Scenario's

The Campaign Series: Middle East 1948-1985 is a new turn-based, tactical wargame that focuses on conflicts in the Middle East.

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alwaysdime
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Scenario's

Post by alwaysdime »

Does anyone have a spread sheet listing all the scenario's? I have my own going but that's a pain doing from scratch. I just finished one for Operational Art of War and I don't want to go thru that again.

On the subject of scenario's can anyone recommend some small-medium ones that includes helicopters and ATG missile's? Also what ones are good just for armor? I know Arab-Isreal Wars Scenario #3 was a good one for that.
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Crossroads
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RE: Scenario's

Post by Crossroads »

Hello alwaysdime, there's a compete scenario listing in the Manual, see Chapter 9.

Neat 1980s scenarios with Gunships and ATGM teams are, to begin with, Teaching Set 1982, then the Crisis in Sirte scenarios, Tournament B scenarios, and Duel in Golan scenarios. There's others as well, but these come first to my mind.

Lots of tank battles as well, look for any Golan Heights scenario, obviously. Valley of Tears 1-7 are such, for instance, But there's so many more. Any tank commander can do worse than buy this game for a plethora of historical tank action, imho [:)]
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nukkxx5058
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RE: Scenario's

Post by nukkxx5058 »

Does H2H/SIDE A means "better played as side A" or "side A" has the first turn ?
Does H2H means it's suitable for PBEM or hot seat ?
Does H2H/SIDE A means it's not suitable to be played as side B ?

thx
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nukkxx5058
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RE: Scenario's

Post by nukkxx5058 »

Is the full list of all abbreviations somewhere in the manual ?
HIS / CSL / HISB / FIC / GD ?

and maybe more ?

thx
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Crossroads
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RE: Scenario's

Post by Crossroads »

ORIGINAL: nukkxx

Does H2H/SIDE A means "better played as side A" or "side A" has the first turn ?
Does H2H means it's suitable for PBEM or hot seat ?
Does H2H/SIDE A means it's not suitable to be played as side B ?

thx

[*] H2H means balanced for human-vs-human play, that can be PBEM, LAN, or Hot Seat

[*] SIDE A / SIDE B means balanced to play as the mentioned side.

If multiple codes, for instance H2H/SIDE A, means balanced for those two options.
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Crossroads
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RE: Scenario's

Post by Crossroads »

I am not sure if the scenario design template is included in the manual, it probably is, but here's Jason's post from our Dev Forum:

ORIGINAL: Jason Petho

Scenario Introduction Style Format
For the Modern Wars
April 20, 2011
Created by Jason Petho

This document serves as a general guideline for filling out the Scenario Information when creating a new scenario for the Modern Wars. Hopefully this will provide some consistency in the future introductions.

Scenario files naming convention:

Location_Year.bmp
Location_Year.org
Location_Year.map
Location_Year.scn


example:

As_Suez_1982.bmp
As_Suez_1982.org
As_Suez_1982.map
As_Suez_1982.scn
As_Suez_1982.ai


If there are more than one battles in the same location use the following:

As_Suez_1_1982.scn
As_Suez_2_1982.scn


If you have a H2H and AI version of the same scenario, use the following:

As_Suez_1982.scn <------- H2H
As_Suez_1982_AI.scn <---- AI

(Scenario Name)


For example; Humbling of the Tank

(Designer)
Your Full Name

(DATE)
6 October, 1973

(INTRODUCTION)
[LOCATION]: [PLAY MODE] [SCEN TYPE] [DESIGNER]: SCENARIO DESCRIPTION [OPTIONAL RULES] [SPECIAL DESIGNER NOTES] [GAME VERSION]


Style:
[LOCATION]
Hill 132, 20km NW of Suez City, Egypt
OR
Suez City, Egypt

Style:
[PLAY MODE]
[H2H]-----------------------Defined as Best Played versus Human Opponent
[SIDE A] --------------------Defined as Best Played as SIDE A
[SIDE B] ------------------Definied as Best Played as SIDE B
[H2H/SIDE A] ---------------Definied as Best Played vs Human Opponent OR as SIDE A
[H2H/SIDE B] -------------Definied as Best Played vs Human Opponent OR as SIDE B

Style:
[SCN TYPE]
[HIS] ----------------------Historical - Extra effort in map/oob and scenario as close to history as possible
[HISB]---------------------Historically Based - Scenario based on a particular battle; map and oob can be fictional.
[TRNY]-----------------------Tournament Scenario
[FIC]-----------------------Fictional
[WIF]-----------------------What If situation.

