Ground Tactics 1.5
Posted: Sat Sep 11, 2010 3:22 am
Hi,
Thanks to ... Dima, squadleader_id, Pzt_Kanov, and AT_Stalky
New in version 1.5
TLD Ground Tactics mod ver1.5
Compatible with: TLD version 5.50.09b
ver1.5
List of changes - Dima:
Reworked weapons/vehicle data, including:
1-All vehicles use their own weapons (not shared)
2-All AA MGs were removed
3-Open tops are much less vulnerable vs mortars
4-Hvy ACs are now counted as AVF - not vulnerable to small arms
5-ATGs have different rotation rates (f.e. it will take quite a time to rotate pak43)
6-Mortars are now much less accurate
7-All armor/penetration values were revised to be more realistic
8-No Fire animation for snipers (more realistic concealment)
9-smoke size reduced for: smoke grenade and 2"/5cm
10-numerous other edits for realism and historical accuracy
List of changes - squadleader_id:
Gadget files (CCImages, ScrnGadg, GameGadg):
-Integrated Ground Tactics background graphics into all menus and tabs
-Replaced TLD weapons gadgets with artwork from LSA and artwork based on Rogue5's weapons collection
-Imported cannon graphics from CC4 VetBoB
-New and expanded rank gadgets:
+ Heer Panzer crews: Black panzer Wrap, death's head collar tab, pink waffenfarbe
+ Waffen-SS Panzer crews: Black panzer Wrap, SS collar tab rank insignia, pink waffenfarbe
+ Heer Assault Gun crews: Feldgrau Assault Gun Wrap, double Litzen collar tabs with red piping, red waffenfarbe
+ Waffen-SS Assault Gun crews: Feldgrau Assault Gun Wrap, SS collar tab rank insignia, red waffenfarbe
+ PanzerGrenadiers: Feldgrau Assault Gun Wrap, double Litzen collar tabs, grass green waffenfarbe
+ Waffen-SS: new rank gadgets with camo uniforms (using standard SS ranks insignia instead of special stripes insignia for camo)
+ French Commandos: with French Naval ranks insignia (updated version)
AlsTeams.txt:
-New uniforms slots for US Rangers (feat. most Rangers not wearing sand brown M41 jackets)
-Ranger Company HQ, fixed Icon for BG Icon gadget
-Para Company HQ, fixed Icon for BG Icon gadget
-British Commandos Teams, corrected Style so that they're now using Commandos uniform slots
AxsTeams.txt:
-Assault Gun crews, allocated Nations & Style for new rank gadgets
-Armored Car crews, allocated Black Panzer Wrap ranks and uniforms
Weapons.txt:
-M7 RGL and Schießbecher don't share the same gadget file anymore
Uniforms.txt:
-Unused US infantry style slot now customized for US Rangers uniforms
Updated uniforms.txt:
-Tweaked US Infantry uniforms, incl. GIR uniforms (light brown jackets, olive drab pants)
-Tweaked Commonwealth crew uniforms (khaki tunics, black berets or headgear)
-Tweaked Commandos uniforms (more soldiers with green berets)
Terrain file: replaced VL flags with LSA VL flags
List of changes - Pzt_Kanov:
-Additional GJS vehicle graphics imported (Half Tracks, etc)
Further list of changes:
-Medium Mortars re-instated
-Updated Main screen
-New grenade,explosives,molotov sounds (from Dima's Utah mod)
-VetBOB sounds: 2cm Flak38, tube loading sound
-Various other sound updates
-Different Landing Zone (Entry Point) for Merville Battery and Pegasus Bridge
-More variety of Allied tanks in some Active Rosters
-Heavy Howitzer/Assault Guns removed
-Panzerschrecks removed from 709, 716, 21Pz
-SdKfz 222: quick fix for oversized shadow (replaced with 251/10 shadow)
Elements changes:
1-Fixed Sandbags and Sandbag Barrier: now crush to Debris( 221)
2-Leaves 92,93,94,95:
Hindrance: L,M,N ... was "0", now is "200"
Protection: G,H,I,J ... now is "0"
3-Large Hedgerow: vehicles can not enter this terrain (done in ver1.4)
4-Small Hedgerow: changed to "block Line of Sight" (done in ver1.0)
Recoded maps: by AT_Stalky
-Creully
-Lebisey Woods
-Tailleville/Taineville
Credits:
AT_Stalky
Dima
Pzt_Kanov
squadleader_id
Vehicle graphics: Gold-Juno-Sword mod
