Page 1 of 3

Some Mods I have made

Posted: Wed Nov 21, 2012 12:29 am
by z1812
These are some graphics I have just started working on. I would like to remove the numbers completely. After all they can be see in the UI. I would love to do a top down mod. But there is not enough room with the numbers on the chits.The numbers seem to be hard coded.

It would be great to have a toggle for them.

Image

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 12:31 am
by z1812
Another view.

Image

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 1:12 am
by junk2drive
Looking good.

I bought the game for the 3D models but play MP in chit view because it is hard to see sometimes into the terrain.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 1:27 am
by z1812
ORIGINAL: junk2drive

Looking good.

I bought the game for the 3D models but play MP in chit view because it is hard to see sometimes into the terrain.

Thanks Junk. I actually started playing thinking I would like the 3d models but I much prefer the chits

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 1:28 am
by z1812
Here is more a representation of what I would really like to do.

Image

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 4:29 am
by Ratzki
If those graphics did not come from the Junior General website, you might want to venture there for some ideas that you can use. What you have done and propse to do look great, hope that the staff here have a work around for the numbers issue.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 10:38 am
by laska2k8
the background map has different textures, where I can find it ?

thanks

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 11:04 am
by junk2drive
In the 1.12 beta update.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 11:14 am
by z1812
Thanks Ratzki and you are right the top downs are from the junior general. The infantry is done by Forrest Gump and the PIV by Nicholas Scheien. I will make a post for Eric to see if anything can be done about the numbers.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 1:30 pm
by ericbabe
Those look nice.

The numbers are drawn dynamically to show changes in a unit's stats, say from damage effects or unit experience. To suppress the display of the numbers you could mod the number graphics files to contain blank images (they are in Data/UnitDecals/Numbers, but there are quite a few files.) If enough people are interested, I could look into adding a command line switch or something to suppress the drawing of the numbers.

You can't easily get at the giant sized map data. I had to save this in a not-very-useful format because of problems we were having with the .NET garbage collector. The regular sized board-game-style maps are found in the map directory with the word _Paper in their names. The textures for the 3D maps are found in Data/MapTextures/DetailAtlas.png.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 2:46 pm
by Ratzki
z1812, what would the chits look like with the numbers and your 2nd example that you posted. It might not be as bad as we think.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 3:36 pm
by z1812
ORIGINAL: Ratzki

z1812, what would the chits look like with the numbers and your 2nd example that you posted. It might not be as bad as we think.

I will try it and see. The numbers just clutter up the chit area so much. I would also like to mod the damage graphic but I think it is an xnb file.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 3:38 pm
by z1812
Eric,

Is there any way to delete the contents from the numbers folder without having the game crash.

Alternatively is there any fast way to blank the files. As you say there are a lot of them.

I presume programming a toggle would be a bit of work.


RE: Some Mods I have made

Posted: Wed Nov 21, 2012 4:57 pm
by wodin
ORIGINAL: z1812

Here is more a representation of what I would really like to do.

Image


Love the Tank..not the Infantry..I'd prefer the current counter or the helmet further up.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 5:16 pm
by ericbabe
ORIGINAL: z1812
Is there any way to delete the contents from the numbers folder without having the game crash.

Alternatively is there any fast way to blank the files. As you say there are a lot of them.

I presume programming a toggle would be a bit of work.

You can't just delete the contents but you could use something like a Photoshop script to clear the files. A programming toggle might not be too hard to add.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 6:07 pm
by junk2drive
I never use the numbers on the chits, always the UI. Turning them off would be fine with me.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 6:56 pm
by Ratzki
I tend to use the UI as well, only referring to the numbers on the chits every now and then. Turning them off would be fine for me as well.

RE: Some Mods I have made

Posted: Wed Nov 21, 2012 11:42 pm
by z1812
Here is a quick and rough picture of the top down graphics with numbers. I can edit out the nationality graphic ( cross ) but the number will still appear on top of the picture. Also the CAPS numbers will appear.



Image

RE: Some Mods I have made

Posted: Thu Nov 22, 2012 12:59 pm
by Bradley62
Love the top down tank w/ numbers! Good work!

RE: Some Mods I have made

Posted: Thu Nov 22, 2012 2:15 pm
by Wolfe1759
ORIGINAL: z1812

Here is a quick and rough picture of the top down graphics with numbers. I can edit out the nationality graphic ( cross ) but the number will still appear on top of the picture. Also the CAPS numbers will appear.



Image

Very nice.

Actually think it looks better with the numbers than without, keeps more of the boardgame feel.