Interdiction

Advanced Tactics is a versatile turn-based strategy system that gives gamers the chance to wage almost any battle in any time period. The initial release focuses on World War II and includes a number of historical scenarios as well as a full editor! This forum supports both the original Advanced Tactics and the new and improved Advanced Tactics: Gold Edition.

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Bombur
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Joined: Fri Jul 02, 2004 4:50 am

Interdiction

Post by Bombur »

Guys, what do yoy think about the news interdiction system? My guess is that interdiction is too effective and results in no losses for the attacker.
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Ormand
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Re: Interdiction

Post by Ormand »

I feel your pain. We are looking at this and entertaining ideas for transforming the system. And I'd welcome some comments/suggestions as to what would work best.

My preliminary thoughts are that maybe AS should be a mission to an area much like ground support bombing. In that way, the air units could do one or the other in a turn.

A mission issue for now is that I fixed a bug in the code where air units that were not set to intercept didn't participate in AS attacks. Now they do, and that has led to a big increase in their effectiveness as all the dive bombers and level bomber now add to AS effects. Also, fighters could be set to intercept and AS (actually any air unit could, but you would likely not set dive bombers to intercept). In the latest update, 2.40.061, to be posted soon, I made this a binary choice. Air units can conduct one of the missions. And, as it is set up now, fighters set to intercept block AS attacks on hexes within the intercept range. So, having fighters with good readiness is useful to block AS attacks.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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Bombur
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Re: Interdiction

Post by Bombur »

-I actually waited a lot to post here, since I really wasn´t sure on the level of interdiction and how it will change our games. Also I don´t know how it will work in vanilla, compared with our custom unit mods (GD 1938 and Bombur mod). I agree the former system was broken, but in the current one, intediction is too powerful. I ´m not sure to what extent the intercept/interdict system will change too much, at least in GD1938. If the effect cannot be toned down by changing the code, we can always edit the scenario to adjust it.
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Bombur
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Re: Interdiction

Post by Bombur »

It seems we went from massive interdiction to no interdiction at all?
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ernieschwitz
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Re: Interdiction

Post by ernieschwitz »

I believe Ormand changed it back, and made the new model optional.
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Ormand
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Re: Interdiction

Post by Ormand »

Yes, the new AS system has to be set by a rulevar. Otherwise, it reverts to the old version. If you are using the new system and you think it might not be working correctly, send me a save file, and I'll check the values as they are set up for the AS system.

Note that there was a bug in the new system that affected interception by naval units. That was fixed in 2.40.080.

But, I do see AS in my games and test games. The AI will also have some issues with AS. I believe that it probably didn't do AS before.
One man alone can be pretty dumb sometimes, but for real bona fide stupidity, there ain't nothin' can beat teamwork -- Edward Abbey
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