davidssfx
Thanks to ... Dima, squadleader_id, Pzt_Kanov, and AT_Stalky
New in version 1.5
TLD Ground Tactics mod ver1.5
Compatible with: TLD version 5.50.09b
ver1.5
List of changes - Dima:
Reworked weapons/vehicle data, including:
1-All vehicles use their own weapons (not shared)
2-All AA MGs were removed
3-Open tops are much less vulnerable vs mortars
4-Hvy ACs are now counted as AVF - not vulnerable to small arms
5-ATGs have different rotation rates (f.e. it will take quite a time to rotate pak43)
6-Mortars are now much less accurate
7-All armor/penetration values were revised to be more realistic
8-No Fire animation for snipers (more realistic concealment)
9-smoke size reduced for: smoke grenade and 2"/5cm
10-numerous other edits for realism and historical accuracy
List of changes - squadleader_id:
Gadget files (CCImages, ScrnGadg, GameGadg):
-Integrated Ground Tactics background graphics into all menus and tabs
-Replaced TLD weapons gadgets with artwork from LSA and artwork based on Rogue5's weapons collection
-Imported cannon graphics from CC4 VetBoB
-New and expanded rank gadgets:
+ Heer Panzer crews: Black panzer Wrap, death's head collar tab, pink waffenfarbe
+ Waffen-SS Panzer crews: Black panzer Wrap, SS collar tab rank insignia, pink waffenfarbe
+ Heer Assault Gun crews: Feldgrau Assault Gun Wrap, double Litzen collar tabs with red piping, red waffenfarbe
+ Waffen-SS Assault Gun crews: Feldgrau Assault Gun Wrap, SS collar tab rank insignia, red waffenfarbe
+ PanzerGrenadiers: Feldgrau Assault Gun Wrap, double Litzen collar tabs, grass green waffenfarbe
+ Waffen-SS: new rank gadgets with camo uniforms (using standard SS ranks insignia instead of special stripes insignia for camo)
+ French Commandos: with French Naval ranks insignia (updated version)
AlsTeams.txt:
-New uniforms slots for US Rangers (feat. most Rangers not wearing sand brown M41 jackets)
-Ranger Company HQ, fixed Icon for BG Icon gadget
-Para Company HQ, fixed Icon for BG Icon gadget
-British Commandos Teams, corrected Style so that they're now using Commandos uniform slots
AxsTeams.txt:
-Assault Gun crews, allocated Nations & Style for new rank gadgets
-Armored Car crews, allocated Black Panzer Wrap ranks and uniforms
Weapons.txt:
-M7 RGL and Schießbecher don't share the same gadget file anymore
Uniforms.txt:
-Unused US infantry style slot now customized for US Rangers uniforms
Updated uniforms.txt:
-Tweaked US Infantry uniforms, incl. GIR uniforms (light brown jackets, olive drab pants)
-Tweaked Commonwealth crew uniforms (khaki tunics, black berets or headgear)
-Tweaked Commandos uniforms (more soldiers with green berets)
Terrain file: replaced VL flags with LSA VL flags
List of changes - Pzt_Kanov:
-Additional GJS vehicle graphics imported (Half Tracks, etc)
Further list of changes:
-Medium Mortars re-instated
-Updated Main screen
-New grenade,explosives,molotov sounds (from Dima's Utah mod)
-VetBOB sounds: 2cm Flak38, tube loading sound
-Various other sound updates
-Different Landing Zone (Entry Point) for Merville Battery and Pegasus Bridge
-More variety of Allied tanks in some Active Rosters
-Heavy Howitzer/Assault Guns removed
-Panzerschrecks removed from 709, 716, 21Pz
-SdKfz 222: quick fix for oversized shadow (replaced with 251/10 shadow)
Elements changes:
1-Fixed Sandbags and Sandbag Barrier: now crush to Debris( 221)
2-Leaves 92,93,94,95:
Hindrance: L,M,N ... was "0", now is "200"
Protection: G,H,I,J ... now is "0"
3-Large Hedgerow: vehicles can not enter this terrain (done in ver1.4)
4-Small Hedgerow: changed to "block Line of Sight" (done in ver1.0)
Recoded maps: by AT_Stalky
-Creully
-Lebisey Woods
-Tailleville/Taineville
Credits:
AT_Stalky
Dima
Pzt_Kanov
squadleader_id
Vehicle graphics: Gold-Juno-Sword mod
davidssfx