Page 1 of 1
Cold War
Posted: Tue Jan 23, 2018 2:49 pm
by Jason Petho
Speaking of Cold War... anyone know what these might be for?
Muhahaha
53 01 59 12 B0212200 7 Rifle Battalion 53 - Motorized - A - AK-47/BTR-152
53 01 59 12 P023004 Battalion HQ
53 01 59 12 P024001 Major
53 01 59 12 P024016 Commissar
53 01 59 12 C0202200 Rifle Company 53 - Motorized - A - AK-47/BTR-152
53 01 59 12 C0202200 Rifle Company 53 - Motorized - A - AK-47/BTR-152
53 01 59 12 C0202200 Rifle Company 53 - Motorized - A - AK-47/BTR-152
53 01 59 12 C0202200 Machine Gun Company 50 - Motorized - 7.62mm SGM (x6)/BTR-152
53 01 59 12 C0201200 Mortar Company 50 - Motorized - BM-37 82mm/BTR-152 (x6)
53 01 59 12 C0203200 Anti-Tank Battery 50 - Motorized - 57mm ATG (x4)/BTR-152
53 01 59 12 P027008 BTR-152
53 01 59 12 P027102 GAZ-67
53 01 59 12 B0212200 7 Rifle Battalion 53 - Motorized - B - AK-47/BTR-152
53 01 59 12 P023004 Battalion HQ
53 01 59 12 P024001 Major
53 01 59 12 P024016 Commissar
53 01 59 12 C0202200 Rifle Company 53 - Motorized - B - AK-47/BTR-152
53 01 59 12 C0202200 Rifle Company 53 - Motorized - B - AK-47/BTR-152
53 01 59 12 C0202200 Rifle Company 53 - Motorized - B - AK-47/BTR-152
53 01 59 12 C0202200 Machine Gun Company 50 - Motorized - 7.62mm SGM (x6)/BTR-152
53 01 59 12 C0201200 Mortar Company 50 - Motorized - BM-37 82mm/BTR-152 (x6)
53 01 59 12 C0203200 Anti-Tank Battery 50 - Motorized - 57mm ATG (x4)/BTR-152
53 01 59 12 P027008 BTR-152
53 01 59 12 P027102 GAZ-67
53 01 59 12 B0212200 7 Rifle Battalion 53 - Motorized - C - AK-47/BTR-152
53 01 59 12 P023004 Battalion HQ
53 01 59 12 P024001 Major
53 01 59 12 P024016 Commissar
53 01 59 12 C0202200 Rifle Company 53 - Motorized - C - AK-47/BTR-152
53 01 59 12 C0202200 Rifle Company 53 - Motorized - C - AK-47/BTR-152
53 01 59 12 C0202200 Rifle Company 53 - Motorized - C - AK-47/BTR-152
53 01 59 12 C0202200 Machine Gun Company 50 - Motorized - 7.62mm SGM (x6)/BTR-152
53 01 59 12 C0201200 Mortar Company 50 - Motorized - BM-37 82mm/BTR-152 (x6)
53 01 59 12 C0203200 Anti-Tank Battery 50 - Motorized - 57mm ATG (x4)/BTR-152
53 01 59 12 P027008 BTR-152
53 01 59 12 P027102 GAZ-67
RE: Cold War
Posted: Tue Jan 23, 2018 5:23 pm
by Oberst_Klink
Bolschewisten! Certainly Soviets, because of the AK47; if they were Korea War commies like NK or PRC units... they'd have SKS or even the old M1891 Mosin-Nagat.
Klink, Oberst
RE: Cold War
Posted: Tue Jan 23, 2018 5:34 pm
by Jason Petho
Nailed it, Klink!
I've started compiling Soviet organizations for the Cold War game. Something I can do at work on my lunch, since I can't play the games.
RE: Cold War
Posted: Tue Jan 23, 2018 5:54 pm
by Oberst_Klink
ORIGINAL: Jason Petho
Nailed it, Klink!
I've started compiling Soviet organizations for the Cold War game. Something I can do at work on my lunch, since I can't play the games.
