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New Actions: Add Unit and Delete Unit

Posted: Thu Oct 10, 2013 8:36 pm
by Mgellis

Just a thought...

It is already possible to teleport a unit from one location to another. This uses a Move action in the Event Editor. This can be used to simulate the arrival of troops, etc.

Would it be possible to have an Add Unit action and a Delete Unit action, too? This way, you do not have to move the unit somewhere (or from somewhere). At a certain point in the scenario, the unit in question either appears (e.g., reinforcements, paratroopers, etc.) or disappears (e.g., a pirate vessel that has taken a certain amount of damage and surrenders, and is thus no longer "in play.") You can simulate these things with the Move action, of course, but it might be easier in some cases to simply Add or Delete units outright.

Any thoughts on this?


RE: New Actions: Add Unit and Delete Unit

Posted: Thu Oct 10, 2013 9:51 pm
by Primarchx
I'd like Delete Unit. Instead of Add Unit, I'd like Change Side, which would take an existing unit and change it to the indicated side. This would let you hide prepped units somewhere on the globe and teleport them in when needed, and changing to the appropriate side at that time. An Add Unit command action would need you to name the unit being added, decide what side to attach it to, etc.

RE: New Actions: Add Unit and Delete Unit

Posted: Fri Oct 11, 2013 5:16 am
by Dimitris
Added Add & Delete unit (EE actions) to the ScenEdit requests running poll.

RE: New Actions: Add Unit and Delete Unit

Posted: Fri Oct 11, 2013 6:16 am
by Gunner98
A 'change sides' function would also let you simulate the capture of a facility, linking the event actions such as an airborne, air mobile or amphibious teleport to the capture of a target would be quite useful.

B