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(Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Thu Dec 13, 2018 8:58 pm
by 22sec
The British I Corps would have been responsible for a critical sector of NATO's Northern Army Group's (NORTHAG) front. The corps sector covered the area from Hannover in the north to the Harz Mountains in the south. The ground just north of the Harz Mountains is a mix of rolling farmland, and wooded ridges - ideal terrain for the British to begin to mount a defense against any Warsaw Pact thrust.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Thu Dec 13, 2018 8:58 pm
by 22sec
Map Selection

RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Thu Dec 13, 2018 8:59 pm
by 22sec
The key terrain in and around Bad Salzgitter.

RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Thu Dec 13, 2018 9:00 pm
by 22sec
Goslar

RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Thu Dec 13, 2018 11:00 pm
by exsonic01
Great work! Is the Hanover map your next target?
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Thu Dec 13, 2018 11:16 pm
by 22sec
ORIGINAL: exsonic01
Great work! Is the Hanover map your next target?
I don’t know. That’s actually the area I thought about doing first before settling on Goslar. I may do one more in the British sector, if not the other candidates are the Schleswig-Holstein area, or along the Elbe-Seiten Canal, or somewhere in southern Germany in the US VII Corps area. I’m open to suggestions....
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Thu Dec 13, 2018 11:30 pm
by Rosseau
I love this forum (Matrix) for its wealth of talented, creative people. Thank you!
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Thu Dec 13, 2018 11:39 pm
by CCIP-subsim
Great map - lots of fun to be had in a relatively compact space here! I really like the challenging terrain in this one.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Mon Dec 17, 2018 10:33 pm
by noooooo
Great map, thanks.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Sat Dec 29, 2018 6:10 am
by storm rider
The work you put on this map is really impressive! How did you optimize your workflow, or did you classified all the different terrain features and drawn all the roads entirely by hand?
I've been trying to use landsat historic imagery to automatically classify some features and also to make others more visible, but still, the drawing process takes just way too long.
Cheers
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Sat Dec 29, 2018 10:52 am
by 22sec
ORIGINAL: storm rider
The work you put on this map is really impressive! How did you optimize your workflow, or did you classified all the different terrain features and drawn all the roads entirely by hand?
I've been trying to use landsat historic imagery to automatically classify some features and also to make others more visible, but still, the drawing process takes just way too long.
Cheers
The roads and terrain is exported OSM data. I use Global Mapper and Gimp to set everything up including adding buildings and trees along residential roads. I finally use the in-game editor to edit and also add all the little details.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Sun Dec 30, 2018 6:31 am
by storm rider
ORIGINAL: 22sec
ORIGINAL: storm rider
The work you put on this map is really impressive! How did you optimize your workflow, or did you classified all the different terrain features and drawn all the roads entirely by hand?
I've been trying to use landsat historic imagery to automatically classify some features and also to make others more visible, but still, the drawing process takes just way too long.
Cheers
The roads and terrain is exported OSM data. I use Global Mapper and Gimp to set everything up including adding buildings and trees along residential roads. I finally use the in-game editor to edit and also add all the little details.
I also use GM for most everything, but I still couldnt crack the roads. I know how to use OSM and shapefiles, including to classify different kinds of vegetations by their clorophila content and converting the data to vector. Specifically talking about roads, do you export from GM directly into terrain.bmp? I mean, without needing to manually fix all the missing pixels inside the angled lines? Or you just export the vector data from GM into a raster, and then work the image in Gimp to fix the lines? If not, what settings are you using for the roads line vectors in GM?

Image = directly from GM into PS
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Sun Dec 30, 2018 12:18 pm
by 22sec
The roads....there is actually an old little program Veitikka wrote back in the freeware day’s that connects all those pixels.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Sun Dec 30, 2018 12:35 pm
by storm rider
ORIGINAL: 22sec
The roads....there is actually an old little program Veitikka wrote back in the freeware day’s that connects all those pixels.
That's the magic!
Where can I find it?
Cheers
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Sun Dec 30, 2018 1:50 pm
by 22sec
ORIGINAL: storm rider
ORIGINAL: 22sec
The roads....there is actually an old little program Veitikka wrote back in the freeware day’s that connects all those pixels.
That's the magic!
Where can I find it?
Cheers
I’ve asked Veitikka if I can share. I’ll post it in a new thread.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Sun Dec 30, 2018 2:09 pm
by storm rider
ORIGINAL: 22sec
ORIGINAL: storm rider
ORIGINAL: 22sec
The roads....there is actually an old little program Veitikka wrote back in the freeware day’s that connects all those pixels.
That's the magic!
Where can I find it?
Cheers
I’ve asked Veitikka if I can share. I’ll post it in a new thread.
Thank you! That will definitely safe us a whole lot of time.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Mon Dec 31, 2018 10:55 pm
by Perturabo
Lovely map, great for naval warfare. Was missing a map like this.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Sun Jun 23, 2019 11:35 am
by 22sec
Shameless bump for the new players. Also really getting the itch to do a new map to take advantage of the campaign system. Anyone got a location in Germany you would like to see?
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Mon Jun 24, 2019 12:00 pm
by exsonic01
Hmmm if you are interested in Northern Germany, Hamburg - Lubeck line? Or German-Denmark border? Lubeck was border city, AFAIK it is supposed to be a "hot place" during hypothetical hot cold war.
Laurenburg - Buchen region, in front of Hamburg, might be a good place too, but it would be too similar with current Northern German Plain map.
You could do Hanover - Celle, or cities near Weser river like Hameln and Rinteln. But those are not that far from your Goslar region.
Assuming NATO retreat, secondary echelon like the region around Paderborn - Dortmund line, or east of Bonn-Cologne region, or south east region of Bonn (somewhere between Frankfurt - Bonn) might be great to see. I remember, the Dutch-German border at North (west or south west of Bremen) was discussed before, right?
For those "second echelon" region, we could expect to see some "no-go-zone" due to tactical nukes.
Rhine-river crossing points would be also a good place, Mannheim - Frankfurt region for example.
I think I need to start my Korea map work again, still very busy but I could start with 3~4hr per a week.
RE: (Map) Goslar (BAOR Sector) (Version 1.0)
Posted: Tue Nov 05, 2019 2:47 am
by exsonic01
Any plan to upload this map to steam workshop with your missions?
I have a scenario plan based on Goslar map which I wish to upload to steam workshop.