Style:
[DESIGNER]
[CSL]---------------------Campaign Series Legion Designer
[BB]-----------------------Beta Brigade Member Designer
[GD]----------------------Guest Designer
[BZ]-----------------------Blitzkrieg H2H Designer
[TS]-----------------------Talonsoft Original

Style:
[SPECIAL DESIGNER NOTES]
Desinated space for any special notes regarding your scenario.

Style:
[OPTIONAL RULES]
CODES FOR OPTIONAL RULES within the SPECIAL DESIGNER NOTES
[ALL]------------------All Options On
[IFM]------------------Indirect Fire by the Map
[EFOW]---------------Extreme Fog of War
[EA]------------------Extreme Assault
[AF]------------------Armour Facing EFfects
[CC]-----------------Command Control
[VV]------------------Variable Visibility
[AI]------------------Adaptive AI
[N IFM]---------------NO Indirect Fire by the Map
[N EFOW]---------------NO Extreme Fog of War
[N EA]------------------NO Extreme Assault
[N AF]------------------NO Armour Facing EFfects
[N CC]-----------------NO Command Control
[N VV]------------------NO Variable Visibility
[N AI]------------------NO Adaptive AI

Example usage:
[EFOW:CC:VV]----------USE Extreme FOW, Command Control and Variable Visibility
[ALL: N EFOW:N VV]----ALL OPTIONS but NO Extreme Fog of War and NO Variable Visibility
[ALL: N EA]--------------ALL OPTIONS but NO Extreme Assault

Style:
[GAME VERSION]
[1.00]------------------This scenario was created for the initial release.


Example of a formatted Scenario Introduction:

Humbling of the Tank

Jason Petho

6 October, 1973

[El Firdan, Suez Canal, Egypt]: [H2H] [HIS] [CSL]:

At 1405 on 6 October, the Egyptian armies opened with a devastating artillery barrage.
Nearly 2,000 artillery and mortar pieces, 1,000 tanks, and 1,000 anti-tank guns pounded the Bar-Lev line. Within 15
minutes, the first wave of Egyptian infantry crossed the canal, by-passed the forts, and moved inland to establish defensive
positions.

With the forts of the Bar-Lev line surrounded and under assault, the Israeli's readied their local tank forces
to immediately counterattack and relieve the garrisons. The tactical successes of the 1967 War gave the Israeli's overconfidence in
their tank heavy forces... leaving new lessons to be learned.

[ALL] [NONE] [1.00]


DO NOT include website links in the description as they will cause the game to crash.

Jason Petho
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Crossroads
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RE: Scenario's

Post by Crossroads »

ORIGINAL: Crossroads

I am not sure if the scenario design template is included in the manual, it probably is, but here's Jason's post from our Dev Forum:

So I had the manual on my tablet after all:

A more up to date Scenario description introduction can be found from page 18 onward.
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jack54
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RE: Scenario's

Post by jack54 »

Is there is a generic AI if no Adaptive AI option is listed?
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Crossroads
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RE: Scenario's

Post by Crossroads »

ORIGINAL: jack54

Is there is a generic AI if no Adaptive AI option is listed?

Yes there is. Adaptive AI means the AI Engine has a database (the ai files) as basis for its decision making. With Adaptive AI OFF, the AI Engine defaults to its "classic" behaviour.

