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Editor: OP Naval

Posted: Fri Nov 08, 2024 8:31 am
by CHINCHIN
I see that you can't give more than 2 OP to a naval unit, through an event you can change it, but it doesn't work, it still has 2 OP, even if it marks, for example, 4 in the unit.

I understand that it is an internal rule of the code, but it would be very interesting to be able to change this, since if it had for example 6 OP, 8 hex per point, there would be more possibility of interception by the enemy, even in an escape from a port, something that some colleagues have complained about on several occasions, the interception could occur.

If it is not too complicated, I would ask you that in the next patch the naval OP could be freely changed, and it would be up to the modifiers to balance this so that it works well in other aspects.

Sorry, I forgot the most important part, and probably the most complicated, which would also have to be implemented in the code. Which is that naval units move 1 at a time, spend 1 OP, stop and can be intercepted, move their next OP, and so on, and they cannot spend all their OP at once.

Re: Editor: OP Naval

Posted: Fri Nov 08, 2024 10:55 am
by Platoonist
I believe in the past Alvaro has said no to requests for increasing the naval OP points beyond 2 as he feels players can exploit it in big fleet operations by removing their carriers from any possible interception. However, it might all be handled differently in WP2.

Re: Editor: OP Naval

Posted: Fri Nov 08, 2024 11:17 am
by CHINCHIN
Sorry, I forgot the most important part, and probably the most complicated, which would also have to be implemented in the code. Which is that naval units move 1 at a time, spend 1 OP, stop and can be intercepted, move their next OP, and so on, and they cannot spend all their OP at once.

I'll add it to the first post.

Re: Editor: OP Naval

Posted: Fri Nov 08, 2024 12:14 pm
by CHINCHIN
Platoonist wrote: Fri Nov 08, 2024 10:55 am I believe in the past Alvaro has said no to requests for increasing the naval OP points beyond 2 as he feels players can exploit it in big fleet operations by removing their carriers from any possible interception. However, it might all be handled differently in WP2.
Yes, surely the change of movement 1 to 1 is already a complicated change that requires balancing many things. Maybe for WP2 if Alvaro sees it interesting and viable.

Re: Editor: OP Naval

Posted: Wed Nov 13, 2024 5:38 pm
by ncc1701e

Re: Editor: OP Naval

Posted: Thu Nov 14, 2024 11:28 am
by CHINCHIN
Ok, thanks! It seems that WP2 is going to be extraordinary, the interception during the fleet's journey sounds very good, you will no longer be able to freely evacuate a port surrounded by submarines and enemy fleets.