Any improvements or additions to MT - please make suggestions

Developed from the United States Marine Corps training simulation, Close Combat: Marines, you take command of modern US forces or various opposition forces in one of 25 scenarios included with the release.
Masterjts
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RE: Any improvements or additions to MT - please make suggestions

Post by Masterjts »

yes it is easy to set ground rules but you can easily not use those ground rules and then 30 minutes into the game someone starts using something they should have and you are forced to either exit the game or play the rest of the game angry. Neither is any fun. Plus there is no reason to use tier b and c troops when you can use tier A unless you specificaly lock the troops. Would be better to assign point values to the troops and then let people select what they want within the total troop points. Would also be great to be able to ban troop types either on the senario creation screen or the hosting game screen.

Just my thought on it anyways.
Yute
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RE: Any improvements or additions to MT - please make suggestions

Post by Yute »

No. They aren't easy to encounter in game though, because they are characteristic for troops with very low morale.

Odd - the manual (p. 43) seems to indicate those moral markers are not in the game. Haven't seen it yet either.
Neil N
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RE: Any improvements or additions to MT - please make suggestions

Post by Neil N »

ORIGINAL: Yute

Question - were the "fanatic", "heroic" and "berserk" moral markers taken out?

Those mental states have always occured on a pretty infrequent basis in CC. In 10+ years of playing CC, If can probably count on both hands how many times I have seen those....although, I thought that I did see berserk once while playing H2H with Opfor. I had 1 surviving memeber of an Opfor Rifle team inside a building, surrounded by his dead buddies. As an army fire team entered the building, he dispatched of them with a combination of his rifle and hand to hand combat. Another fire team entered the building, and he promptly did the same thing to them. When the 3rd fire team came after him, he 4 of them before being finished off. I think I even have a screen shot of it somewhere...I'll have to see if I can find it.
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Perturabo
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RE: Any improvements or additions to MT - please make suggestions

Post by Perturabo »

ORIGINAL: Yute
No. They aren't easy to encounter in game though, because they are characteristic for troops with very low morale.

Odd - the manual (p. 43) seems to indicate those moral markers are not in the game. Haven't seen it yet either.
Those morale states are in game. The reason why you haven't seen them is that they are almost exclusive to very low (0) morale. Most of troops in CCMT have strong morale.
I'm working on a mod for CCMT that includes militia and conscripts with very low morale and conscript level of training and I get those states very often.
Yute
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RE: Any improvements or additions to MT - please make suggestions

Post by Yute »

Cool - thanks for the info!

Could we also get the Jav just a bit more accurate? I just spent a game where three Jav teams with clear LOS and good command couldn't hit a T-72 standing still (let alone moving) in open terrain from 800m. Max effective range in real life is 2500m. Also would be great if we could get it just a tad more powerful - not a good thing when my teams say "can't hurt that" when ordered to fire on a T-55.... I think part of the problem is that the game thinks the Jav is not a top attack munition and treats it as a direct attack munition, therefore unless you have a side shot or rear shot to say, a T-80, you're not going to kill it when in real life it would just crash through the roof of the tank.

Masterjts
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RE: Any improvements or additions to MT - please make suggestions

Post by Masterjts »

Most if not all of this will not ever make it into the game but here are some suggestions.

It would be nice to be able to select the mission (for multiplayer) after players have joined the game. Having to back out and reselect a map is a pain.

It is also annoying having to wait 5 minutes each time you go into or out of a multiplayer game for the system to search for games. I would like to have to manually search for games (manually hit the search button) to alleviate some wasted time.

It would also be nice to be able to view more information on the maps for use in multiplayer. It is also a little annoying loading up a map and having the deployment the exact opposite of what you expected.

Coop vs the AI would be nice. Just have the host's compute run the extra AI and forward the information like his own troop movements.

Add the option to flee from combat. If the other player does not want to accept a truce you should be able to abandon the field to end the game. This way to you can look at the statistics and save the replay. (not everyone plays with a 30 min game timer)

A key that shows exactly where your unit can see in a radius similar to the command radius.

A keyboard command chart in the manual showing all keyboard shortcuts.

Add a key or an overlay option showing the terrain topography. It could just be a rough drawing. Just something so you know the hill you are actually trying to hid behind isnt really a hill. Some of these maps are very deceiving. It could even be a separate map that you can only access before the game starts. Just something to to give you an idea of how the map layout looks.

