You can download the update from here
Updated release notes (changes from B1134.3):
* Submarines with shrouded propulsor have higher cavitation speed (+10%)
* Submarines with shrouded propulsor accelerate slightly faster (+10%)
* Submarine battery recharge rate is now also dependent on current battery level (faster when near-empty, slower at near-full)
* Submarines with LiOn battery recharge 25% faster (full recharge in ~6 hrs instead of 8)
* Submarines with LiOn battery are more likely to have fire secondary damage after being hit, and the fire is much harder to contain/control
* The sound penalty due to cavitation is now gradual instead of all-or-nothing, so vessels at the early stages of cavitation are somewhat quieter
* Various sim-core performance tweaks
* Tweaked user feedback for cargo ops
* Significant speed boost on map render (zoom/pan) in large scenarios
* [Lua] Added method: ScenEdit_DistributeWeaponAtAirbase
* [Lua] Added method: ScenEdit_ClearAllAircraft
* [Lua] Added ScenEdit_ClearAllMagazines
* TWEAK: Lua - Removing Weapons from aircraft in air
* [Lua] Added unit property obeyEMCON (get & set) [boolean]
* [Lua] Added set ability when using on unit.sensors for the sensor_status and sensor_isactive properties.
Usage example:
Code: Select all
local unit = ScenEdit_GetUnit({name="SomeUnit #1"});
u.obeyEMCON = false; --Unit will not use emcon setting [required].
local s = {sensor_guid='guidOfSpecificSensor', sensor_isactive=true, sensor_status='Operational'};
unit.sensors = s; --Apply changes for that specific sensor (turn on in this case)
s.sensor_status = 'Damaged' -- Can be Damaged,Operational, or Destroyed.
unit.sensors = s; --Trigger light damage on the sensor and turn it off without doing damage % to unit.
s = nil; unit=nil;
* FIXED: #13365: Define Area - Circle: mouse draws rectangle instead of circle
* FIXED: #13779: "Group Lead Slow Down" tick-box doesn't stay unticked for subs
* FIXED: Out-of-memory exception preventing autosave & manual save in large scenarios
* FIXED: Show MCM equipment for subs
* TWEAK: Sweeping inactive mines (inactive moored mines can now be swept by cable-cutters and mine-disposal divers)
* FIXED: #13767: Fixed issue in calculating buffered area of missions
* FIXED: #13766: Special Actions window default description / selection not consistent
* FIXED: When the airgroup lead reached a waypoint, the waypoint's throttle preset and speed overrides were not applied to the entire group (As a result, wingmen may not always stick together or may have different throttle settings (thus burning more/less fuel))
* FIXED: Lua missing case-insensitive clause on GUID comparison check
* FIXED: #13637: Lua trigger on mines
* FIXED: "Recon" mobile-unit category not reported correctly
* FIXED: Sensor time-to-next-scan value not persisted on save/load
* FIXED: GUID comparison failing when adding aircraft to a base via Lua
* FIXED: When removing a side's mission, off-grid units were not notified of this mission's removal
* FIXED: Lua date not handling non-integers
* FIXED: "Browse scenario platforms" inconsistent view
* ADDED: Helicopters and tilt-rotors now orbit after cargo transfer complete to save fuel
* ADDED: Compatible mounts from 'regular' facilities can now be picked up as cargo
* FIXED: Browse scenario platforms inconsistent view
* UI TWEAK: Prevent the accidental drawing of the drag-selection rectangle from the top-left corner
* TWEAKED: Lua functions
* FIXED: #13725: Scenario Editor lost saves
* ADDED: UI feedback for attempts to plot course for weapons without datalinks
* FIXED: #13742: Browse scenario platforms opens DB twice
* TWEAKED: Event triggers for weapons
* FIXED: #13730: Detecting Weapons
* FIXED: #13653: AAW Patrol Missions with 'Repeatable Loop' Do not obey Mission speed and altitude (1121.8)
* FIXED: #13529: Unit on patrol going offensive at long-distance contact
* FIXED: #13732: Ctrl+NumPad0 Hotkey not working in CMO
* FIXED: #13622: Build 1121.6 - unable to load saved game
* FIXED: Patrol mission attack distance check not working for altitude when outside speciified attack range
* FIXED: Exception on ground unit refueling
* FIXED: #13720: SetUnit Oddity - 2nd part
* FIXED: Allow Lua 5.3 default integer (long type) in some conversion functions
* FIXED: Cargo mass capped at 32.768
* FIXED: Cavitation speed for ships/subs was calculated on current vessel speed (instead of current screw speed)
* FIXED: #13839: [Lua] Error in .manualAltitude wth Submarines
* FIXED: #13834: Praying Mantis, 1988 - CTD
* FIXED: UUV on ships can end up hosted by ship's host
* FIXED: Lua function SE_GetEvents() not registered
* Includes updated version of C-LIVE "The King of the Border" (fixed map performance issue on US side, cleaned-up briefing texts)
* Includes updated version of C-LIVE "Spratly Spat" (improvements in Lua scripts)
* Includes updated version of Shifting Sands #17 (Bekaa Valley) - improved Lua script for comms disruption (thanks to Eboreg for the tweaks)
* Includes updated version of "Brother against Brother" (fixed issue with SAR special action)
* Includes new & updated Tacview 3D shapes by BogdanM (SH-60, Lynx, Gotland, Nautilus), pclaurent (Agosta, Rubis Mod 1/2, Triomphant, "school of fish" biological) and BLiboy (numerous submarines)