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Ergonomics implemented?

Posted: Mon Nov 13, 2023 10:40 am
by Adam106
A while ago with the 'tiny' update new 'Ergonomics' cockpit (and I think ship) generation/modifier was introduced as a new feature.....but it appears it isn't actually implemented yet?

I'm I going mad, because I can't find it in any DB field? Or is this coming at a later point?

Thanks.

Re: Ergonomics implemented?

Posted: Mon Nov 13, 2023 11:14 am
by thewood1
Is this what you are talking about?

Screenshot 2023-11-13 061314.png
Screenshot 2023-11-13 061314.png (304.65 KiB) Viewed 644 times

Re: Ergonomics implemented?

Posted: Mon Nov 13, 2023 11:46 am
by Adam106

Re: Ergonomics implemented?

Posted: Mon Nov 13, 2023 3:34 pm
by Quark73
It is implemented. The ergonomics determine how long is your OODA Loop for a ship or aircraft.
Here is a generation 4 ship for example:
Gen4.png
Gen4.png (63.21 KiB) Viewed 599 times
Even an ace crew needs 36 seconds from detect to shoot.

Here is a generation 6 ship of the same sub-class:
Gen6.png
Gen6.png (197.68 KiB) Viewed 599 times
Here it just takes 12 seconds.

It's better explained in thisvideo by P Gatcomb.

Re: Ergonomics implemented?

Posted: Mon Nov 13, 2023 7:43 pm
by Adam106
No that’s the Combat System Generation and Cockpit Generation.

The devs specifically mentioned an ‘ergonomics’ factor which would provide an additional buff/debuff on top of those OODA loop times.

This is to take into account poor human machine interfaces etc in otherwise modern systems. The link above details this.

Although it appears it’s not implemented yet.

Re: Ergonomics implemented?

Posted: Mon Nov 13, 2023 9:21 pm
by Pygmalion
Ergonomics was implemented with the CS Gen updates and is WAD. It acts as a modifier which reduces or increases the final OODA values depending on how good (or bad) the ergo is. Probably worth adding to the DB viewer, though: I've passed the request along.

Re: Ergonomics implemented?

Posted: Mon Nov 13, 2023 11:06 pm
by Adam106
Pygmalion wrote: Mon Nov 13, 2023 9:21 pm Ergonomics was implemented with the CS Gen updates and is WAD. It acts as a modifier which reduces or increases the final OODA values depending on how good (or bad) the ergo is. Probably worth adding to the DB viewer, though: I've passed the request along.
Thank you. I’ll have to take a closer look comparing similar Gens between platforms. I would be useful/interesting to have this explicit in the DB viewer.

Re: Ergonomics implemented?

Posted: Mon Nov 13, 2023 11:32 pm
by Pygmalion
You'll have to look pretty hard; we've applied it only in a few cases. Unlike most of our backfills, e.g. with the related CS Gen, ergonomics isn't really something we could objectively research and fill in; we mostly just use it for modernizations, etc. to indicate that something has better (or worse) reaction time but not so much as to be pushed into a new CS Gen. We've been using it more frequently for platforms we add post-Tiny but historical platforms get Ergonomics data in little pieces.

Once it gets added to the DB Viewer hopefully people can provide suggestions on Ergo values like they do with other data! :)

Re: Ergonomics implemented?

Posted: Tue Nov 14, 2023 5:52 am
by Quark73
Adam106 wrote: Mon Nov 13, 2023 7:43 pm No that’s the Combat System Generation and Cockpit Generation.

The devs specifically mentioned an ‘ergonomics’ factor which would provide an additional buff/debuff on top of those OODA loop times.

This is to take into account poor human machine interfaces etc in otherwise modern systems. The link above details this.

Although it appears it’s not implemented yet.
Got it, for me it was synonymous with ergonomics so far since more modern means more ergonomic in general. It looks to me that ergonomics is basically implemented and calculated directly in DB. But it is very scarce, just 4 submarines, 10 ships and 20 aircraft have an ergonomics that differs from average.