Better visual architecture for the buildings. Some of the buildings only have one entrance and you do not know where that entrance is until your troops reach the building. There needs to be better exterior visual cue showing entrance/exit points on the buildings. Some buildings have them but most dont and it is frustrating not knowing if your troops will be able to get in the building or not.

Well it is 1am here and I have work in only a few hours so I need to wrap this up and get to sleep. More latter I am sure. Just would like to say that I think the game as is is very good and well worth the money. Keep up the good work. I look forward to future patches and game from you guys.
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Grumbling Grogn
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RE: Any improvements or additions to MT - please make suggestions

Post by Grumbling Grogn »

Sorry just saw this thread...transplanting my suggestions/impressions from my other thread:
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1) The vehicle pathing AI is in dire need of adjustment. Vehicles become stuck doing the "Close Combat Shuffle" way, way too often. IMHO, it is so bad as to make the game unplayable if I have more than 2-3 vehicles as I have to baby sit them all (something I hate with a passion).

2) The opponent AI is woefully under powered as well. The new "replay feature" does nothing but expose this with crysal clarity. I realize it has always been quite weak, but now it 'seems' weaker, and it is quite sad to see what the AI does sometimes. For example it will move soldiers form postions 'in cover', 'on a victory location' it is defending at setup out into a field or open location (crawling) (and back again often). The AI should be able to see the AI locations and should be able to be smart enough to simply hunker down and defend them if it already controls them.

Because I play a lot of solo games the problems with these two AI issues REALLY detract a lot from the game. #1 means I can not give the AI opponent vehicles at all as it ends up being is a waste of slots most of the time and it also means I have to "baby sit" any vehicles I take as well. But #2 means even if I don't give the AI any vehicles the AI rarely seems to have a clue as to what is expected from it to win the game and will often start moving its infantry away from the cover/victory locations it begins set up in only to crawl into a field and wait to be shot to peices.

A few other things I have noticed...

3) Response time for air/arty support is WAY, WAY too fast. There should be a delays between when support is called for and when it arrives.

4) If you defeat an enemy by breaking their morale and they can still "win" according to the final screen if they were sitting on the victory locations when they "broke".

5) The animations are quite "jerky" at all speeds and do not display correctly (at all) in slow game speed with figures showing prone when they are really "running".

6) As mentioned before adding back the linked scenarios would be nice

7) No time limit should be required for setup

8) It seems to me that some ATGMs are a bit too difficult to spot when they fire. I was under the impression that many (esp. the early ones such as Sagger) created a large plume of smoke when they were launched and were quite easy to spot even when they fired from long range.

9) It would be nice to be able to start infantry mounted in vehicles
The Grumbling Grognard
Neil N
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RE: Any improvements or additions to MT - please make suggestions

Post by Neil N »

With regards to number 1, some of the problems the vehicles are having has to do with vehicle movement rates in the elements file. I know this is being looked at and some changes are being made
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newabortion
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RE: Any improvements or additions to MT - please make suggestions

Post by newabortion »

I gota say after playing this game for a little while the path finding is one of the worst I've ever seen. I cant go up a hill 30 feet away in a apc WHAT?!
anyways I dont have ny complants really, I think the urban infantry needs squads not just fireteams, other than that oh.. more urban maps not the cramed iraq maps but the maps like the... cant think of the name, but it looks like a real town and its scary to dash across the street in it
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mikmykWS
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RE: Any improvements or additions to MT - please make suggestions

Post by mikmykWS »

Its been worth 30 or so bucks of my time but...

[ol][*]Its been reported numerous times but pathfinding is horrible and needs to be fixed.[*]More scenario and database work and research. The OOB's of most scenarios are odd in terms of organization and how most units are equipped in real life. Your Opfor might be okay, your regular forces are bizarre:)[*]When using some of the functions allow the user to access and pan the sub map. Its much easier if you'd like to plot a path across the map to click move, click the submap on the area you'd like to go and then plot. I'd normally be okay if this wasn't real time combat but manually scrolling the big map is slow.[/ol]

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Andrew Williams
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RE: Any improvements or additions to MT - please make suggestions

Post by Andrew Williams »

You can plot your way points on the overview map




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mikmykWS
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RE: Any improvements or additions to MT - please make suggestions

Post by mikmykWS »

Great! How'd you do that or what page of the manual?