Well... what to say...I've already spent more hours preparing for Tutorial '50 (TOAW IV) and recently for Tutorial '50 (CSME) than actually playing(!!!) the games... I dug myself into the dev blogs and manuals.. alas, perhaps I am missing something. Where/how to modify the weapons/units in CSME or the other CS games?
Klink, Oberst
RE: Cold War
Posted: Tue Jan 23, 2018 6:02 pm
by Crossroads
ORIGINAL: Oberst_Klink
ORIGINAL: Jason Petho
Nailed it, Klink!
I've started compiling Soviet organizations for the Cold War game. Something I can do at work on my lunch, since I can't play the games.
Well... what to say...I've already spent more hours preparing for Tutorial '50 (TOAW IV) and recently for Tutorial '50 (CSME) than actually playing(!!!) the games... I dug myself into the dev blogs and manuals.. alas, perhaps I am missing something. Where/how to modify the weapons/units in CSME or the other CS games?
Klink, Oberst
I just revamped the whole
Mods Table of Contents opening post, what you want to have a look is
this developer diary. It is written for JTCS, but the rules apply to CSME as well.
Unit IDs are six digit now, and more importantly; the game now reads unecrypted unit data files by default unless in PBEM or LAN play mode. Good luck!
RE: Cold War
Posted: Tue Jan 23, 2018 6:03 pm
by Crossroads
ORIGINAL: Crossroads
...and more importantly; the game now reads unecrypted unit data files by default unless in PBEM or LAN play mode. Good luck!
ie. no need for the -X parameter for the game engine. Just make the changes (under a new JSGME mod), and fire her up!
RE: Cold War
Posted: Tue Jan 23, 2018 6:06 pm
by Jason Petho
You can modify the weapons/units in CSME, I just didn't describe how to do that in the manual.
You can edit the ...OOBs/platoon##.oob files to edit or add new units. Each ## relating to a specific country.
You can edit the ...data/weapon.pdt file to edit or add new weapon values.
These edits will only work on your system.
Jason Petho
RE: Cold War
Posted: Tue Jan 23, 2018 6:29 pm
by Jason Petho
And just a few years later, another organizational change:
58 01 69 12 B0212200 7 Rifle Battalion 58 - Motorized - A - AK-47/BTR-152
58 01 69 12 P023004 Battalion HQ
58 01 69 12 P024001 Major
58 01 69 12 P024016 Commissar
58 01 69 12 C0202200 Rifle Company 58 - Motorized - A - AK-47/BTR-152
58 01 69 12 C0202200 Rifle Company 58 - Motorized - A - AK-47/BTR-152
58 01 69 12 C0202200 Rifle Company 58 - Motorized - A - AK-47/BTR-152
58 01 69 12 C0202200 Machine Gun Company 58 - 12.7mm DShK HMG (x6)
58 01 69 12 C0202200 Artillery Battery 58 - 107mm RATG/82mm RATG/57mm ATG
58 01 69 12 P027008 BTR-152
58 01 69 12 P027102 GAZ-67
58 01 69 12 P028036 ZPU-2 AA (x3)
58 01 69 12 P027007 BTR-152
58 01 69 12 B0212200 7 Rifle Battalion 58 - Motorized - B - AK-47/BTR-152
58 01 69 12 P023004 Battalion HQ
58 01 69 12 P024001 Major
58 01 69 12 P024016 Commissar
58 01 69 12 C0202200 Rifle Company 58 - Motorized - B - AK-47/BTR-152
58 01 69 12 C0202200 Rifle Company 58 - Motorized - B - AK-47/BTR-152
58 01 69 12 C0202200 Rifle Company 58 - Motorized - B - AK-47/BTR-152
58 01 69 12 C0202200 Machine Gun Company 58 - 12.7mm DShK HMG (x6)
58 01 69 12 C0202200 Artillery Battery 58 - 107mm RATG/82mm RATG/57mm ATG
58 01 69 12 P027008 BTR-152
58 01 69 12 P027102 GAZ-67
58 01 69 12 P028036 ZPU-2 AA (x3)
58 01 69 12 P027007 BTR-152
58 01 69 12 B0212200 7 Rifle Battalion 58 - Motorized - C - AK-47/BTR-152
58 01 69 12 P023004 Battalion HQ
58 01 69 12 P024001 Major
58 01 69 12 P024016 Commissar
58 01 69 12 C0202200 Rifle Company 58 - Motorized - C - AK-47/BTR-152
58 01 69 12 C0202200 Rifle Company 58 - Motorized - C - AK-47/BTR-152
58 01 69 12 C0202200 Rifle Company 58 - Motorized - C - AK-47/BTR-152
58 01 69 12 C0202200 Machine Gun Company 58 - 12.7mm DShK HMG (x6)
58 01 69 12 C0202200 Artillery Battery 58 - 107mm RATG/82mm RATG/57mm ATG
58 01 69 12 P027008 BTR-152
58 01 69 12 P027102 GAZ-67
58 01 69 12 P028036 ZPU-2 AA (x3)
58 01 69 12 P027007 BTR-152
RE: Cold War
Posted: Tue Jan 23, 2018 6:29 pm
by Oberst_Klink
ORIGINAL: Jason Petho
You can modify the weapons/units in CSME, I just didn't describe how to do that in the manual.
