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Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Tue Aug 31, 2010 4:40 pm
by Blind Sniper
Ok, first AAR here.
The best way to play this game is against an human opponent therefore I and Barthhearth play the Case Yellow scenario, he is the evil German [:)]

Never played this scenario before and since first time is always the better I don't want to see the enemy force [:D]

Surely he is more stronger than me but I will learn a lot at least.

German First Turn

Clear weather turn

Events:
Airborne landing in Eben-Emael
Bombardment on Dutch cities, base morale -10 points (I already said he is an evil player...[:D])

Losses so far.


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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Tue Aug 31, 2010 7:43 pm
by sprior
As the allied player you at least won't get completely surprised when all those angry panzers come at you through the "impenetrable" Ardennes.

Don't forget your Dyle Plan points (assuming you haven't played the card to cancel it).

RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Tue Aug 31, 2010 8:00 pm
by Blind Sniper
As the allied player you at least won't get completely surprised when all those angry panzers come at you through the "impenetrable" Ardennes.

What?!? Impossible! [:D]
Don't forget your Dyle Plan points (assuming you haven't played the card to cancel it).

No possible to play it in the early turns. Anyhow it is my big concern.

No more post because we are checking which is the correct way to count the Dyle points. More info later....

RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Thu Sep 02, 2010 6:31 am
by Blind Sniper
Ok, now is clear how to count them (thanks to Barthheart and Vic).
Therefore if you want to play this scenario is important to know how it works:

hex with Dyle point score = total powerpoints * dylepoint score
This is added up for the whole map and divided by 100.

You can freely stack your units if you want to.

Example in the picture below:

hex 52:34, two units with 120 powerpoints * 3 dylepoints score = 360
hex 52:35, one unit with 60 powerpoints * 3 dylepoints score = 180
Dyle whole map points: 540/100 = 5.4 (Total 5)

It seems that does not count the Artillery units, I don't know HQs and ENGs.
Now I'm going to play my turn, more check later.

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Thu Sep 02, 2010 7:46 am
by Blind Sniper
France

Command and Control level 65%
It is very low but I have another big problem first...the Dyle Plan.
We know it is bad but we have to follow it otherwise the Belgian and Dutch morale will decrease and they could be surrender.

Therefore I will try to play the "Cancel Dyle Plan" card when it will cost less points.

General Strategies:
Change immediately airfields to all aircrafts;
Holland, is not worth to use too many units trying to defence it;
try to keep open a land route to Paris;
try to improve the general command and control;
try to delay the Belgian and Dutch Capitulation.

No PP points spent.

7th Army is going to Antwerpen and Brussel
1st Army is going to Namur and Liege
9th Army is going to crate a defence line between Namur and Montherme
2nd Army is holding the line behind the Meuse

I have discovered his spearhead near Bastogne, a lot of tanks!

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Thu Sep 02, 2010 8:06 am
by Blind Sniper
British

Command and Control level 80%

All BEF will follow the Dyle Plan initially, it will be my mobile force to use as counterattack force.

I made some air attack but his AA made a good job.

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Thu Sep 02, 2010 8:41 am
by Blind Sniper
Belgium

Command and Control level 60%

I have 81 Dyle points so far, I need 50 in this turn and in the next I will need 100.

I'm trying to consolidate my defensive positions and I made a successful attack against Witz's paratroopers [:D]


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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Thu Sep 02, 2010 9:01 am
by Blind Sniper
Netherlands

Command and Control level 60%

No easy situation...I will try to inundate the territory when I will get the points.
At the moment I'm withdrawing my troops trying to destroy bridges...

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Thu Sep 02, 2010 9:05 am
by sprior
Don't forget, if (when) Holland surrenders your entire north flank will be open.

RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Thu Sep 02, 2010 10:49 am
by Blind Sniper
ORIGINAL: sprior

Don't forget, if (when) Holland surrenders your entire north flank will be open.
Right, I'm thinking to use the 7th French Army for that...we will see how hard he will push my defensive lines.

RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Fri Sep 03, 2010 4:36 pm
by Blind Sniper
France 2nd turn

Clear weather turn

Command and Control level 65%

No PP points spent.

Nothing so important to point out, I'm continuing to create a defensive line in the Ardennes.


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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Fri Sep 03, 2010 4:51 pm
by Blind Sniper
British 2nd turn

Command and Control level 80%

No PP points spent.

All my divisions are in the Dyle points area, now I'm getting close to 200 cap.

I made an air attack against his 5th Panzer division, two infantry squads less...

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Fri Sep 03, 2010 5:17 pm
by Blind Sniper
Belgium 2nd turn

Command and Control level 60%

No PP points spent.

This time the low Command and Control hurt me a lot, I cannot move three important Corps and Liege is already in trouble, I have about three turns before to be out of supply...next turn I need my Cavalry Corp free to move.

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Fri Sep 03, 2010 5:32 pm
by Blind Sniper
Netherlands 2nd turn

Command and Control level 60%

No PP points spent.

Again few units that I can move and he is pushing hard.
I made an artillery attack against SS bad guys but no losses...

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Fri Sep 03, 2010 8:00 pm
by Franck
I'm sorry, but could I ask what the command and control affect?

RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Sat Sep 04, 2010 9:39 am
by boshar
Lower command and control percentages increase the chance that 1 or more Army Corps (HQs) loose action points. Without those action points you can't move or attack.

RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Sun Sep 05, 2010 1:49 pm
by Blind Sniper
France 3rd turn

Clear weather turn

Command and Control level 65%

No PP points spent.

Losses: 1%

Kleist's Armygroup is coming!!! My defence near Ardennes area will be hit hard in the next turn.
I have three division and several tanks units in reserve but I don't htnk they will bw enough.

Julien Francois Martin has some problems to understand how the Blitzkriekg works, his Corps (XI) suffer 50% offensive malus but fortunately is far from first line.


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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Sun Sep 05, 2010 2:11 pm
by Blind Sniper
British 3rd turn

Command and Control level 80%

No PP points spent.

Losses 1%

The BEF high mobility is very useful, the I Corp is already in position and I want to hit his units that are moving without good protection.
Next turn the fighting around Liege will be more intensive.

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Sun Sep 05, 2010 2:42 pm
by Blind Sniper
Belgium 3rd turn

Command and Control level 60%

No PP points spent.

Losses 7%

Liege is almost surrounded and I hope to delay the enemy for two-three days.
The reinforcements are coming...

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RE: Case Yellow: Barthheart (German) vs Blind Sniper (Allied)

Posted: Sun Sep 05, 2010 3:16 pm
by Blind Sniper
Netherlands 3rd turn

Command and Control level 60%

Losses 20%

No PP points spent.

A lot of problems here, I have suffered heavy losses and I don't have units able to stop the enemy.
I'm hoping to have enough time for the "Waterline" card, I need two more turns...

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