Suggestion wish list

Decisive Campaigns: Ardennes Offensive is the fourth wargame in the Decisive Campaign series. Covering the battles in the Ardennes between December 1944 and January 1945, it brings to life Operational wargaming by lowering the scale to just above tactical level.

Moderators: Vic, Decisive Campaigns Ardennes Offensive Mods

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carll11
Posts: 955
Joined: Thu Nov 26, 2009 2:07 pm

RE: Suggestion wish list

Post by carll11 »

Yes, as mentioned, the arty or ranged interface seems , well not intuitive, in that I'd like to choose only a specific divs or brigades assets, the tiny counters have me inevitably using arty I'd like to use in sppt of other attacks elsewhere for their units.



Also, the AI is ....gamey[:D] sending armour units especially, off on hussar charges around flanks into territory it has no hope of defending, getting itself out of supply etc etc..

,
Annnnnnnnd , it took 3 healthy, supplied german inf bns 6 turns to destroy a surrounded US arm unit of 18 shermans...seems iffy
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loutro
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RE: Suggestion wish list

Post by loutro »

ORIGINAL: Stelteck

Another thing : I have difficulty to evaluate and display the entire situation of a grand campaign (with the big map).

If you zoom out at maximum, it is difficult to see which part are your and which parts are ennemies (of course, assume control).

If you display the global mini map, it is really ugly, there is no unit displayed, only HQ and it is really, really ugly.

I would really like to see your terrain and the ennemy terrain displayed with a more meaningfull color, especially at max zoom out.

The best layer i found is the supply one, because Green bright supply is definitely your side of map, but you can miss some parts of your troops.

I'am frustrated by the lack of ability of the high level maps to help me plan the movement of my divisions.

Last, i would really like to be able to search for a "town" or "village" by name, because i try to compare my movements to the historical offensive, and it is difficult to find in the map the many strange names in the area.
Bullange was captured with a full depot the 17 december, where is bullange ????? Etc...

I find the map beautifull at low level, but difficult to read and confusing at high level (max zoom out). Maybe a different type of map would have been needed at high level.

This. I started with boardgames. But in the 35 years of computer gaming...what I miss the most is the ability to walk around the table and view the map from every angle.

With the current map and the inability to zoom in or out at any percentage, I have great difficulty planning my strategy. It's either too close in or too far out. Having spent the last year playing WITE / WITE2, I find this map hard to use.
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nikdav
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Location: Italy

RE: Suggestion wish list

Post by nikdav »

If the flag screenshot is on (pref tab), you can find a full map for each turn in the screenshot folder. Very useful as planning map.

Davide

JacquesDeLalaing
Posts: 167
Joined: Fri Oct 07, 2016 6:12 am

RE: Suggestion wish list

Post by JacquesDeLalaing »

1. Ability to zoom in and out in "Histoy Mode" map.
2. Hotkeys to turn hex grid and Fog of War on/off.
3. Recon overlay: color hexes in which your effective recon score supersedes the hexes' hide score yellow (if +20 green).
4. Is it on purpose that indirectly firing artillery units only receive a LOS-Bonus from their very own LOS quality on target, not that of friendly units? I mean it still makes sense to recon the enemy because you can only hit those enemy elements you have actually spotted?

Some nitpicks I think I found, mainly regarding wrong information in the manual or tooltips:
a. The hitpoints bonus for Probes seems to be only +50%, not +150% as it is stated by the tooltip. I think this might be an oversight since Recon in Force indeed gives +66%
b. A pinned hit only causes the loss of 25% of the individuals' readiness, not 50% as stated in the manual (50% is for retreat hits).
c. A unit's weight is multiplied by 5 for traffic points. The manual suggests its *1.
d. Staff XP is divided by 2 to calculate the staff's combat bonus (manual doesn't mention that). [EDIT: It was political staff, so that's okay! However, I noticed that the Off:Stf Ratio had no effect on the combat bonus?]
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loutro
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RE: Suggestion wish list

Post by loutro »

ORIGINAL: nikdav

If the flag screenshot is on (pref tab), you can find a full map for each turn in the screenshot folder. Very useful as planning map.

Davide

I took the first turn screenshot of the campaign and printed it onto 13"x19" (A3?) photo paper. Things are really small, but at least I can look at the whole map.

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Rosseau
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Joined: Sun Sep 13, 2009 2:20 am

RE: Suggestion wish list

Post by Rosseau »

ORIGINAL: JacquesDeLalaing

1. Ability to zoom in and out in "Histoy Mode" map.
2. Hotkeys to turn hex grid and Fog of War on/off.
3. Recon overlay: color hexes in which your effective recon score supersedes the hexes' hide score yellow (if +20 green).
4. Is it on purpose that indirectly firing artillery units only receive a LOS-Bonus from their very own LOS quality on target, not that of friendly units? I mean it still makes sense to recon the enemy because you can only hit those enemy elements you have actually spotted?