You can edit the ...OOBs/platoon##.oob files to edit or add new units. Each ## relating to a specific country.
You can edit the ...data/weapon.pdt file to edit or add new weapon values.
These edits will only work on your system.
Jason Petho
I guess Petri was reading the post and... aye, found the relevant post - Development Thread #07 - Platoon##.oob files explained - Alas, your patience with me and responsiveness is much appreciated, Jason.
I am going to work through the relevant dev posts from Berto then... no more lunch-munchies breaks for me for the next couple of days then...
Klink, Oberst
RE: Cold War
Posted: Tue Jan 23, 2018 6:44 pm
by Jason Petho
My pleasure, Klink!
Always happy to help!
RE: Cold War
Posted: Tue Jan 23, 2018 6:50 pm
by Crossroads
ORIGINAL: Oberst_Klink
ORIGINAL: Jason Petho
You can modify the weapons/units in CSME, I just didn't describe how to do that in the manual.
You can edit the ...OOBs/platoon##.oob files to edit or add new units. Each ## relating to a specific country.
You can edit the ...data/weapon.pdt file to edit or add new weapon values.
These edits will only work on your system.
Jason Petho
I guess Petri was reading the post and... aye, found the relevant post - Development Thread #07 - Platoon##.oob files explained - Alas, your patience with me and responsiveness is much appreciated, Jason.
I am going to work through the relevant dev posts from Berto then... no more lunch-munchies breaks for me for the next couple of days then...
Klink, Oberst
Just to be sure: for a new scenario, all you need is a map, either an existing one or new via map editor, then the org file, via org editor, and then putting those together into a scenario via scenario editor. But you’re adding completely new units to unit data sets too, is that the plan?
RE: Cold War
Posted: Tue Jan 23, 2018 6:52 pm
by Oberst_Klink
For the Tutorial '50 the standard .OOB platoon/weapons file will suffice. However, was just curious how to 'adjust' them a tad.
