Top Down Mod Complete

This exciting new release is a faithful adaptation of the renowned Conflict of Heroes board game that won the Origins Historical Game of the Year, Charles Roberts Wargame of the Year and the James F. Dunnigan Design Elegance Award, as well as many others!

Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, and Western Civlization Software, the award-winning computer wargame studio, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.

Moderator: MOD_WestCiv

Post Reply
User avatar
z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

Top Down Mod Complete

Post by z1812 »

Hi All,

My top down graphic mod is complete. You can download it in the mods and scenarios section above. It is a mod I have made to my own taste but I hope others may enjoy it as well.

1. Make a copy of your original Chit folder as a backup should you want to return to the original chits. The location is Conflict of Heroes Awakening the Bear/
Data/Unit Decals/Chits

2. Unzip the contents to your desktop or whatever location you usually unzip to. Copy the contents of the folder and paste it into the Chits folder. Again the Location being Conflict of Heroes Awakening the Bear/Data/Unit Decals/Chits

There are some screenshots in posts below. These Graphics were originally taken from the junior generals website. The people who made the originals are Jon Oldham and Dick Shoenberger. All I did was transform them into what was reqiured for them to work in the game

Here are some screen shots.



Image
Attachments
ExampleFinal2.jpg
ExampleFinal2.jpg (135.7 KiB) Viewed 431 times
User avatar
z1812
Posts: 1575
Joined: Wed Sep 01, 2004 12:45 pm

RE: Top Down Mod Complete

Post by z1812 »

Here is an ingame screen.



Image
Attachments
ExampleFinal.jpg
ExampleFinal.jpg (218.24 KiB) Viewed 409 times
User avatar
Bradley62
Posts: 162
Joined: Thu Jun 29, 2006 2:06 pm

RE: Top Down Mod Complete

Post by Bradley62 »

Beautiful. So much better top down look. Thank you.
User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Top Down Mod Complete

Post by wodin »

Superb..would be cool if you went ahead with the helmet\rifle idea aswell. I'd probably just sue the vehicles\guns etc...good job mate.
User avatar
ericbabe
Posts: 11848
Joined: Wed Mar 23, 2005 3:57 am
Contact:

RE: Top Down Mod Complete

Post by ericbabe »

Very nice!
Image
Laz
Posts: 31
Joined: Wed Mar 14, 2012 12:57 pm

RE: Top Down Mod Complete

Post by Laz »

jeeze ! absolutely amazing ! this is how pc wargaming should look, not 8 bit icons on a 1024x768 display
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Top Down Mod Complete

Post by Richie61 »

z1812,

Nice mod!!!
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Top Down Mod Complete

Post by wodin »

Richie this is how I'd like SB counters to look, well the AFV's etc anyway..but once I shrunk them down to size they would loose all detail..
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Top Down Mod Complete

Post by Richie61 »

ORIGINAL: wodin

Richie this is how I'd like SB counters to look, well the AFV's etc anyway..but once I shrunk them down to size they would loose all detail..

Wodin,

I agree, but SB counters don't turn to reflect the unit facing and my top down tanks looked stupid because of it. [&:]
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



User avatar
wodin
Posts: 10709
Joined: Sun Apr 20, 2003 3:13 am
Location: England
Contact:

RE: Top Down Mod Complete

Post by wodin »

Didn't think of that..
User avatar
Richie61
Posts: 584
Joined: Mon Mar 02, 2009 3:28 am
Location: Massachusetts

RE: Top Down Mod Complete

Post by Richie61 »

ORIGINAL: wodin

Didn't think of that..
I wanted my SB to look like my Valor & Victory counters I made[:D]

Image
To fight and conquer in all our battles is not supreme excellence; supreme excellence consists in breaking the enemy's resistance without fighting.

Sun Tzu



Post Reply

Return to “Conflict of Heroes Series”