Observations on Tanks
Posted: Thu Jul 02, 2009 9:53 pm
I recently got this game, and overall, I think it's pretty solid. The linearity of the game limits it, but I suppose it's hard to fit the entire eastern front onto a single game.
Anyways, I have a few observations on some of the peculiarities of tanks in this game.
1. The 2cm gun (Panzer II, halftrack, AA gun, and AA tanks) appears to be almost too good against infantry. It pretty much annihilates whole squads in a matter of seconds. Outside of vehicle MG/flame range, there's nothing that dominates infantry like the 2cm. Interestingly enough, it seems like the bigger the gun (and the lower the fire rate), the worse it performs against infantry, especially out in the open. Against wooden buildings, big guns do OK, but I'd still take the 2cm over a 152mm.
2. A lot of tanks can't seem to load the right ammunition. That is, it switches to HE rounds even when there's an enemy tank right down the block. This problem is the most frustrating with the SU-152 which starts off right HE rounds and takes forever to reload. How stupid would it be to start off with HE round knowing that the main reason for your units is to hunt some Cats. [;)]
3. Control of the vehicle orientation isn't that smooth. A lot of time, the tanks spin around doing nothing, or it chooses to orient the vehicle even though the turret is already aimed at the enemy, thereby delaying its shot. Eventually it orients itself facing straight at the enemy tank, but the funny thing is that this direct orientation isn't the best one. Since the game takes into account angle of the armor, the optimal orientation is actually slightly turned from the enemy at something like 15-20 degrees, so that the orientation angle gives a bit more protection.
4. I think heavy tanks are way too powerful. They come with all the combat power, but none of their actual real-life flaws such as poor mechanical reliability and availability. Also, since the amount of units is limited, lighter tanks can't easily win using numerical advantage. The high end German tanks seem to be the most problematic, especially the Tiger II. Against the AI, it's relatively easy to win entire late war operations with a single Tiger II unit and nothing else. Also, heavy tanks (and the Panther) have an unreasonably high amount of survivability against infantry close assault (something like 98% in the open, and 90%+ in the city).
Anyways, I have a few observations on some of the peculiarities of tanks in this game.
1. The 2cm gun (Panzer II, halftrack, AA gun, and AA tanks) appears to be almost too good against infantry. It pretty much annihilates whole squads in a matter of seconds. Outside of vehicle MG/flame range, there's nothing that dominates infantry like the 2cm. Interestingly enough, it seems like the bigger the gun (and the lower the fire rate), the worse it performs against infantry, especially out in the open. Against wooden buildings, big guns do OK, but I'd still take the 2cm over a 152mm.
2. A lot of tanks can't seem to load the right ammunition. That is, it switches to HE rounds even when there's an enemy tank right down the block. This problem is the most frustrating with the SU-152 which starts off right HE rounds and takes forever to reload. How stupid would it be to start off with HE round knowing that the main reason for your units is to hunt some Cats. [;)]
3. Control of the vehicle orientation isn't that smooth. A lot of time, the tanks spin around doing nothing, or it chooses to orient the vehicle even though the turret is already aimed at the enemy, thereby delaying its shot. Eventually it orients itself facing straight at the enemy tank, but the funny thing is that this direct orientation isn't the best one. Since the game takes into account angle of the armor, the optimal orientation is actually slightly turned from the enemy at something like 15-20 degrees, so that the orientation angle gives a bit more protection.
4. I think heavy tanks are way too powerful. They come with all the combat power, but none of their actual real-life flaws such as poor mechanical reliability and availability. Also, since the amount of units is limited, lighter tanks can't easily win using numerical advantage. The high end German tanks seem to be the most problematic, especially the Tiger II. Against the AI, it's relatively easy to win entire late war operations with a single Tiger II unit and nothing else. Also, heavy tanks (and the Panther) have an unreasonably high amount of survivability against infantry close assault (something like 98% in the open, and 90%+ in the city).