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[RESOLVED] Jumping position fix distracts wired torpedoes

Posted: Wed Dec 06, 2023 10:16 am
by Quark73
Hi tech support,
this is an issue I've noticed during the They shall not pass - scenario of The Silent Service Campaign. It seems to me that it needs a certain degree of complexity to reproduce, so I didn't manage to build a test case scenario that reproduces this issue. They were either to clean or to messy to show the behaviour, so I only have saves from the whole scenario.

The issue appears if a hostile submarine is tracked by several SOSUS arrays and by passive sonar of an own ship submarine. When torpedoes are launched the passive sonar gets lost because of the noise which is common sense to me. Then the much worse SOSUS positions are used for controlling the torpedo. This makes the torpedo driving crazy manoeuvres like snake lines because it tries to get a heading on this positions.

Way to reproduce:
SensorJump:
- press 1 and allocate and fire a torpedo at the hostile sub, this is quite a mild case but the behaviour is visible

SensorJump2:
- press 5 and zoom in, the torpedo is already launched

Re: Jumping position fix distracts wired torpedoes

Posted: Tue Mar 26, 2024 10:59 am
by Quark73
Hello,
bump since three months no response so it probably fell trough the sieve.

Re: Jumping position fix distracts wired torpedoes

Posted: Tue Mar 26, 2024 10:02 pm
by Raptorx7_slith
Hi, thanks for the report

Re: Jumping position fix distracts wired torpedoes

Posted: Sat Aug 17, 2024 7:40 am
by Quark73
The track is much more stable in both setups, so significantly less jumping because of changing changing position. Also the torpedo is less agile if positions jumps and keeps basically the course. Fine for me, so far.