[FIXED] Strike Missions do not launch automatically after activated by timer

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BobTank63
Posts: 150
Joined: Thu Sep 23, 2021 2:49 pm

[FIXED] Strike Missions do not launch automatically after activated by timer

Post by BobTank63 »

I was playing through the Red Tide DLC (very good scenario set btw) and I noticed a bug that affected some of the scenarios.

In Scenario 2, there is a Backfire mission that turns active after a certain time limit set by the scenario author. I expected that once the mission went active, the Backfires would launch automatically and begin their strike mission. However, once the mission went active, the bombers didn't launch. At the time, I thought this was because the target was unfriendly, not hostile. Creating a manual flightplan launched the attack just fine.

In Scenario 3, poking around at the scenario in the editor after I won revealed that several Su-24 strike missions were planned on the Soviet side. These were also time-activated, like the Backfire raid in scenario 2. However, they also never launched. Creating a manual flightplan worked again, but I can't do that for the enemy side in the middle of a mission.

This bug could be related to the NNZs present in both scenarios, as creating the manual flightplan gave me a warning both times that the NNZ's were in the way and it would have to plan around them (which it successfully did once I clicked okay). However, it appears the computer doesn't plan the flightplans around the NNZs without player prompting, and the mission never launches.

Linked is my scenario 3 save with the unlaunched Soviet Su-24 strikes: https://drive.google.com/drive/folders/ ... sp=sharing
Kushan04
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Location: USA
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Re: Strike Missions do not launch automatically after activated by timer

Post by Kushan04 »

Logged #15468

Normally I'd fix this by turning off the NNZ, but I'm going to push for this to finally be fixed properly.
Rockken
Posts: 9
Joined: Sat Apr 15, 2023 3:45 am

Re: Strike Missions do not launch automatically after activated by timer

Post by Rockken »

I previously posted a similar issue.

https://www.matrixgames.com/forums/view ... 0&t=399661

As a temporary measure, is it possible to force the AI to create a flight plan using Lua Script?
Of course, so as not to spoil the story for the players, regardless of whether or not there is land strike mission on the AI side.

thank you.
thewood1
Posts: 9918
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike Missions do not launch automatically after activated by timer

Post by thewood1 »

Haven't looked at the scenario, but can't a flight plan be pre-generated around the NNZ for the AI and it'll launch when activated?
BobTank63
Posts: 150
Joined: Thu Sep 23, 2021 2:49 pm

Re: Strike Missions do not launch automatically after activated by timer

Post by BobTank63 »

Kushan04 wrote: Fri Jan 05, 2024 6:52 am Logged #15468

Normally I'd fix this by turning off the NNZ, but I'm going to push for this to finally be fixed properly.
Thanks Kushan.

Yeah, it doesn't make to just turn off the NNZs here. In scenario 2 the direct flightpath would take the Backfires right over Turkey (which would instantly give away the strike and make no sense) and in scenario 3 it would end up violating Sweden's airspace (Sweden is neutral in Red Tide's overall story).
BobTank63
Posts: 150
Joined: Thu Sep 23, 2021 2:49 pm

Re: Strike Missions do not launch automatically after activated by timer

Post by BobTank63 »

thewood1 wrote: Fri Jan 05, 2024 1:48 pm Haven't looked at the scenario, but can't a flight plan be pre-generated around the NNZ for the AI and it'll launch when activated?
That would only work for stationary and pre-detected targets, not ones that are moving and have to be found like the US CVBG in Scenario 2.
BobTank63
Posts: 150
Joined: Thu Sep 23, 2021 2:49 pm

Re: Strike Missions do not launch automatically after activated by timer

Post by BobTank63 »

Rockken wrote: Fri Jan 05, 2024 12:23 pm I previously posted a similar issue.

https://www.matrixgames.com/forums/view ... 0&t=399661

As a temporary measure, is it possible to force the AI to create a flight plan using Lua Script?
Of course, so as not to spoil the story for the players, regardless of whether or not there is land strike mission on the AI side.

thank you.
Oh yeah, I had a problem with this in Northern Inferno scenario 9: Fox Two. IIRC I reported it and the NNZ got turned off. While the scenario did work, the bombers became much harder to intercept since most of their flight paths took them through a player NNZ. The friendly AAW destroyer also became irrelevant because it was no longer in the flight path of any of the missiles.
thewood1
Posts: 9918
Joined: Sun Nov 27, 2005 6:24 pm
Location: Boston

Re: Strike Missions do not launch automatically after activated by timer

Post by thewood1 »

I know that with lua, you could align the waypoints, once the plan has been generated, to go around the NNZ. But thats a little more complex than 99% of the scenario designers could or should do.
Dimitris
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Re: Strike Missions do not launch automatically after activated by timer

Post by Dimitris »

Is this still an issue ?
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