Fuger’s Ostliche Wut 43-44 campaign
Posted: Thu Feb 15, 2007 1:56 am
Campaign setup
I’ve decided to try out the new Fuger’s Ostliche Wut 43-44 campaign included in the new release of CC3 to see how it plays out. I’ll be playing the Germans and doing an AAR of my progress for the reader’s enjoyment.
After reading the campaign notes in the documents folder, I’ve decided to go with a 10 minute time limit for the most challenging game possible based on the designers recommendation of a 10-15 minute time limit.
I personally do not like longer time limits as the low number of units on each side opens up the maps for total conquest in one day if either side suffers heavy losses in a single day. With only 10 minute turns there should be time to capture front line objectives and perhaps a second line objective if a sector gets blown out.
But hopefully I won’t be seeing the entire map lost or captured in a single day’s battle. I’m just hoping the designer included enough requisition points between battles on each map to keep things interesting for both sides.
[img=http://img166.imageshack.us/img166/184/setupscreen1zl7.th.jpg]
The operation briefing seems to suggest if I manage to hold on for several days it will allow time for reserves to be brought up to bolster my defense. I’m not sure if this translates into requisition points on this map, or if it will increase requisition points on the other three maps of this operation. Either way I’ll hold on as long as possible with what little I have available.
I receive 131 requisition points to use to purchase my initial force. My first purchase is 2 points used to upgrade my 2 man commander unit to an early war 3 man command team. I then spend 17 points for another 3 man command team.
I then spend 41 points on a 5cm AT gun to give myself a little anti armor capability. I then spend 5 points on an elite sniper and 8 points on an elite 3 man recon team.
Finally I buy three 7 man Lt. Inf teams for 18 pints each. These teams have AT mines, grenade bundles and an AT rifle each, so this should give them some hope of stopping the expected heavy Russian armor from overrunning them too easily.
After all purchases I’m left with 4 points, which should carry over to the next days battle.
[img=http://img166.imageshack.us/img166/6807/setupscreen2uc8.th.jpg]
For my deployments I’ve created 2 positions in the east most objective areas. My main commander Burns and 1 Lt. Inf team along with the 5cm AT gun have set up in the brick building to protect the IV/56 Schutzpfosten objective flag.
[img=http://img166.imageshack.us/img166/1921/setupscreen3ae0.th.jpg]
My other commander Schubert and 2 Lt. Inf teams have set up in the trenches to defend the 56 Inf Defense Front objective flag.
[img=http://img166.imageshack.us/img166/3991/setupscreen4so4.th.jpg]
I was going to place both my sharpshooter and recon groups at the Vorposten Scorpion objective flag as sort of a reserve, but I noticed the Vop Crossing objective flag was contested so I set my recon team back by the crossing to take control of it. I’ll have them move into the buildings west of the crossing to protect the two rear area objectives from any long rang Russian incursions.
My snipers position is at 19.0 meters elevation, so he has a good overview of the battle area and is far enough removed that he should provide good long range support fire to either forward objective.
[img=http://img166.imageshack.us/img166/4176/setupscreen5uw4.th.jpg]
For those wondering why I chose to place the 5cm AT gun inside a building instead of atop the 19 meter hill, I assume I’ll be facing some pretty heavy Russian armor. I doubt that a 5cm gun can do more than dent the late war Russian tanks with front facing shots, so I’m hoping for a side shot ambush from my current concealed position.
Of course if Russian troops show up first my AT gun is toast since it’ll lose any concealment it currently has, but it would probably be toast atop the hill anyway due to long range tank gunfire so an attempted ambush was my strategy choice.
Jim
Hm, I've tried all the codes provided by image shack, why won't the images display here?
I’ve decided to try out the new Fuger’s Ostliche Wut 43-44 campaign included in the new release of CC3 to see how it plays out. I’ll be playing the Germans and doing an AAR of my progress for the reader’s enjoyment.
After reading the campaign notes in the documents folder, I’ve decided to go with a 10 minute time limit for the most challenging game possible based on the designers recommendation of a 10-15 minute time limit.
I personally do not like longer time limits as the low number of units on each side opens up the maps for total conquest in one day if either side suffers heavy losses in a single day. With only 10 minute turns there should be time to capture front line objectives and perhaps a second line objective if a sector gets blown out.
But hopefully I won’t be seeing the entire map lost or captured in a single day’s battle. I’m just hoping the designer included enough requisition points between battles on each map to keep things interesting for both sides.
[img=http://img166.imageshack.us/img166/184/setupscreen1zl7.th.jpg]
The operation briefing seems to suggest if I manage to hold on for several days it will allow time for reserves to be brought up to bolster my defense. I’m not sure if this translates into requisition points on this map, or if it will increase requisition points on the other three maps of this operation. Either way I’ll hold on as long as possible with what little I have available.
I receive 131 requisition points to use to purchase my initial force. My first purchase is 2 points used to upgrade my 2 man commander unit to an early war 3 man command team. I then spend 17 points for another 3 man command team.
I then spend 41 points on a 5cm AT gun to give myself a little anti armor capability. I then spend 5 points on an elite sniper and 8 points on an elite 3 man recon team.
Finally I buy three 7 man Lt. Inf teams for 18 pints each. These teams have AT mines, grenade bundles and an AT rifle each, so this should give them some hope of stopping the expected heavy Russian armor from overrunning them too easily.
After all purchases I’m left with 4 points, which should carry over to the next days battle.
[img=http://img166.imageshack.us/img166/6807/setupscreen2uc8.th.jpg]
For my deployments I’ve created 2 positions in the east most objective areas. My main commander Burns and 1 Lt. Inf team along with the 5cm AT gun have set up in the brick building to protect the IV/56 Schutzpfosten objective flag.
[img=http://img166.imageshack.us/img166/1921/setupscreen3ae0.th.jpg]
My other commander Schubert and 2 Lt. Inf teams have set up in the trenches to defend the 56 Inf Defense Front objective flag.
[img=http://img166.imageshack.us/img166/3991/setupscreen4so4.th.jpg]
I was going to place both my sharpshooter and recon groups at the Vorposten Scorpion objective flag as sort of a reserve, but I noticed the Vop Crossing objective flag was contested so I set my recon team back by the crossing to take control of it. I’ll have them move into the buildings west of the crossing to protect the two rear area objectives from any long rang Russian incursions.
My snipers position is at 19.0 meters elevation, so he has a good overview of the battle area and is far enough removed that he should provide good long range support fire to either forward objective.
[img=http://img166.imageshack.us/img166/4176/setupscreen5uw4.th.jpg]
For those wondering why I chose to place the 5cm AT gun inside a building instead of atop the 19 meter hill, I assume I’ll be facing some pretty heavy Russian armor. I doubt that a 5cm gun can do more than dent the late war Russian tanks with front facing shots, so I’m hoping for a side shot ambush from my current concealed position.
Of course if Russian troops show up first my AT gun is toast since it’ll lose any concealment it currently has, but it would probably be toast atop the hill anyway due to long range tank gunfire so an attempted ambush was my strategy choice.
Jim
Hm, I've tried all the codes provided by image shack, why won't the images display here?