All fine. Lots of reading and trying out to do, but I am comfy I can present something by the end of the week. After all, it's the Oberst
Klink, Oberst
RE: Cold War
Posted: Wed Jan 24, 2018 2:56 am
by Crossroads
All good Herr Oberst, just wanted to ask as other games obviously have different unit databases and approaches to scenario design [:)]
RE: Cold War
Posted: Wed Jan 24, 2018 2:43 pm
by Jason Petho
58 01 69 12 B0210200 7 Tank Battalion 58 - T-54B
58 01 69 12 P023004 Battalion HQ
58 01 69 12 C0200200 Tank Company 58 - T-54B(x16)
58 01 69 12 C0200200 Tank Company 58 - T-54B(x16)
58 01 69 12 P020050 HQ T-54B
58 01 69 12 P027087 ZiS-150
58 01 69 12 B0210200 7 Tank Battalion 58 - T-54B/ISU-122
58 01 69 12 P023004 Battalion HQ
58 01 69 12 C0200200 Tank Company 58 - T-54B(x16)
58 01 69 12 C0200200 Tank Company 58 - T-54B(x16)
58 01 69 12 C0200200 Assault Gun Company 58 - ISU-122(x11)
58 01 69 12 P020050 HQ T-54B
58 01 69 12 P027087 ZiS-150
58 01 69 12 B0210200 7 Tank Battalion 58 - T-54A
58 01 69 12 P023004 Battalion HQ
58 01 69 12 C0200200 Tank Company 58 - T-54A(x16)
58 01 69 12 C0200200 Tank Company 58 - T-54A(x16)
58 01 69 12 P020045 HQ T-54A
58 01 69 12 P027087 ZiS-150
58 01 59 12 B0210200 7 Tank Battalion 58 - T-54A
58 01 69 12 P023004 Battalion HQ
58 01 69 12 C0200200 Tank Company 58 - T-54A(x16)
58 01 69 12 C0200200 Tank Company 58 - T-54A(x16)
58 01 69 12 C0200200 Assault Gun Company 58 - ISU-122(x11)
58 01 69 12 P020045 HQ T-54A
58 01 69 12 P027087 ZiS-150
RE: Cold War
Posted: Wed Jan 24, 2018 3:57 pm
by Hexagon
Nice OOBs, is going to be fun see 90mms dealing with evil Ts [:D]
RE: Cold War
Posted: Wed Jan 24, 2018 4:02 pm
by Jason Petho
And then things changed two years later to the more traditional structure that most are used to seeing
60 01 69 12 B0210200 7 Tank Battalion 60 - T-55
60 01 69 12 P023004 Battalion HQ
60 01 69 12 C0200200 Tank Company 60 - T-55(x10)
60 01 69 12 C0200200 Tank Company 60 - T-55(x10)
60 01 69 12 C0200200 Tank Company 60 - T-55(x10)
60 01 69 12 P020054 HQ T-55K
60 01 69 12 P027124 ARV
60 01 69 12 P027013 BTR-152K
60 01 69 12 B0210200 7 Tank Battalion 60 - T-54B
60 01 69 12 P023004 Battalion HQ
60 01 69 12 C0200200 Tank Company 60 - T-54B(x10)
60 01 69 12 C0200200 Tank Company 60 - T-54B(x10)
60 01 69 12 C0200200 Tank Company 60 - T-54B(x10)
60 01 69 12 P020049 HQ T-54B
60 01 69 12 P027124 ARV
60 01 69 12 P027013 BTR-152K
60 01 69 12 B0210200 7 Tank Battalion 60 - T-54A
60 01 69 12 P023004 Battalion HQ
60 01 69 12 C0200200 Tank Company 60 - T-54A(x10)
60 01 69 12 C0200200 Tank Company 60 - T-54A(x10)
60 01 69 12 C0200200 Tank Company 60 - T-54A(x10)
60 01 69 12 P020044 HQ T-54A
60 01 69 12 P027124 ARV
60 01 69 12 P027013 BTR-152K
60 01 69 12 B0210200 7 Tank Battalion 60 - T-34/85(M1946)
60 01 69 12 P023004 Battalion HQ
60 01 69 12 C0200200 Tank Company 60 - T-34/85(M1946)(x10)
60 01 69 12 C0200200 Tank Company 60 - T-34/85(M1946)(x10)
60 01 69 12 C0200200 Tank Company 60 - T-34/85(M1946)(x10)
60 01 69 12 P020025 HQ T-34/85(M1946)
60 01 69 12 P027124 ARV
60 01 69 12 P027013 BTR-152K
RE: Cold War
Posted: Thu Jan 25, 2018 10:48 pm
by BeirutDude
You know the Soviets threatened to intervene in 1973 and even put some Airborne units on alert. Some soviet units might allow for some interesting "What if's" in the Genefia Hills and Suez City. Just saying [:D]
I did a few of these "What ifs" for SPMBT a few years ago.
RE: Cold War
Posted: Thu Jan 25, 2018 10:52 pm
by Jason Petho
Sounds like a future DLC for Middle East, BeirutDude!
RE: Cold War
Posted: Thu Jan 25, 2018 11:02 pm
by BeirutDude
Looks like I just volunteered! [:D]
RE: Cold War
Posted: Thu Jan 25, 2018 11:15 pm
by Jason Petho
*laughs* Excellent!