Naval interdiction isn´t working

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

Post Reply
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

Naval interdiction isn´t working

Post by Bombur »

I made tests in both Bombur mod and GD 1938. For some strange reason, naval interdiction isn´t working anymore.
User avatar
ernieschwitz
Posts: 4532
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: Naval interdiction isn´t working

Post by ernieschwitz »

I made a test too, it is working for me

I placed a destroyer group in a new game, where I knew it was going to interdict supplies. It interdicted like always. I was using Phoenix 2,40.098
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
User avatar
Bombur
Posts: 3666
Joined: Fri Jul 02, 2004 4:50 am

Re: Naval interdiction isn´t working

Post by Bombur »

It wasn´t working for me, neither in Bombur mod nor in GD1938, where I can send everything accross the seven seas without a single loss.
However, in a experimental scenario built over Bombur mod (not published yet) I was able to make naval AS work by enabling the new air interdiction rules.
User avatar
Ormand
Posts: 823
Joined: Tue Feb 17, 2009 1:31 am

Re: Naval interdiction isn´t working

Post by Ormand »

I know that you and ernieschwitz have been exchanging info and he has done some tests that seem to indicate things are working as they should. In order to diagnose any possible problems, I need an example where it is happening. Preferably one that isn't too complicated to track. Please send me an example where it isn't working and I'll take a look.

I don't quite remember and don't have a game before me that could check, but it might be that you need to set the unit to DoAS True.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
Ormand
Posts: 823
Joined: Tue Feb 17, 2009 1:31 am

Re: Naval interdiction isn´t working

Post by Ormand »

I'm not exactly sure what the issue is since you haven't sent me anything yet. But ernie sent me a save game where he suspected that there might be an example of what you are saying. It was a GD game. From what I could tell, the subs were set to DoAS = No, and thus, they wouldn't interdict anything. One I set these to Yes, interdiction occurred out the Wazoo. I am not sure if this the issue or not. If it is, let me, and the forum, know. That way there isn't the specter of a bug hanging over us.

Note that previously in the old AS routine there was a bug where fighters wouldn't intercept air-based AS. That is fixed, but the original algorithm was kept and a single fighter SFType will intercept and stop air-based AS attacks. To fix this, you need to use the new AS algorithm.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
User avatar
ernieschwitz
Posts: 4532
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

Re: Naval interdiction isn´t working

Post by ernieschwitz »

This has been solved. It was caused by user error.
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
Post Reply

Return to “Advanced Tactics Series”