A brief update...
Posted: Thu Sep 27, 2012 3:58 pm
Hi everyone,
Just wanted to let you know what's been going on behind the scenes. Eric and I have been coordinating on a much more significant update based on your 1.6 feedback. Among the things that this includes:
1. Super high quality boardgame map options, effectively the same resolution as the board game maps themselves. These look fantastic even when zoomed in. There will now be a Low resolution (1.6 equivalent) Medium resolution (4x the resolution of 1.6) and High resolution (16x the resolution of 1.6) option for the boardgame maps. These can also now be turned on and off with an in-game option. The higher resolutions require a decent video card because of the amount of video memory required - old cards will have to settle for the lower resolution options.
2. Anti-aliasing and anisotropic filtering within the new high resolution counters. This makes them look very sharp and makes the numbers much more readable even when zoomed out. These combined with the high resolution board game maps give you something that looks pretty much exactly like the tabletop version.
3. Ability to play multiplayer with beta versions as well as official releases. The version a player is using will be reported next to their name in the lobby and a warning will be given if you are running a different version from your opponent.
4. Multiple other graphical and usability improvements.
5. Full implementation of the Classic AP system (this is part of the preparation for Storm of Steel, which is scheduled for Q1 2013, but we'll be making it available to all COH owners.
There will also be a new demo available once this update goes official. At that point we're really hoping to get everyone in the computer and board game world to take a second look at COH. Your help spreading the word at that point will be much appreciated! We're doing our best to listen to our community and give you what you want to make this the definitive digital COH.
Regards,
- Erik
Just wanted to let you know what's been going on behind the scenes. Eric and I have been coordinating on a much more significant update based on your 1.6 feedback. Among the things that this includes:
1. Super high quality boardgame map options, effectively the same resolution as the board game maps themselves. These look fantastic even when zoomed in. There will now be a Low resolution (1.6 equivalent) Medium resolution (4x the resolution of 1.6) and High resolution (16x the resolution of 1.6) option for the boardgame maps. These can also now be turned on and off with an in-game option. The higher resolutions require a decent video card because of the amount of video memory required - old cards will have to settle for the lower resolution options.
2. Anti-aliasing and anisotropic filtering within the new high resolution counters. This makes them look very sharp and makes the numbers much more readable even when zoomed out. These combined with the high resolution board game maps give you something that looks pretty much exactly like the tabletop version.
3. Ability to play multiplayer with beta versions as well as official releases. The version a player is using will be reported next to their name in the lobby and a warning will be given if you are running a different version from your opponent.
4. Multiple other graphical and usability improvements.
5. Full implementation of the Classic AP system (this is part of the preparation for Storm of Steel, which is scheduled for Q1 2013, but we'll be making it available to all COH owners.
There will also be a new demo available once this update goes official. At that point we're really hoping to get everyone in the computer and board game world to take a second look at COH. Your help spreading the word at that point will be much appreciated! We're doing our best to listen to our community and give you what you want to make this the definitive digital COH.
Regards,
- Erik