Isn't exactly what I was talking but will fix my problem.

Tnx!
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Andrew Williams
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RE: Any improvements or additions to MT - please make suggestions

Post by Andrew Williams »

click on the little - sign at bottom left of screen... This is the zoom out view.


Hold down shift as you give the ordr and click at each way point.
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Fred98
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RE: Any improvements or additions to MT - please make suggestions

Post by Fred98 »

ORIGINAL: mikmyk
Its been reported numerous times but pathfinding is horrible

Since way back in CC1, the game is at it’s best with few or no vehicles. Vehicles are not compulsory!

ORIGINAL: mikmyk
The OOB's of most scenarios are odd in terms of organization and how most units are equipped in real life.

In infantry v infantry who cares?



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Rotary Crewman
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RE: Any improvements or additions to MT - please make suggestions

Post by Rotary Crewman »

I understand it has been said before, but I just want to reinforce the point.

Some sort of campaign please! You will have yourselves plenty more customers if you implement this.
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Raven302
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RE: Any improvements or additions to MT - please make suggestions

Post by Raven302 »

My 2 cents. Here's my suggestions.
 
1. If there are definitely no intentions on creating a campaign system in the future, lots MORE maps please!!!
2. As stated earlier, it's more complicated and sometimes impossible to target structures effectively.
3. I'd like to see the aiming line change from green/red for direct fire change to the orangish indirect fire line if the unit has the capability.
4. Several games now on the OPFor side my heavy weapons teams have weirded out. The squad moves EXCEPT for the soldier with the heavy weapon (AGL, Mortar). Like hes glued in place.
5. AI is terrible... even worse than the CC2 & 3 I've played for years.
6. Infantry rifle mounted GL's seem to have way too much ammunition...
7. AGL's in general are way too effective. [:@] Most games especially against AI, they completely dominate EVERYTHING except heavy armor.
8. I don't find the vehicle pathfinding much worse than what I'm already used to. I'm used to setting a boatload of waypoints... but I do find the way infantry move through buildings annoying. Look like blind rats negotiating a maze with concrete shoes on.
9. Points system in game or officially posted on forum (honor system[8|]) for fair play. 
10. "Exit" button within game.
11. Victory location symbols on map.
12. I like the fact that vehicles can randomly throw tracks and become immobilized. It would be cool if you could order the unit to "repair" like the dig in command (takes a long time).
13. Dig in taking 5 minutes? My thoughts are that the infantry would most likely be making "improvised" shelters and not digging full blown trenches in the middle of a hot area.
14. Option to place an armored until dug in, "hull down" at deployment.
15. Vehicles seem to spot infantry easier than in past versions. Just my opinion.
16. I don't understand why it breaks down the individual inc/dec of soldier stats after battle if there arent any subsequent battles to be fought.
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Raven302
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RE: Any improvements or additions to MT - please make suggestions

Post by Raven302 »

Oh, one more thing. The Stryker CV does NOT carry (2) as the manual states. It will not mount even a single soldier. It also seems vehicles base load capacity off the teams FULL capacity. Not actual men left in the squad.
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Senior Drill
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RE: Any improvements or additions to MT - please make suggestions

Post by Senior Drill »

I'm sure that there would be room for a couple of scouts in a Stryker CV if the all are real good friends. [;)] I believe that mount problem is fixed for the patch.

As to your item #6: The basic load for a grenadier with an M-203 is 400 ball, 4 fragmentation grenades, 30 40mm HE grendades and 10 40mm Smoke grenades.
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Neil N
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RE: Any improvements or additions to MT - please make suggestions

Post by Neil N »

ORIGINAL: Raven302

Oh, one more thing. The Stryker CV does NOT carry (2) as the manual states. It will not mount even a single soldier. It also seems vehicles base load capacity off the teams FULL capacity. Not actual men left in the squad.

You are correct on that one...It was looked at, but I'm not sure if a solution was found. Also, regarding the Stryker CV Passengers, I looked at the data, and currently it is set to '0' in the passengers column (column DV if you are using Excel).
If it does not have a gun, it cannot be fun.
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Raven302
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RE: Any improvements or additions to MT - please make suggestions

Post by Raven302 »

Against the AI I like to run the new Stryker platoon groups. Works well with some practice. [:)]

Whaen is the patch scheduled to be released?
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