Adaptive AI database is build to be nation and era specific, so there's far more variation to AI triggered events and behaviour than what otherwise would be the case.
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berto
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RE: Scenario's

Post by berto »


Even though not marked specifically for "best H2H" or "best vs. [this or that] AI", there are many scenarios that will give you quite the challenge, be very hard to beat even, especially if you the human are the attacker. Attacker AI is generally weaker, ofcourse.

Anyway, all scenarios are playable vs. the AI, to greater or lesser player satisfaction.
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nukkxx5058
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RE: Scenario's

Post by nukkxx5058 »

Excellent ! Thanks !
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jack54
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RE: Scenario's

Post by jack54 »

+1

thank you!
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RE: Scenario's

Post by Oberst_Klink »

ORIGINAL: Crossroads

ORIGINAL: jack54

Is there is a generic AI if no Adaptive AI option is listed?

Yes there is. Adaptive AI means the AI Engine has a database (the ai files) as basis for its decision making. With Adaptive AI OFF, the AI Engine defaults to its "classic" behaviour.

Adaptive AI database is build to be nation and era specific, so there's far more variation to AI triggered events and behaviour than what otherwise would be the case.
Something I have to try out... editing, modifying and creating scenarios is so much fun... hardly time to play (went through the bootcamp though and I am impressed about the AI so far!)

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Crossroads
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RE: Scenario's

Post by Crossroads »

ORIGINAL: Oberst_Klink

ORIGINAL: Crossroads

ORIGINAL: jack54

Is there is a generic AI if no Adaptive AI option is listed?

Yes there is. Adaptive AI means the AI Engine has a database (the ai files) as basis for its decision making. With Adaptive AI OFF, the AI Engine defaults to its "classic" behaviour.

Adaptive AI database is build to be nation and era specific, so there's far more variation to AI triggered events and behaviour than what otherwise would be the case.
Something I have to try out... editing, modifying and creating scenarios is so much fun... hardly time to play (went through the bootcamp though and I am impressed about the AI so far!)

Klink, Oberst

There's the lua based Event Engine too, in addition to Adaptive AI which both you can be defined per scenario [:)]

i'd be more than happy to assist with your Tutorial ´50 scenario(s), to get those included too!
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budd
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RE: Scenario's

Post by budd »

Is it documented anywhere the scenarios that utilize the event engine stuff. I believe Crossroads mentioned the Sirte ones, any others?
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RE: Scenario's

Post by Jason Petho »

They all will eventually(mine anyway and will include them with future updates) but all the boot camps and a long road home do.

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berto
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RE: Scenario's

Post by berto »

ORIGINAL: budd

Is it documented anywhere the scenarios that utilize the event engine stuff. I believe Crossroads mentioned the Sirte ones, any others?
No, not documented anywhwere AFAIK. At present, there are just these:

Bootcamp_1.lua
Bootcamp_2.lua
Bootcamp_3.lua
Bootcamp_4.lua
Bootcamp_5.lua
E01_Sirte1985_H2H.lua
E01_Sirte1985_SIDEA.lua
E02_Sirte1985_H2H.lua
E02_Sirte1985_SIDEA.lua
E03_Sirte1985_H2H.lua
E03_Sirte1985_SIDEA.lua
E04_Sirte1985_H2H.lua
E04_Sirte1985_SIDEA.lua
Jerusalem48_csee.lua
Oued_Fodda_1958.lua
Teaching_Set_A01.lua
Teaching_Set_A02.lua
Teaching_Set_A03.lua
Teaching_Set_A04.lua
Teaching_Set_A05.lua

The CS Event Engine being a late addition to the game kit, there wasn't sufficient time to apply it to most of the scenarios. That will happen over time. Expect to see more and fuller EE implementations in future CSME updates.

In the meantime, we will endeavor to apply the CSEE in full to all scenarios for VN, EF III and all future games going forward.

Don't forget to check out manual/CSEEHowTo.pdf.
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Crossroads
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RE: Scenario's

Post by Crossroads »

Yes, that's the list I believe. To be certain, you can search for [CS Event Engine Enabled ] on manual's Scenarios listing (chapter 9).
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