Some nitpicks I think I found, mainly regarding wrong information in the manual or tooltips:
a. The hitpoints bonus for Probes seems to be only +50%, not +150% as it is stated by the tooltip. I think this might be an oversight since Recon in Force indeed gives +66%
b. A pinned hit only causes the loss of 25% of the individuals' readiness, not 50% as stated in the manual (50% is for retreat hits).
c. A unit's weight is multiplied by 5 for traffic points. The manual suggests its *1.
d. Staff XP is divided by 2 to calculate the staff's combat bonus (manual doesn't mention that).
e

These are indeed nitpicks, but interesting ones nonetheless. Thanks for posting. I will assume what is posted here are valid observations unless Jacques stands corrected by the devs.
JacquesDeLalaing
Posts: 167
Joined: Fri Oct 07, 2016 6:12 am

RE: Suggestion wish list

Post by JacquesDeLalaing »

I also noticed that the detailed hex information tooltip lists combat mali (off atk/def atk) for infantry in all kinds of terrain, most of which is totally wrong (judging from the detailed combat reports). There is another table in the manual (p. 102) which also seems to be incorrect in many instances.
kosmoface
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Joined: Tue Aug 10, 2010 8:17 am

RE: Suggestion wish list

Post by kosmoface »

Uhm, is there a list with all the Hotkeys? Could not find one in the manual.

How can I switch of all Icons on the map?
JacquesDeLalaing
Posts: 167
Joined: Fri Oct 07, 2016 6:12 am

RE: Suggestion wish list

Post by JacquesDeLalaing »

ORIGINAL: kosmoface
How can I switch of all Icons on the map?
Hotkey "0"
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Krupinski
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RE: Suggestion wish list

Post by Krupinski »

Please - not Stuka-sound for allied air attack!

[:D]
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nikdav
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Location: Italy

RE: Suggestion wish list

Post by nikdav »

Stuka-sound is awesome, also Pink Floyd love Stuka-sound ;-)

kosmoface
Posts: 113
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RE: Suggestion wish list

Post by kosmoface »

ORIGINAL: JacquesDeLalaing

ORIGINAL: kosmoface
How can I switch of all Icons on the map?
Hotkey "0"

Thank you very much. [&o]

The next day I read further in the manual and found the hotkeys. They are called shortkeys and are on page 48. Thankfully Vic has added more hotkeys in his Beta patches.
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carll11
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RE: Suggestion wish list

Post by carll11 »

ORIGINAL: timmyab

I would like the regimental artillery to be marked as artillery on the nato counters. I've lost count of the times I've accidentally moved these units to their doom in previous titles in this series.


+1
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carll11
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RE: Suggestion wish list

Post by carll11 »

An 'overrun' rule...when a unit is forced to take casualties below say, a platoon, approx. 25 men, the unit is destroyed,period. Not that theres 10 rear guys running around bollocks....
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carll11
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RE: Suggestion wish list

Post by carll11 »

dupe...
Jagger2002
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RE: Suggestion wish list

Post by Jagger2002 »

I am playing St Vith right now. When I turn on the supply layer, I have green everywhere. Yet when I look at my units, many, many are low or out of fuel. I would like a secondary supply layer which shows supply distribution for fuel. It would be helpful to know where the fuel is going and where it is not going.
Jagger2002
Posts: 735
Joined: Sun May 19, 2002 9:05 pm

RE: Suggestion wish list

Post by Jagger2002 »

Shortcut key for Line of Sight. It is very important but the symbols clutter and make difficult to spot other symbols such as artillery fire. Have to go to Preferences and then map to turn off and then repeat to turn back on. A single shortcut key would be very helpful.
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loutro
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Joined: Mon Dec 28, 2020 11:59 pm

RE: Suggestion wish list

Post by loutro »

ORIGINAL: kosmoface

Uhm, is there a list with all the Hotkeys? Could not find one in the manual.

How can I switch of all Icons on the map?

Page 48 of the manual
JacquesDeLalaing
Posts: 167
Joined: Fri Oct 07, 2016 6:12 am

RE: Suggestion wish list

Post by JacquesDeLalaing »

ORIGINAL: Jagger2002

I am playing St Vith right now. When I turn on the supply layer, I have green everywhere. Yet when I look at my units, many, many are low or out of fuel. I would like a secondary supply layer which shows supply distribution for fuel. It would be helpful to know where the fuel is going and where it is not going.

Even if within green supply, there is a limit on how much fuel and supply a unit can receive every turn. So if the supply has been very bad, unit won't be able to fill up its stocks and recover completely in a matter of a single turn...

You can check how much supply was requested and received by each unit and you can check for each individual the cap how much supply/fuel it can receive per turn.
Stelteck
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Joined: Tue Jul 20, 2004 5:07 pm

RE: Suggestion wish list

Post by Stelteck »

ORIGINAL: Jagger2002

I am playing St Vith right now. When I turn on the supply layer, I have green everywhere. Yet when I look at my units, many, many are low or out of fuel. I would like a secondary supply layer which shows supply distribution for fuel. It would be helpful to know where the fuel is going and where it is not going.

In ST Vith scenario (and in the grand campaign) you do not receive enough fuel each turn for moving all your units, so there is no fuel in stock to send very quickly.
Brakes are for cowards !!
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