Damage Types

Share your best strategies and tactics with other players by posting them here.
Post Reply
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

Damage Types

Post by junk2drive »

I noticed in the updates

o Added some missing damage types (including Berserk)

and wondered what they are and how they work. I can't find anything in the manual.

The boardgame manual has this for foot units


Image
Attachments
coh_hits.jpg
coh_hits.jpg (110.12 KiB) Viewed 378 times
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
User avatar
junk2drive
Posts: 12856
Joined: Thu Jun 27, 2002 7:27 am
Location: Arizona West Coast

RE: Damage Types

Post by junk2drive »

I compared the game DamageLibrary xml with the above chits and they are the same.

This is the vehicle damage types

<VehicleList>
<CohDamage>
<Name>Vehicle Destroyed</Name>
<Rally>0</Rally>
<InstantKill>true</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>0</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Immobilized</Name>
<Rally>999</Rally>
<InstantKill>false</InstantKill>
<MoveCost>999</MoveCost>
<Wheels>0</Wheels>
<FireCost>0</FireCost>
<FrontDefense>-1</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>1</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Gun Damage</Name>
<Rally>999</Rally>
<InstantKill>false</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>999</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
</CohDamage>
<Name>Vehicle Light Damage</Name>
<Rally>999</Rally>
<InstantKill>false</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>0</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Panicked</Name>
<Rally>9</Rally>
<InstantKill>false</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>999</FireCost>
<FrontDefense>-4</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Suppressed</Name>
<Rally>8</Rally>
<InstantKill>false</InstantKill>
<MoveCost>0</MoveCost>
<Wheels>0</Wheels>
<FireCost>1</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>-3</Attack>
<AttackVsArmor>-5</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
<CohDamage>
<Name>Vehicle Stunned</Name>
<Rally>9</Rally>
<InstantKill>false</InstantKill>
<MoveCost>999</MoveCost>
<Wheels>0</Wheels>
<FireCost>999</FireCost>
<FrontDefense>0</FrontDefense>
<FrontDefenseIsArmored>0</FrontDefenseIsArmored>
<FlankDefense>0</FlankDefense>
<FlankDefenseIsArmored>0</FlankDefenseIsArmored>
<Attack>0</Attack>
<AttackVsArmor>0</AttackVsArmor>
<MinRange>0</MinRange>
<Range>0</Range>
<RallyBonus>0</RallyBonus>
</CohDamage>
</VehicleList>
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
Post Reply

Return to “The War Room”