Next VR Game

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

Moderator: Vic

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lancer
Posts: 2963
Joined: Tue Oct 18, 2005 8:56 am

Next VR Game

Post by lancer »

Hi,

A quick heads up that there's a poll, or two, in the latest blog post centred around what comes next.

DC: Next Game Post 1: Taking in the Wider View

We'd like some input from ATG players as we are open to ideas other than straight historical recreations.

Cheers,
Cameron
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ernieschwitz
Posts: 4536
Joined: Tue Sep 15, 2009 3:46 pm
Location: Denmark

RE: Next VR Game

Post by ernieschwitz »

Already voted in it :) Thanks for the heads up though! :)
Creator of High Quality Scenarios for:
  • Advanced Tactics Gold
    DC: Warsaw to Paris
    DC: Community Project.
Try this Global WW2 Scenario: https://www.vrdesigns.net/scenario.php?nr=280
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Tac2i
Posts: 2081
Joined: Tue Apr 12, 2005 5:57 pm
Location: WV USA

RE: Next VR Game

Post by Tac2i »

ATG players, if you want to see a possible future AT Platinum, vote carefully. Understand what you are voting for. Whatever you do VOTE!
Tac2i (formerly webizen)
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towerbooks3192
Posts: 337
Joined: Sun Aug 12, 2012 3:11 pm

RE: Next VR Game

Post by towerbooks3192 »

Anything from VR. Would love a game that bundles the campaign of a DC game and random games of an AT game. IMO, you guys basically changed the face of wargaming after integrating the roleplay part of Barbarossa. As of now I am leaning towards an AT game unless VR is gonna release something grand strategy-ish like lets say the scope of Battlefront's strategic command then I would prefer an AT game.Also after reading some books and growing up in a country that was involved in the pacific theatre, I wouldn't mind seeing how VR is gonna do something that involves the pacific.
et ignobiles oblivio
major.pain
Posts: 179
Joined: Tue Mar 27, 2012 1:56 pm

RE: Next VR Game

Post by major.pain »

Would love to see AT Plat some day.
Anybody know what happened to Vics other sandbox/wargame/4x project Shadow Empire?
GaryChildress
Posts: 6907
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Next VR Game

Post by GaryChildress »

Hmm. I'm a little confused by the voting choices. I just want to see an AT Platinum. I'm not sure how that translates into the voting choices presented, though.
davebob
Posts: 63
Joined: Tue Sep 09, 2014 7:54 pm

RE: Next VR Game

Post by davebob »

I enjoy ATG as an empire build game. The answer to Camerons' post, to me, is in his question. He refers to Civ several times. Naturally, it is a marketing success, as is the Total War series. Their commonality is what ATG lacks: AI diplomatic realism. Treaties,trade,limited war,truce,national/peoples surrender. I have played a lot of Civ and TW, I play ATG for tactics, logistics, the editor, and the random generation. If you are truly looking for that next game, and marketing success, you answered your own question.
Having said that,that being said,that having been said,saying that,that having been said,having said all that,that said.....
lancer
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Joined: Tue Oct 18, 2005 8:56 am

RE: Next VR Game

Post by lancer »

Hi davebob,

That's an astute observation.

Cheers,
Cameron
davebob
Posts: 63
Joined: Tue Sep 09, 2014 7:54 pm

RE: Next VR Game

Post by davebob »

Think I'll nudge this. A wargame gotta have rock,scissors, paper,terrain and logistics. The only turn-based, strategy/build wargames I know, are ATG, and the Empire series. I have not played Empire in many years, however, a scan of its' forum will show the same problems that ATG faces. AI. I wont address ATG as a player vs player, as it is a fine game in this regard. The marketing potential, tho, is as human vs ai, as I believe most players use it this way. I understand that taking the leap (work)to make that superior ai game is difficult. Then again, I believe the rewards ($} would be worth it as, it hasn't hasn't been done yet.
Now, what I,m good at,Talking about things I know nothing about....Would coding for the ai be simpler where groups of units have similar orders. Air Hqs for Air superiority missions. Air hqs would contain air sfts,flak, fields, fuel and supply. They would have a radius of power. they would be assigned offensive,or defensive missions. Air units which are not assigned to the air HQ would behave as they do now, tho they may have to combat enemy air which prevailed in the air superiority combat resolution.Maybe put an end to the possibility of no interception, which seems to frustrate many players.
Naval Interdiction...I would refer to the board game, Third Reich. Naval base would contain ships, search planes,fuel and supplies and would be able to intercept enemy sea units by hex and movement within a radius, rather than moving ships hex by hex. Now, those ai ships in port can do something.
Note on historical gaming. Having done much of this, I find it personally, more interesting to read history than reenact it in a game. Although, if available, I will boot up a game of a battle that I am reading about at the time.
Going back to play, and work on a mod for this fine game.
Having said that,that being said,that having been said,saying that,that having been said,having said all that,that said.....
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