New Public Beta v5.50.13b Available!

Based on Atomic Games’ award-winning Close Combat series, Close Combat: The Longest Day brings together the classic top-down tactical gameplay from the original series and plenty of new features, expansions, and improvements! The Longest Day remake comes with a brand new Grand Campaign that covers all the airborne and beach landings, expanded map sizes, new hand-drawn historical maps, illumination during night battles and much more!
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Andrew Loveridge
Posts: 538
Joined: Mon Jul 20, 2009 1:47 pm

New Public Beta v5.50.13b Available!

Post by Andrew Loveridge »

There is a new version of the update available in the Members Club. There are just a few changes from the last update. We are looking to make this official soon, so please give us any feedback you have.

v5.50.13 – January 26, 2011
  • EXE Changes[/b]
    • Cover rating shown by the UI standardized for examining terrain and
      soldier outline / team marker colors.
    • Fixed a ‘striped setup’ that could occur on a single battle meeting
      engagement.
  • DATA Changes
    • Elements.txt: Reduced “Sand” cover, protection, and hindrance to about
      the same other open ground types.
    • FPools.txt: Removed extra 5cm Pak entry for WN 34 / 716.ID
  • New Features
    • Updated Launch Menu
v5.50.11 – November 16, 2010
  • New Features[/b]
    • Path finder from “Last Stand Arnhem” added.
    • AI player updates from “Last Stand Arnhem” added.
  • Bug fixes
    • Fixed post-battle crash that could occur due to incorrect cleanup of
      flamethrower effects data.
    • Fixed post-battle crash that could occur due to incorrect cleanup of vehicle
      wreck image data.
    • Fixed several multi-player crash issues.
    • Battle Group Screen: Revert now resets the reinforcement count correctly
      in all cases.
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Dundradal
Posts: 753
Joined: Sat Jun 09, 2007 8:36 pm

RE: New Public Beta v5.50.13b Available!

Post by Dundradal »

Thanks!
"To you, we are deeply grateful, and release what little hold we might, as Durandal, have had on your soul.
Go."
- Final Terminal Message Marathon Infinity
davidss
Posts: 377
Joined: Thu Dec 10, 2009 5:24 am

RE: New Public Beta v5.50.13b Available!

Post by davidss »

Thanks again ... official must be close :)
Amgot
Posts: 29
Joined: Sun Dec 31, 2006 3:45 pm

RE: New Public Beta v5.50.13b Available!

Post by Amgot »

Thanks for the patch. So there is no chance to replace the original La Fiere map with the more accurate one made by AT-Norden as suggested here tm.asp?m=2368734 ? [:(]

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Iron Stringbean
Posts: 35
Joined: Wed Aug 02, 2006 9:38 pm

RE: New Public Beta v5.50.13b Available!

Post by Iron Stringbean »

I'm reading The Steel Wave right now, and just got to the part where the paratroopers are attacking across the causeway. You're right, that map is much more accurate in portraying the flooded Merderet river. Interesting...
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Concord
Posts: 39
Joined: Wed Sep 30, 2009 8:22 am
Location: Western Australia
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RE: New Public Beta v5.50.13b Available!

Post by Concord »

Hi there folks. I bought this game quite soon after it was released, before the patches were released. A games buddy and I have been playing dual campaigns from both sides ever since.

First one campaign, and now the other is showing signs of errors - primarily battlegroups entering a sector, but no battle ocurring. This is something probably fixed by the patch right?

If we install the patch now, will we lose the saved campaigns we have been doing for about a year now? I hope not, because we wouldn't start new campaigns after all that time invested, but I suspect this is the situation.

If we did decide to install the patch - do you have to install the first and the second one, or is the second patch stand alone?

Thanks.

Game on!
Tejszd
Posts: 3467
Joined: Sat Nov 17, 2007 4:32 pm

RE: New Public Beta v5.50.13b Available!

Post by Tejszd »

The patches probably do fix that problem (I didn't go back through all the items though). You need to install only the last patch....

With all the changes your campaign would probably have more crashes....


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