Page 1 of 1
real walls mod for TLD
Posted: Wed Jan 13, 2010 11:56 pm
by davidss
edit ... got info on another forum
RE: real walls mod for TLD
Posted: Thu Jan 14, 2010 4:07 pm
by davidss
I posted this over at CCS website, and the file mentioned below too.
The thing I disliked most about CC is no longer a problem. [:)]
I changed all walls to "Block All LOS" in the "elements" file.
The result is:
1) line of sight only through doors and windows
2) only soldiers in front of doors or windows are able to fire
3) soldiers still able to move through walls
Because of these changes ... soldiers need to be positioned in area of buildings for best "line of sight" to target. Soldiers usually need to enter buildings for the entire unit to have LOS, as well as other obvious effects for defending and attacking.
In my opinion, more realistic.
The only problem I see so far is maps "Caen" and "Colombelles" have walls coded with no windows or doors ... therefore soldiers have no line of sight until they enter the building. There may be more maps like this too ... haven't had time to check all the maps yet. Maybe these maps could be recoded for the next patch?
I'll try and post it here as an attachment.
Back up your original "Elements" file ... found in:
C:\Matrix Games\Close Combat The Longest Day\DATA\BASE
then replace with this one ... after you unzip it.
RE: real walls mod for TLD
Posted: Sun Jan 17, 2010 1:24 am
by davidss
I tested it more with both the original elements file and the one I changed ... and it appears that LOS is blocked too much having "Block All LOS" enabled.
I think I have a better understanding of the original elements file now. You get LOS through some of the walls when close up, but not through the same when further away. This enables LOS when adjacent to a wall. I guess the original elements file is the best when all things are considered. Thanks TLD makers. [:)]