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Playing with the teleport event.

Posted: Wed Oct 09, 2013 11:14 pm
by jomni
I made a sscenario where hostile boats randomly teleport into the AO at random times.
They are initially placed very far with orders to patrol the AO. Does this mean they will plot a course from the start location to the AO?

I tested and at the end of the 8hr scenario, a couple of them are apparently stuck doing nothing. Probably used up its fuel but I have to check.
Is there a way to help them conserve fuel? Like not move until they teleport?

RE: Playing with the teleport event.

Posted: Thu Oct 10, 2013 12:03 am
by mikmykWS
Yeah likely were trying to sail around the world to get there because the mission was active.

This this. Drop the units you'd like to teleport so they have a 0 speed (not moving, expending fuel)
Create the mission and set it to inactive in the mission editor.
Now go into the event editor and create a change mission status action and set these mission to activate after the teleport event.
Should help with the fuel issue.



RE: Playing with the teleport event.

Posted: Thu Oct 10, 2013 12:08 am
by jomni
Good idea. Thanks.