestrated nightmare for some if I went into it, but I digress.
The vehicle management I should not have an issue with. You can always disband the truck heavy division for trucks. Of course there are many other factors dictating truck use that can be managed better too.
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Sun Jun 18, 2023 3:26 pm
by HardLuckYetAgain
HardLuckYetAgain wrote: ↑Sun Jun 18, 2023 3:16 pm
gingerbread wrote: ↑Fri Jun 16, 2023 1:46 pm
Excited to read your AAR!
Please comment/ramble aloud, in particular about:
TD usage after the return fire bug fix
Art SU - still transfer to training areas?
Vehicle managment after the 200k nerf
Other peoples AARs are much better than mine ever could be
I have not thought about TD usage at all yet

. So sorry I have no input on that.
I am almost done with the turn and I am on the fence on the Art SU's. In my K62 game I disbanded every single tube of artillery for the Manpower(Jasonbroomer game I disbanded the majority of the Artillery for manpower). This game I am going to wait another turn, I think, before doing a mass disband for 180,000ish manpower(closed TB's total). I want to see the strength of play by my German opponent. Plus, this game has closed TB's so the comparison on manpower gain is different than the K62 game where there was an even better gain from disbanding(open TB's). Of course there are Pro's and Con's to doing a mass disband of Artillery. I will take the Con's to get the men. Then I micro manage my TOE of divisions on the board based on location and what they are facing. It would be an orchestrated nightmare for some if I went into it, but I digress.
The vehicle management I should not have an issue with. You can always disband the truck heavy division for trucks. Of course there are many other factors dictating truck use that can be managed better too.
I am sure others can jump in and give their input too on what they would do

Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Sun Jun 18, 2023 3:38 pm
by HardLuckYetAgain
While doing the turn I found the German FBD in the box highlighted in yellow. So next turn the FBD should have no problem converting the hexes to Lvov but will have to move the Soviet units, possibly causing delay in those hexes for conversion. Will it make a difference in the Long game? Nope. Will it make a difference in the short game? Yeah, will be a few hexes behind.

- Rum Border.png (2.64 MiB) Viewed 2454 times
I wanted to test out using one single track rail line out of this area. Granted the line was "saturated" as seen in this photo below, but was able to do so.

- Saturation.png (312.56 KiB) Viewed 2454 times
NOW, having said that I believe that IF the Germans took Ternopol and/or Proshurov LESS units would have gotten out since there was not enough local capacity to pickup the units ;-P

- Capacity to move.png (2.07 MiB) Viewed 2447 times
I know probably everyone knows all of this and is nothing new. It is for the one or two that may be reading this the first time.
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Sun Jun 18, 2023 3:41 pm
by HardLuckYetAgain
Sec rgmt on front line. Yes please.

- Sec1.png (2.47 MiB) Viewed 2450 times
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Sun Jun 18, 2023 3:48 pm
by HardLuckYetAgain
I go for round two against another Sec rgmt

. I move the HQ in range of one my units.

- Move HQ to be in range.png (2.54 MiB) Viewed 2448 times
Check the CV value, even though it doesn't matter since I am attacking the Sec rgmt anyway

- Check CV Value.png (1.45 MiB) Viewed 2448 times
Well, that was anti climatic but I will take it just the same.

- Bleh.png (2.29 MiB) Viewed 2448 times
Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Sun Jun 18, 2023 10:06 pm
by Veterin
Looking forward to the live AAR

Re: The RED Fires of Hell (HLYA as Soviets)
Posted: Mon Jun 19, 2023 3:41 am
by HardLuckYetAgain
Veterin wrote: ↑Sun Jun 18, 2023 10:06 pm
Looking forward to the live AAR
A little difficult to do on defense but will see how it works out.