Editor: OP Naval
Posted: Fri Nov 08, 2024 8:31 am
I see that you can't give more than 2 OP to a naval unit, through an event you can change it, but it doesn't work, it still has 2 OP, even if it marks, for example, 4 in the unit.
I understand that it is an internal rule of the code, but it would be very interesting to be able to change this, since if it had for example 6 OP, 8 hex per point, there would be more possibility of interception by the enemy, even in an escape from a port, something that some colleagues have complained about on several occasions, the interception could occur.
If it is not too complicated, I would ask you that in the next patch the naval OP could be freely changed, and it would be up to the modifiers to balance this so that it works well in other aspects.
Sorry, I forgot the most important part, and probably the most complicated, which would also have to be implemented in the code. Which is that naval units move 1 at a time, spend 1 OP, stop and can be intercepted, move their next OP, and so on, and they cannot spend all their OP at once.
I understand that it is an internal rule of the code, but it would be very interesting to be able to change this, since if it had for example 6 OP, 8 hex per point, there would be more possibility of interception by the enemy, even in an escape from a port, something that some colleagues have complained about on several occasions, the interception could occur.
If it is not too complicated, I would ask you that in the next patch the naval OP could be freely changed, and it would be up to the modifiers to balance this so that it works well in other aspects.
Sorry, I forgot the most important part, and probably the most complicated, which would also have to be implemented in the code. Which is that naval units move 1 at a time, spend 1 OP, stop and can be intercepted, move their next OP, and so on, and they cannot spend all their OP at once.